@@ -42,7 +42,7 @@ void gui_loop() {
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}
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int test_gui () {
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- window = SDL_CreateWindow (" CasioEmuX" , SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1816 , 1100 , window_flags);
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+ window = SDL_CreateWindow (" CasioEmuX" , SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 900 , 600 , window_flags);
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renderer = SDL_CreateRenderer (window, -1 , SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (renderer == nullptr ) {
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SDL_Log (" Error creating SDL_Renderer!" );
@@ -54,36 +54,16 @@ int test_gui() {
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io.WantCaptureKeyboard = true ;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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- io.FontGlobalScale = 1.0 / 0.5 ;
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- // io.WantTextInput = true;
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- // io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // IF using Docking Branch
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+ io.FontGlobalScale = 1 .0f ;
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// Setup Platform/Renderer backends
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ImGui::StyleColorsDark ();
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// Setup Platform/Renderer backends
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ImGui_ImplSDL2_InitForSDLRenderer (window, renderer);
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ImGui_ImplSDLRenderer2_Init (renderer);
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- // bool show_demo_window = true;
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- // bool show_another_window = false;
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- // char buf[100]{0};
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- // Main loop
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- // bool done = false;
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- while (!m_emu)
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- ;
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+
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code_viewer = new CodeViewer (m_emu->GetModelFilePath (" _disas.txt" ));
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return 0 ;
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- // ImGui_ImplSDL2_InitForSDLRenderer(renderer);
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- }
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-
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- void gui_cleanup () {
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- // Cleanup
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- ImGui_ImplSDLRenderer2_Shutdown ();
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- ImGui_ImplSDL2_Shutdown ();
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- ImGui::DestroyContext ();
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-
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- SDL_DestroyRenderer (renderer);
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- SDL_DestroyWindow (window);
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- SDL_Quit ();
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}
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