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I would like to have about three phases:
- DPS check: something along the lines of "you either push The Keter to the next phase in X seconds or it unleashes a barely survivable attack"
- Dance Dance Disintegration: dodge telegraphing/delayed AOE blasts while dishing out damage?
- that's kinda an open question. I would like to do something along the line of simon says with stagger/burst dynamic, like 'if you do a sequence of actions hinted by boss or environment, the boss drops his invulnerable defence for a limited time, rinse, repeat', but that looks way complicated.
@ForNeVeR @rexim @Akon32 i need your input on this. What can we do without introducing a lot of complexity? We can limit the scope to only one mechanic or even fallback to a simple juggernaut boss that can take and deal a lot of damage.