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| 1 | +@testable import AsyncTimer |
| 2 | +import Foundation |
| 3 | +import Testing |
| 4 | + |
| 5 | +@Suite struct AsyncDebouncerTests { |
| 6 | + // MARK: - Basic debounce (trailing) |
| 7 | + |
| 8 | + @MainActor |
| 9 | + @Test func basic_debounce_trailing_executes_once() async throws { |
| 10 | + var count = 0 |
| 11 | + let debouncer = AsyncDebouncer(debounceTime: .seconds(0.05)) |
| 12 | + |
| 13 | + await debouncer.call { |
| 14 | + @MainActor in count += 1 |
| 15 | + } |
| 16 | + try await Task.sleep(nanoseconds: UInt64(0.01 * 1_000_000_000)) |
| 17 | + await debouncer.call { |
| 18 | + @MainActor in count += 1 |
| 19 | + } |
| 20 | + try await Task.sleep(nanoseconds: UInt64(0.01 * 1_000_000_000)) |
| 21 | + await debouncer.call { |
| 22 | + @MainActor in count += 1 |
| 23 | + } |
| 24 | + |
| 25 | + // Wait slightly longer than debounce time; should only fire once |
| 26 | + try await Task.sleep(nanoseconds: UInt64(0.07 * 1_000_000_000)) |
| 27 | + #expect(count == 1, "Debouncer should execute only once after the last call") |
| 28 | + } |
| 29 | + |
| 30 | + // MARK: - Cancel |
| 31 | + |
| 32 | + @MainActor |
| 33 | + @Test func cancel_prevents_execution() async throws { |
| 34 | + var count = 0 |
| 35 | + let debouncer = AsyncDebouncer(debounceTime: .seconds(0.05)) |
| 36 | + |
| 37 | + await debouncer.call { |
| 38 | + @MainActor in count += 1 |
| 39 | + } |
| 40 | + // Cancel before the debounce window elapses |
| 41 | + await debouncer.cancel() |
| 42 | + try await Task.sleep(nanoseconds: UInt64(0.06 * 1_000_000_000)) |
| 43 | + #expect(count == 0, "Cancel should prevent the scheduled execution") |
| 44 | + } |
| 45 | + |
| 46 | + // MARK: - Override debounce time per call |
| 47 | + |
| 48 | + @MainActor |
| 49 | + @Test func override_debounce_time_per_call() async throws { |
| 50 | + var firedAt: TimeInterval = 0 |
| 51 | + let start = Date().timeIntervalSince1970 |
| 52 | + let debouncer = AsyncDebouncer(debounceTime: .seconds(0.2)) |
| 53 | + |
| 54 | + await debouncer.call(debounceTime: .seconds(0.05)) { |
| 55 | + @MainActor in firedAt = Date().timeIntervalSince1970 - start |
| 56 | + } |
| 57 | + |
| 58 | + try await Task.sleep(nanoseconds: UInt64(0.07 * 1_000_000_000)) |
| 59 | + #expect(firedAt > 0, "Handler should have fired") |
| 60 | + #expect(firedAt < 0.12, "Override should shorten debounce significantly") |
| 61 | + } |
| 62 | + |
| 63 | + // MARK: - isWaiting state |
| 64 | + |
| 65 | + @MainActor |
| 66 | + @Test func isWaiting_reflects_pending_state() async throws { |
| 67 | + let debouncer = AsyncDebouncer(debounceTime: .seconds(0.05)) |
| 68 | + |
| 69 | + await debouncer.call {} |
| 70 | + // Give the actor a tick to schedule the timer |
| 71 | + await Task.yield() |
| 72 | + |
| 73 | + let waiting1 = await debouncer.isWaiting |
| 74 | + #expect(waiting1, "Debouncer should be waiting during the debounce window") |
| 75 | + |
| 76 | + // After firing, it should no longer be waiting |
| 77 | + try await Task.sleep(nanoseconds: UInt64(0.07 * 1_000_000_000)) |
| 78 | + let waiting2 = await debouncer.isWaiting |
| 79 | + #expect(!waiting2, "Debouncer should not be waiting after the handler fires") |
| 80 | + } |
| 81 | + |
| 82 | + // MARK: - Zero interval executes immediately |
| 83 | + |
| 84 | + @MainActor |
| 85 | + @Test func zero_interval_executes_immediately() async throws { |
| 86 | + var count = 0 |
| 87 | + let debouncer = AsyncDebouncer(debounceTime: .seconds(0)) |
| 88 | + |
| 89 | + await debouncer.call { @MainActor in count += 1 } |
| 90 | + await debouncer.call { @MainActor in count += 1 } |
| 91 | + await debouncer.call { @MainActor in count += 1 } |
| 92 | + |
| 93 | + #expect(count == 3, "Zero interval should bypass debouncing and execute immediately") |
| 94 | + } |
| 95 | +} |
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