@@ -94,7 +94,7 @@ class Starwar : public Fonts
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char **G ()
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{
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- char **character = getCharGrid (6 ,10 );
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+ char **character = getCharGrid (6 , 10 );
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character[0 ][2 ] = character[0 ][3 ] = character[0 ][4 ] = character[0 ][5 ] = character[0 ][6 ] = character[0 ][7 ] = character[0 ][8 ] = character[1 ][4 ] = character[1 ][5 ] = character[1 ][6 ] = character[1 ][7 ] = character[1 ][8 ] = character[2 ][6 ] = character[2 ][7 ] = character[3 ][6 ] = character[4 ][4 ] = character[4 ][5 ] = character[5 ][2 ] = character[5 ][3 ] = character[5 ][4 ] = character[5 ][5 ] = character[5 ][6 ] = character[5 ][7 ] = ' _' ;
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character[1 ][1 ] = ' /' ;
@@ -138,16 +138,20 @@ class Starwar : public Fonts
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return character;
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}
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- /*
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- char **K()
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- {
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- char **character = getCharGrid(ROWS,COLS);
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+ char **K ()
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+ {
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+ char **character = getCharGrid (6 , 8 );
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- //Enter the character grid in ROWS X COLS
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+ character[1 ][0 ] = character[2 ][0 ] = character[3 ][0 ] = character[4 ][0 ] = character[5 ][0 ] = character[1 ][3 ] = character[5 ][3 ] = ' |' ;
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+ character[0 ][1 ] = character[0 ][2 ] = character[0 ][5 ] = character[0 ][6 ] = character[0 ][7 ] = character[5 ][1 ] = character[5 ][2 ] = character[5 ][5 ] = character[5 ][6 ] = character[5 ][7 ] = ' _' ;
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+ character[2 ][3 ] = ' \' ' ;
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+ character[4 ][3 ] = ' .' ;
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+ character[3 ][5 ] = ' <' ;
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+ character[1 ][4 ] = character[1 ][7 ] = character[2 ][6 ] = ' /' ;
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+ character[5 ][4 ] = character[5 ][7 ] = character[4 ][6 ] = ' \\ ' ;
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- return character;
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- }
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- */
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+ return character;
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+ }
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char **L ()
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{
@@ -329,21 +333,18 @@ class Starwar : public Fonts
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return character;
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}
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-
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- char **Y ()
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- {
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- char **character = getCharGrid (6 ,13 );
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-
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- // Enter the character grid in ROWS X COLS
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- character[0 ][1 ] = character[0 ][2 ] = character[0 ][3 ] = character[0 ][0 ] = character[0 ][8 ] = character[0 ][9 ] = character[0 ][10 ] = character[0 ][11 ] = character[3 ][3 ] = character[3 ][8 ] = character[5 ][5 ] = character[5 ][6 ] = ' _' ;
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- character[1 ][0 ] = character[2 ][1 ] = character[3 ][2 ] = character[1 ][4 ] = character[2 ][5 ] = ' \\ ' ;
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- character[1 ][7 ] = character[2 ][6 ] = character[1 ][11 ] = character[2 ][10 ] = character[3 ][9 ] = ' /' ;
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- character[4 ][4 ] = character[5 ][4 ] = character[4 ][7 ] = character[5 ][7 ] = ' |' ;
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+ char **Y ()
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+ {
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+ char **character = getCharGrid (6 , 13 );
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+ // Enter the character grid in ROWS X COLS
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+ character[0 ][1 ] = character[0 ][2 ] = character[0 ][3 ] = character[0 ][0 ] = character[0 ][8 ] = character[0 ][9 ] = character[0 ][10 ] = character[0 ][11 ] = character[3 ][3 ] = character[3 ][8 ] = character[5 ][5 ] = character[5 ][6 ] = ' _' ;
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+ character[1 ][0 ] = character[2 ][1 ] = character[3 ][2 ] = character[1 ][4 ] = character[2 ][5 ] = ' \\ ' ;
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+ character[1 ][7 ] = character[2 ][6 ] = character[1 ][11 ] = character[2 ][10 ] = character[3 ][9 ] = ' /' ;
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+ character[4 ][4 ] = character[5 ][4 ] = character[4 ][7 ] = character[5 ][7 ] = ' |' ;
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- return character;
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- }
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-
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+ return character;
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+ }
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/*
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char **Z()
@@ -358,10 +359,9 @@ class Starwar : public Fonts
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// Lowercase
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-
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char **a ()
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{
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- char **character = getCharGrid (6 ,13 );
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+ char **character = getCharGrid (6 , 13 );
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character[5 ][0 ] = character[4 ][1 ] = character[3 ][2 ] = character[2 ][3 ] = character[1 ][4 ] = character[5 ][3 ] = character[3 ][5 ] = ' /' ;
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character[1 ][8 ] = character[2 ][9 ] = character[3 ][10 ] = character[4 ][11 ] = character[5 ][12 ] = character[3 ][7 ] = character[5 ][9 ] = ' \\ ' ;
@@ -737,23 +737,20 @@ class Starwar : public Fonts
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return character;
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}
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-
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- char **six ()
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- {
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- char **character = getCharGrid (6 ,7 );
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-
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- // Enter the character grid in ROWS X COLS
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- character[0 ][3 ] = character[0 ][4 ] = character[2 ][4 ] = character[3 ][3 ] = character[4 ][3 ] = character[5 ][2 ] = character[5 ][3 ] = character[5 ][4 ] = ' _' ;
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- character[1 ][2 ] = character[1 ][4 ] = character[2 ][1 ] = character[2 ][3 ] = character[5 ][5 ] = ' /' ;
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- character[3 ][0 ] = character[4 ][0 ] = character[4 ][6 ] = ' |' ;
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- character[3 ][5 ] = character[5 ][1 ] = ' \\ ' ;
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- character[4 ][2 ] = ' (' ;
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- character[4 ][4 ] = ' )' ;
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- character[3 ][2 ] = ' .' ;
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- return character;
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- }
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+ char **six ()
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+ {
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+ char **character = getCharGrid (6 , 7 );
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-
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+ // Enter the character grid in ROWS X COLS
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+ character[0 ][3 ] = character[0 ][4 ] = character[2 ][4 ] = character[3 ][3 ] = character[4 ][3 ] = character[5 ][2 ] = character[5 ][3 ] = character[5 ][4 ] = ' _' ;
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+ character[1 ][2 ] = character[1 ][4 ] = character[2 ][1 ] = character[2 ][3 ] = character[5 ][5 ] = ' /' ;
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+ character[3 ][0 ] = character[4 ][0 ] = character[4 ][6 ] = ' |' ;
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+ character[3 ][5 ] = character[5 ][1 ] = ' \\ ' ;
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+ character[4 ][2 ] = ' (' ;
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+ character[4 ][4 ] = ' )' ;
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+ character[3 ][2 ] = ' .' ;
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+ return character;
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+ }
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char **seven ()
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{
@@ -765,7 +762,7 @@ class Starwar : public Fonts
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return character;
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}
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- char **eight ()
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+ char **eight ()
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{
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char **character = getCharGrid ();
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// Enter the character grid in ROWS X COLS
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