@@ -22,40 +22,40 @@ void init(SDL_Window* &win, SDL_Renderer* &render, std::vector<Actor> &actors) {
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for (int i = 0 ; i < 5 ; i++) {
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for (int j = 0 ; j < 5 ; j++) {
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- actors.push_back (Actor{{float ( 0.5 + (i * 0.5 )), float ( 0.5 + (j * 0.5 ) )},
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+ actors.push_back (Actor{{0 . 5f + (i * 0 .5f ), 0 . 5f + (j * 0 .5f )},
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{0.01 , 0.01 },
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{0.02 , 0.02 },
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- {float ( 6.5 + (i * 0.5 )), float ( 6.5 + (j * 0.5 ) )},
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+ {6 . 5f + (i * 0 .5f ), 6 . 5f + (j * 0 .5f )},
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50 , 0.05 , false , {255 , 0 , 0 }});
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}
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}
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for (int i = 0 ; i < 5 ; i++) {
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for (int j = 0 ; j < 5 ; j++) {
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- actors.push_back (Actor{{float ( 6.5 + (i * 0.5 )), float ( 0.5 + (j * 0.5 ) )},
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+ actors.push_back (Actor{{6 . 5f + (i * 0 .5f ), 0 . 5f + (j * 0 .5f )},
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{0.01 , 0.01 },
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{0.02 , 0.02 },
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- {float ( 0.5 + (i * 0.5 )), float ( 6.5 + (j * 0.5 ) )},
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+ {0 . 5f + (i * 0 .5f ), 6 . 5f + (j * 0 .5f )},
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50 , 0.05 , false , {0 , 255 , 0 }});
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}
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}
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for (int i = 0 ; i < 5 ; i++) {
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for (int j = 0 ; j < 5 ; j++) {
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- actors.push_back (Actor{{float ( 6.5 + (i * 0.5 )), float ( 6.5 + (j * 0.5 ) )},
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+ actors.push_back (Actor{{6 . 5f + (i * 0 .5f ), 6 . 5f + (j * 0 .5f )},
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{0.01 , 0.01 },
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{0.02 , 0.02 },
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- {float ( 0.5 + (i * 0.5 )), float ( 0.5 + (j * 0.5 ) )},
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+ {0 . 5f + (i * 0 .5f ), 0 . 5f + (j * 0 .5f )},
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50 , 0.05 , false , {0 , 0 , 255 }});
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}
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}
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for (int i = 0 ; i < 5 ; i++) {
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for (int j = 0 ; j < 5 ; j++) {
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- actors.push_back (Actor{{float ( 0.5 + (i * 0.5 )), float ( 6.5 + (j * 0.5 ) )},
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+ actors.push_back (Actor{{0 . 5f + (i * 0 .5f ), 6 . 5f + (j * 0 .5f )},
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{0.01 , 0.01 },
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{0.02 , 0.02 },
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- {float ( 6.5 + (i * 0.5 )), float ( 0.5 + (j * 0.5 ) )},
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+ {6 . 5f + (i * 0 .5f ), 0 . 5f + (j * 0 .5f )},
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50 , 0.05 , false , {150 , 150 , 150 }});
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}
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}
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