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remove debug logs
1 parent d4c4458 commit b6c6a19

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src/main.ts

Lines changed: 27 additions & 27 deletions
Original file line numberDiff line numberDiff line change
@@ -391,15 +391,15 @@ function resetGame() {
391391
}
392392

393393
function resetPlayer() {
394-
console.log('resetPlayer() called. Current levelType:', levelType);
395-
console.trace('resetPlayer() call stack');
394+
// console.log('resetPlayer() called. Current levelType:', levelType);
395+
// console.trace('resetPlayer() call stack');
396396
if (levelType === 'vertical') {
397397
// Always use the first platform (lowest, screen-wide) for spawn
398398
const bottomPlatform = platforms[0];
399-
console.log('Using platform[0] for spawn:', bottomPlatform);
399+
// console.log('Using platform[0] for spawn:', bottomPlatform);
400400
player.x = bottomPlatform.x + bottomPlatform.width / 2 - player.width / 2;
401401
player.y = bottomPlatform.y - player.height;
402-
console.log('Player repositioned to:', { x: player.x, y: player.y });
402+
// console.log('Player repositioned to:', { x: player.x, y: player.y });
403403
player.vx = 0;
404404
player.vy = 0;
405405
// Calculate scale as in draw()
@@ -511,10 +511,10 @@ function generateNewLevel() {
511511
if (level === 1) {
512512
levelType = 'horizontal';
513513
} else if (level % 5 === 0) {
514-
console.log('Bonus level condition triggered, calling generateBonusVerticalLevel()');
514+
// console.log('Bonus level condition triggered, calling generateBonusVerticalLevel()');
515515
generateBonusVerticalLevel();
516516
// Don't call resetPlayer() since generateBonusVerticalLevel() already positions the player correctly
517-
console.log('Setting isBonusLevel = true and returning early');
517+
// console.log('Setting isBonusLevel = true and returning early');
518518
isBonusLevel = true;
519519
} else if (level % 3 === 0) {
520520
levelType = 'vertical';
@@ -536,7 +536,7 @@ function generateNewLevel() {
536536
levelTypeToggle.checked = manualLevelType && manualLevelTypeValue === 'vertical';
537537
}
538538
generateLevel();
539-
console.log('About to call resetPlayer() at line 528 - this should not happen after bonus level');
539+
// console.log('About to call resetPlayer() at line 528 - this should not happen after bonus level');
540540
resetPlayer();
541541

542542
// Change background per level
@@ -747,19 +747,19 @@ function update(deltaTime: number) {
747747
player.x < finishFlag.x + finishFlag.width &&
748748
player.y + player.height > finishFlag.y &&
749749
player.y < finishFlag.y + finishFlag.height) {
750-
console.log('Finish flag collision detected!');
751-
console.log('Player bounds:', {
752-
left: player.x,
753-
right: player.x + player.width,
754-
top: player.y,
755-
bottom: player.y + player.height
756-
});
757-
console.log('Flag bounds:', {
758-
left: finishFlag.x,
759-
right: finishFlag.x + finishFlag.width,
760-
top: finishFlag.y,
761-
bottom: finishFlag.y + finishFlag.height
762-
});
750+
// console.log('Finish flag collision detected!');
751+
// console.log('Player bounds:', {
752+
// left: player.x,
753+
// right: player.x + player.width,
754+
// top: player.y,
755+
// bottom: player.y + player.height
756+
// });
757+
// console.log('Flag bounds:', {
758+
// left: finishFlag.x,
759+
// right: finishFlag.x + finishFlag.width,
760+
// top: finishFlag.y,
761+
// bottom: finishFlag.y + finishFlag.height
762+
// });
763763
startNextLevelWithConfetti();
764764
}
765765
}
@@ -1655,13 +1655,13 @@ function generateBonusVerticalLevel() {
16551655
levelType = 'vertical';
16561656

16571657
// Debug logging
1658-
console.log('Bonus level generated:');
1659-
console.log('Player position:', { x: player.x, y: player.y, width: player.width, height: player.height });
1660-
console.log('Finish flag position:', { x: finishFlag.x, y: finishFlag.y, width: finishFlag.width, height: finishFlag.height });
1661-
console.log('Camera Y:', cameraY);
1662-
console.log('Level type:', levelType);
1663-
console.log('Platforms array:', platforms.map((p, i) => ({ index: i, x: p.x, y: p.y, width: p.width, height: p.height })));
1664-
console.log('Platform[0]:', platforms[0]);
1658+
// console.log('Bonus level generated:');
1659+
// console.log('Player position:', { x: player.x, y: player.y, width: player.width, height: player.height });
1660+
// console.log('Finish flag position:', { x: finishFlag.x, y: finishFlag.y, width: finishFlag.width, height: finishFlag.height });
1661+
// console.log('Camera Y:', cameraY);
1662+
// console.log('Level type:', levelType);
1663+
// console.log('Platforms array:', platforms.map((p, i) => ({ index: i, x: p.x, y: p.y, width: p.width, height: p.height })));
1664+
// console.log('Platform[0]:', platforms[0]);
16651665
}
16661666

16671667
// Exportable version for tests (does not mutate global state)

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