| ns | GRAPHICS | |
|---|---|---|
| aliases |
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// 0x3669F1B198DCAA4F 0x0DCC0B8B
void DISABLE_OCCLUSION_THIS_FRAME();
This disables all occluders that cause the 'flickering' rendering under the map and inside buildings with no interiors, note that this may impact performance on lower end systems.-- Example thread that has to run every frame
Citizen.CreateThread(function()
while true do
DisableOcclusionThisFrame()
Citizen.Wait(0)
end
end)