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Optimize iOS build pipeline: Increase RAM, Skip Pods, Fix Shell Scripts.
- Increased ByteCodeTranslator heap size to 2048MB in IPhoneBuilder to address potential memory bottlenecks. - Made `pod install` conditional in IPhoneBuilder; it now skips if not required or if `ios.pods.skipInstall` is set, reducing build overhead. - Refactored `scripts/build-ios-app.sh` and `scripts/run-ios-ui-tests.sh` to remove `eval` and correctly handle arguments with spaces (like simulator names), preventing syntax errors. - Updated iOS build scripts to fallback to `.xcodeproj` if `.xcworkspace` is missing (due to skipped pods). - Updated `.github/workflows/scripts-ios.yml` to remove the hardcoded `IOS_SIM_DESTINATION` variable, allowing `scripts/run-ios-ui-tests.sh` to dynamically select a valid, available simulator, resolving CI failures where specific devices (like iPhone 16) were missing.
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.github/workflows/scripts-ios.yml

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@@ -119,7 +119,6 @@ jobs:
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- name: Run iOS UI screenshot tests
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env:
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ARTIFACTS_DIR: ${{ github.workspace }}/artifacts
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IOS_SIM_DESTINATION: platform=iOS Simulator,name=iPhone 15
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run: |
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set -euo pipefail
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mkdir -p "${ARTIFACTS_DIR}"

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