@@ -55,16 +55,23 @@ class Starwar : public Fonts
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return character;
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}
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- /*
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+
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char **D ()
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{
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char **character = getCharGrid ();
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// Enter the character grid in ROWS X COLS
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+ character[0 ][1 ] = character[0 ][2 ] = character[0 ][3 ] = character[0 ][4 ] = character[0 ][5 ] = character[0 ][6 ] = character[0 ][7 ] = character[5 ][1 ] = character[5 ][2 ] = character[5 ][3 ] = character[5 ][4 ] = character[5 ][5 ] = character[5 ][6 ] = character[5 ][7 ] = ' _' ;
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+ character[1 ][0 ] = character[2 ][0 ] = character[3 ][0 ] = character[4 ][0 ] = character[5 ][0 ] = character[2 ][9 ] = character[3 ][9 ] = character[4 ][9 ] = character[3 ][3 ] = character[3 ][6 ] = ' |' ;
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+ character[2 ][4 ] = character[2 ][5 ] = character[4 ][4 ] = character[4 ][5 ] = ' -' ;
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+ character[2 ][3 ] = character[2 ][6 ] = ' .' ;
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+ character[4 ][3 ] = character[4 ][6 ] = ' \' ' ;
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+ character[1 ][8 ] = ' \\ ' ;
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+ character[5 ][8 ] = ' /' ;
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return character;
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}
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- */
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+
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/*
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char **E()
@@ -103,6 +110,7 @@ class Starwar : public Fonts
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{
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char **character = getCharGrid ();
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+ <<<<<<< HEAD
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// Enter the character grid in ROWS X COLS
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character[1 ][0 ] = character[1 ][3 ] = character[1 ][5 ] = character[1 ][8 ] = character[2 ][0 ] = character[2 ][3 ] = character[2 ][5 ] = character[2 ][8 ] = character[3 ][0 ] = character[3 ][8 ] = character[4 ][0 ] = character[4 ][3 ] = character[4 ][5 ] = character[4 ][8 ] = character[5 ][0 ] = character[5 ][3 ] = character[5 ][5 ] = character[5 ][8 ] = ' |' ;
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@@ -111,6 +119,15 @@ class Starwar : public Fonts
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return character;
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}
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char **I ()
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+ =======
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+ // Enter the character grid in ROWS X COLS
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+ character[1][0] = character[1][3] = character[1][5] = character[1][8] = character[2][0] = character[2][3] = character[2][5]= character[2][8]= character[3][0] = character[3][8] = character[4][0] = character[4][3] = character[4][5] = character[4][8] = character[5][0] = character[5][3] = character[5][5] = character[5][8] ='|';
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+ character[0 ][1 ] = character[0 ][2 ] = character[0 ][6 ] = character[0 ][7 ]= character[2 ][4 ]= character[3 ][4 ] = character[5 ][1 ] = character[5 ][2 ] = character[5 ][6 ] = character[5 ][7 ] = ' _' ;
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+ character[0 ][0 ] = character[0 ][4 ] = character[0 ][8 ] = character[1 ][1 ] = character[1 ][2 ] = character[1 ][6 ] = character[1 ][7 ] = character[2 ][1 ] = character[2 ][2 ] = character[2 ][6 ] = character[2 ][7 ] = character[3 ][1 ] = character[3 ][2 ] = character[3 ][6 ] = character[3 ][7 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][2 ] = character[4 ][6 ] = character[4 ][7 ] = character[1 ][4 ] = character[4 ][4 ] = character[5 ][4 ] = ' ' ;
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+ return character;
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+ }
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+ char **I ()
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+ >>>>>>> 1d7a1642e8e330c32d1f98f91a9566ef369268a5
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{
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char **character = getCharGrid ();
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character[0 ][1 ] = character[5 ][1 ] = character[0 ][2 ] = character[5 ][2 ] = ' _' ;
@@ -174,6 +191,7 @@ class Starwar : public Fonts
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return character;
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}
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+ <<<<<<< HEAD
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char **N ()
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{
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// Enter the character grid in ROWS X COLS
@@ -187,7 +205,13 @@ class Starwar : public Fonts
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return character;
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}
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+ =======
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+ return character;
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+ }
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+
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+ >>>>>>> 1d7a1642e8e330c32d1f98f91a9566ef369268a5
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/*
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+
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char **O()
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{
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char **character = getCharGrid();
@@ -196,11 +220,19 @@ class Starwar : public Fonts
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return character;
