@@ -73,16 +73,25 @@ public struct Palette: Initializable, Updatable {
7373 )
7474 /// The success state color, used for indicating positive actions or statuses.
7575 public var success : ComponentColor = . init(
76- main: . universal( . hex( " #3ED661 " ) ) ,
77- contrast: . universal( . hex( " #FFFFFF " ) ) ,
76+ main: . themed(
77+ light: . hex( " #3ED661 " ) ,
78+ dark: . hex( " #1EC645 " )
79+ ) ,
80+ contrast: . themed(
81+ light: . hex( " #FFFFFF " ) ,
82+ dark: . hex( " #0B0C0E " )
83+ ) ,
7884 background: . themed(
7985 light: . hex( " #DAF6E1 " ) ,
8086 dark: . hex( " #344B3C " )
8187 )
8288 )
8389 /// The warning state color, used for indicating caution or non-critical alerts.
8490 public var warning : ComponentColor = . init(
85- main: . universal( . hex( " #FFC936 " ) ) ,
91+ main: . themed(
92+ light: . hex( " #FFC936 " ) ,
93+ dark: . hex( " #F4B300 " )
94+ ) ,
8695 contrast: . universal( . hex( " #0B0C0E " ) ) ,
8796 background: . themed(
8897 light: . hex( " #FFF1CB " ) ,
@@ -91,7 +100,10 @@ public struct Palette: Initializable, Updatable {
91100 )
92101 /// The danger state color, used for indicating errors, destructive actions, or critical alerts.
93102 public var danger : ComponentColor = . init(
94- main: . universal( . hex( " #F03E53 " ) ) ,
103+ main: . themed(
104+ light: . hex( " #F03E53 " ) ,
105+ dark: . hex( " #D22338 " )
106+ ) ,
95107 contrast: . universal( . hex( " #FFFFFF " ) ) ,
96108 background: . themed(
97109 light: . hex( " #FFE5E8 " ) ,
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