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You can look at the implementation of the Tri-Inspector/Editor/Editors/TriEditor.cs Lines 6 to 24 in af37b2a Tri-Inspector/Editor/Editors/TriScriptedImporterEditor.cs Lines 28 to 37 in af37b2a |
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When creating a custom editor in Unity, we have a DrawDefaultInspector() function. Does Tri Inspector have an equivalent function? If not, could it be added?
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