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}
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+
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*/
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+ <<<<<<< HEAD
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char **P ()
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{
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char **character = getCharGrid ();
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+ =======
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+
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+ char **P ()
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+ {
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+ char **character = getCharGrid ();
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+ >>>>>>> 1d7a1642e8e330c32d1f98f91a9566ef369268a5
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// Enter the character grid in ROWS X COLS
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character[2 ][4 ] = character[1 ][4 ] = character[2 ][4 ] = character[0 ][1 ] = character[0 ][2 ] = character[0 ][3 ] = character[0 ][4 ] = character[0 ][5 ] = character[0 ][6 ] = character[5 ][2 ] = character[3 ][5 ] = character[3 ][4 ] = character[3 ][6 ] = ' _' ;
@@ -222,11 +254,19 @@ class Starwar : public Fonts
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return character;
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}
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+
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*/
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+ <<<<<<< HEAD
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char **R ()
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{
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char **character = getCharGrid ();
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+ =======
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+
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+ char **R ()
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+ {
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+ char **character = getCharGrid ();
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+ >>>>>>> 1d7a1642e8e330c32d1f98f91a9566ef369268a5
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// Enter the character grid in ROWS X COLS
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character[2 ][4 ] = character[1 ][4 ] = character[2 ][4 ] = character[0 ][1 ] = character[0 ][2 ] = character[0 ][3 ] = character[0 ][4 ] = character[0 ][5 ] = character[0 ][6 ] = character[5 ][2 ] = character[5 ][7 ] = character[5 ][8 ] = character[5 ][9 ] = character[5 ][10 ] = character[5 ][11 ] = ' _' ;
@@ -283,7 +323,20 @@ class Starwar : public Fonts
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{
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char **character = getCharGrid ();
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+ <<<<<<< HEAD
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// Enter the character grid in ROWS X COLS
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+ =======
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+
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+ char **V ()
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+ {
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+ char **character = getCharGrid ();
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+
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+ // Enter the character grid in ROWS X COLS
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+
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+ character[0 ][0 ] = character[0 ][1 ] = character[0 ][2 ] = character[0 ][3 ] = character[0 ][8 ] = character[0 ][9 ] = character[0 ][10 ] = character[0 ][11 ] = character[5 ][5 ] = character[5 ][6 ] = ' _' ;
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+ character[1 ][0 ] = character[2 ][1 ] = character[3 ][2 ] = character[4 ][3 ] = character[5 ][4 ] = character[1 ][4 ] = character[2 ][5 ] = ' \\ ' ;
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+ character[1 ][11 ] = character[2 ][10 ] = character[3 ][9 ] = character[4 ][8 ] = character[5 ][7 ] = character[1 ][7 ] = character[2 ][6 ] = ' /' ;
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+ >>>>>>> 1d7a1642e8e330c32d1f98f91a9566ef369268a5
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character[0 ][0 ] = character[0 ][1 ] = character[0 ][2 ] = character[0 ][3 ] = character[0 ][8 ] = character[0 ][9 ] = character[0 ][10 ] = character[0 ][11 ] = character[5 ][5 ] = character[5 ][6 ] = ' _' ;
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character[1 ][0 ] = character[2 ][1 ] = character[3 ][2 ] = character[4 ][3 ] = character[5 ][4 ] = character[1 ][4 ] = character[2 ][5 ] = ' \\ ' ;
@@ -648,17 +701,21 @@ class Starwar : public Fonts
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// Numbers
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- /*
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+
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char **zero ()
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{
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char **character = getCharGrid ();
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// Enter the character grid in ROWS X COLS
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+ character[0 ][2 ]=character[0 ][3 ]=character[0 ][4 ]=character[1 ][3 ]=character[4 ][3 ]=character[5 ][2 ]=character[5 ][3 ]=character[5 ][4 ]=' _' ;
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+ character[1 ][1 ]=character[5 ][5 ]=' /' ;
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+ character[1 ][5 ]=character[5 ][1 ]=' \\ ' ;
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+ character[2 ][0 ]=character[3 ][0 ]=character[4 ][0 ]=character[2 ][6 ]=character[3 ][6 ]=character[4 ][6 ]=character[2 ][2 ]=character[3 ][2 ]=character[4 ][2 ]=character[2 ][4 ]=character[3 ][4 ]=character[4 ][4 ]=' |' ;
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return character;
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}
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- */
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+
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char **one ()
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{
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