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The transformation of the scene object in world coordinates.
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The global transformation of the scene object in world coordinates, computed by multiplying all transformations from the scene object to the root of the scene tree.
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(NOTE: Changed from 2.11.0, there will no longer be the option of additional transformation in relation to the object's frame)
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frame : :class:`compas.geometry.Frame`
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The frame of the local coordinate system of the scene object, derived from the `worldtransformation`.
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