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QueryBuilderGlobals.cs
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38 lines (34 loc) · 1.04 KB
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using System;
using System.Linq;
using Scellecs.Morpeh.Collections;
using UnityEngine;
namespace Scellecs.Morpeh
{
public class QueryBuilderGlobals
{
internal static readonly FastList<Type> TYPES_TO_REQUIRE = new();
internal static readonly FastList<Type> TYPES_TO_IGNORE = new();
#if UNITY_2019_1_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
public static void Reset()
{
TYPES_TO_REQUIRE.Clear();
TYPES_TO_IGNORE.Clear();
}
#endif
public static void With<T>() where T: struct, IComponent
{
var type = typeof(T);
if (TYPES_TO_REQUIRE.Contains(type))
return;
TYPES_TO_REQUIRE.Add(type);
}
public static void Without<T>() where T: struct, IComponent
{
var type = typeof(T);
if (TYPES_TO_IGNORE.Contains(type))
return;
TYPES_TO_IGNORE.Add(type);
}
}
}