@@ -57,16 +57,23 @@ class Starwar : public Fonts
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return character;
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}
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- /*
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+
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char **D ()
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{
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char **character = getCharGrid ();
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// Enter the character grid in ROWS X COLS
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+ character[0 ][1 ] = character[0 ][2 ] = character[0 ][3 ] = character[0 ][4 ] = character[0 ][5 ] = character[0 ][6 ] = character[0 ][7 ] = character[5 ][1 ] = character[5 ][2 ] = character[5 ][3 ] = character[5 ][4 ] = character[5 ][5 ] = character[5 ][6 ] = character[5 ][7 ] = ' _' ;
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+ character[1 ][0 ] = character[2 ][0 ] = character[3 ][0 ] = character[4 ][0 ] = character[5 ][0 ] = character[2 ][9 ] = character[3 ][9 ] = character[4 ][9 ] = character[3 ][3 ] = character[3 ][6 ] = ' |' ;
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+ character[2 ][4 ] = character[2 ][5 ] = character[4 ][4 ] = character[4 ][5 ] = ' -' ;
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+ character[2 ][3 ] = character[2 ][6 ] = ' .' ;
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+ character[4 ][3 ] = character[4 ][6 ] = ' \' ' ;
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+ character[1 ][8 ] = ' \\ ' ;
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+ character[5 ][8 ] = ' /' ;
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return character;
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}
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- */
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+
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/*
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char **E()
@@ -107,8 +114,7 @@ class Starwar : public Fonts
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char **character = getCharGrid ();
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// Enter the character grid in ROWS X COLS
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- character[1 ][0 ] = character[1 ][3 ] = character[1 ][5 ] = character[1 ][8 ] = character[2 ][0 ] = character[2 ][3 ] = character[2 ][5 ]= character[2 ][8 ]= character[3 ][0 ] = character[3 ][8 ] = character[4 ][0 ] = character[4 ][3 ] = character[4 ][5 ] = character[4 ][8 ] = character[5 ][0 ] = character[5 ][3 ] = character[5 ][5 ] = character[5 ][8 ] =' |' ;
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-
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+ character[1 ][0 ] = character[1 ][3 ] = character[1 ][5 ] = character[1 ][8 ] = character[2 ][0 ] = character[2 ][3 ] = character[2 ][5 ]= character[2 ][8 ]= character[3 ][0 ] = character[3 ][8 ] = character[4 ][0 ] = character[4 ][3 ] = character[4 ][5 ] = character[4 ][8 ] = character[5 ][0 ] = character[5 ][3 ] = character[5 ][5 ] = character[5 ][8 ] =' |' ;
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character[0 ][1 ] = character[0 ][2 ] = character[0 ][6 ] = character[0 ][7 ]= character[2 ][4 ]= character[3 ][4 ] = character[5 ][1 ] = character[5 ][2 ] = character[5 ][6 ] = character[5 ][7 ] = ' _' ;
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character[0 ][0 ] = character[0 ][4 ] = character[0 ][8 ] = character[1 ][1 ] = character[1 ][2 ] = character[1 ][6 ] = character[1 ][7 ] = character[2 ][1 ] = character[2 ][2 ] = character[2 ][6 ] = character[2 ][7 ] = character[3 ][1 ] = character[3 ][2 ] = character[3 ][6 ] = character[3 ][7 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][1 ] = character[4 ][2 ] = character[4 ][6 ] = character[4 ][7 ] = character[1 ][4 ] = character[4 ][4 ] = character[5 ][4 ] = ' ' ;
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return character;
@@ -197,8 +203,8 @@ class Starwar : public Fonts
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return character;
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}
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-
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/*
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+
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char **O()
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{
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char **character = getCharGrid();
@@ -207,8 +213,8 @@ class Starwar : public Fonts
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return character;
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}
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+
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*/
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-
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char **P ()
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{
@@ -235,8 +241,8 @@ class Starwar : public Fonts
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return character;
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}
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+
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*/
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-
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char **R ()
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{
@@ -303,7 +309,7 @@ class Starwar : public Fonts
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char **character = getCharGrid ();
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// Enter the character grid in ROWS X COLS
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-
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+
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character[0 ][0 ] = character[0 ][1 ] = character[0 ][2 ] = character[0 ][3 ] = character[0 ][8 ] = character[0 ][9 ] = character[0 ][10 ] = character[0 ][11 ] = character[5 ][5 ] = character[5 ][6 ] = ' _' ;
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character[1 ][0 ] = character[2 ][1 ] = character[3 ][2 ] = character[4 ][3 ] = character[5 ][4 ] = character[1 ][4 ] = character[2 ][5 ] = ' \\ ' ;
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character[1 ][11 ] = character[2 ][10 ] = character[3 ][9 ] = character[4 ][8 ] = character[5 ][7 ] = character[1 ][7 ] = character[2 ][6 ] = ' /' ;
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