@@ -143,16 +143,22 @@ class Starwar : public Fonts
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}
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*/
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- /*
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+
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char **L ()
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{
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char **character = getCharGrid ();
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// Enter the character grid in ROWS X COLS
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+ character[0 ][0 ] = character[0 ][3 ] = character[0 ][4 ] = character[0 ][5 ] = character[0 ][6 ] = character[0 ][7 ] = character[0 ][8 ] = character[1 ][1 ] = character[1 ][2 ] = character[1 ][4 ] = character[1 ][5 ] = character[1 ][6 ] = character[1 ][7 ] = character[1 ][8 ] = character[2 ][1 ] = character[2 ][2 ] = character[2 ][4 ] = character[2 ][5 ] = character[2 ][6 ] = character[2 ][7 ] = character[2 ][8 ] = character[3 ][1 ] = character[3 ][2 ] = character[3 ][4 ] = character[3 ][5 ] = character[3 ][6 ] = character[3 ][7 ] = character[3 ][8 ] = character[4 ][1 ]= character[4 ][2 ] = character[5 ][4 ] = character[5 ][5 ] = character[5 ][6 ] = character[5 ][7 ] = character[5 ][8 ] = ' ' ;
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+ character[1 ][0 ] = character[1 ][3 ] = character[2 ][0 ] = character[2 ][3 ] = character[3 ][0 ] = character[3 ][3 ] = character[4 ][0 ] = character[5 ][0 ] = character[5 ][8 ] = ' |' ;
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+ character[4 ][3 ] = ' `' ;
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+ character[4 ][8 ] = ' .' ;
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+ character[4 ][4 ] = character[4 ][5 ] = character[4 ][6 ] = character[4 ][7 ] = ' -' ;
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+ character[0 ][1 ] = character[0 ][2 ] = character[5 ][1 ] = character[5 ][2 ] = character[5 ][3 ] = character[5 ][4 ] = character[5 ][5 ] = character[5 ][6 ] = character[5 ][7 ] = ' _' ;
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return character;
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}
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- */
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+
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/*
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char **M()
@@ -164,17 +170,21 @@ class Starwar : public Fonts
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return character;
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}
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*/
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-
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- /*
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+
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char **N ()
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{
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- char **character = getCharGrid();
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-
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// Enter the character grid in ROWS X COLS
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+ char **character = getCharGrid ();
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+ character[0 ][1 ] = character[0 ][2 ] = character[0 ][6 ] = character[0 ][7 ] = character[5 ][1 ] = character[5 ][2 ] = character[5 ][6 ] = character[5 ][7 ] = ' _' ;
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+ character[1 ][0 ] = character[2 ][0 ] = character[3 ][0 ] = character[4 ][0 ] = character[5 ][0 ] = character[4 ][3 ] = character[5 ][3 ] = character[1 ][5 ] = character[2 ][5 ] = character[1 ][8 ] = character[2 ][8 ] = character[3 ][8 ] = character[4 ][8 ] = character[5 ][8 ] = ' |' ;
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+ character[1 ][3 ] = character[2 ][4 ] = character[4 ][4 ] = character[5 ][5 ] = ' \\ ' ;
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+ character[0 ][0 ] = character[0 ][8 ] = character[3 ][3 ] = ' .' ;
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+ character[3 ][5 ] = ' `' ;
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return character;
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}
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- */
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+
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/*
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char **O()
@@ -275,16 +285,22 @@ class Starwar : public Fonts
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}
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*/
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- /*
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char **X ()
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{
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char **character = getCharGrid ();
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// Enter the character grid in ROWS X COLS
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-
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+ character[0 ][0 ] = character[0 ][1 ] = character[0 ][2 ] = character[0 ][6 ] = character[0 ][7 ] = character[0 ][8 ] = character[5 ][1 ] = character[5 ][2 ] = character[5 ][6 ] = character[5 ][7 ] = ' _' ;
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+ character[1 ][0 ] = character[1 ][3 ] = character[2 ][1 ] = character[5 ][5 ] = character[5 ][8 ] = character[4 ][7 ] = ' \\ ' ;
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+ character[4 ][1 ] = character[5 ][0 ] = character[5 ][3 ] = character[1 ][5 ] = character[1 ][8 ] = character[2 ][7 ] = ' /' ;
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+ character[2 ][4 ] = ' v' ;
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+ character[3 ][2 ] = ' >' ;
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+ character[3 ][6 ] = ' <' ;
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+ character[4 ][4 ] = ' .' ;
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return character;
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}
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- */
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+
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/*
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char **Y()
@@ -628,17 +644,19 @@ class Starwar : public Fonts
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*/
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- /*
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char **one ()
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{
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char **character = getCharGrid ();
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-
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// Enter the character grid in ROWS X COLS
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+ character[0 ][1 ] = character[0 ][2 ] = character[5 ][2 ] = ' _' ;
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+ character[1 ][0 ] = ' /' ;
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+ character[1 ][1 ] = character[5 ][2 ] = ' _' ;
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+ character[2 ][1 ] = character[3 ][1 ] =character[4 ][1 ] = character[5 ][1 ] = character[1 ][3 ] = character[2 ][3 ] = character[3 ][3 ] =character[4 ][3 ] = character[5 ][3 ] = ' |' ;
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return character;
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}
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- */
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+
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/*
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char **two()
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