|
14 | 14 | "tooltip.andromeda.magnet.level": "等级 %s/5", |
15 | 15 | "death.attack.andromeda_agony": "%s死于痛苦", |
16 | 16 | "death.attack.andromeda_bricked": "%1$s被%2$s用砖块砸晕了", |
17 | | - "andromeda.container.guarded": "这个箱子被守护着,无法打开!", |
| 17 | + "andromeda.container.guarded": "这个容器被守护着,无法打开!", |
18 | 18 |
|
19 | 19 | "commands.andromeda.damage.invulnerable": "目标免疫所给予的伤害类型", |
20 | 20 | "commands.andromeda.damage.success": "已将%s伤害施加于%s", |
|
106 | 106 | "andromeda.config.option_manager.reason.andromeda.iceberg": "与低于1.1.13的Iceberg前置冲突。", |
107 | 107 | "andromeda.config.option_manager.reason.andromeda.side_only_enabled": "此特性因启用了“客户端模式”被禁用!", |
108 | 108 |
|
109 | | - "andromeda.config.tooltip.environment.client": "仅客户端特性", |
110 | | - "andromeda.config.tooltip.environment.server": "仅服务端特性。", |
111 | | - "andromeda.config.tooltip.environment.both": "需要客户端与服务端同步启用。", |
112 | | - "andromeda.config.tooltip.origin": "灵感源于%2$s创作的%1$s", |
| 109 | + "andromeda.config.tooltip.environment.client": "[E] 客户端", |
| 110 | + "andromeda.config.tooltip.environment.server": "[E] 服务端", |
| 111 | + "andromeda.config.tooltip.environment.both": "[E] 客户端+服务端", |
| 112 | + "andromeda.config.tooltip.origin": "[@] 灵感源于%2$s创作的%1$s", |
113 | 113 | "andromeda.config.tooltip.game_rule": "此选项是游戏规则的默认值!", |
| 114 | + "andromeda.config.tooltip.deprecated": "[!!!] 这一特性已经过时,将会在未来的版本移除!", |
114 | 115 |
|
115 | 116 | "config.andromeda.blocks.campfire_effects.option.Effect": "状态效果", |
116 | 117 | "config.andromeda.blocks.campfire_effects.option.Effect.identifier": "名称", |
117 | 118 | "config.andromeda.blocks.campfire_effects.option.Effect.amplifier": "倍率", |
118 | 119 |
|
| 120 | + "config.andromeda.blocks.guarded_loot.option.BreakingHandler.NONE": "无", |
| 121 | + "config.andromeda.blocks.guarded_loot.option.BreakingHandler.UNBREAKABLE": "无法破坏", |
| 122 | + |
| 123 | + "config.andromeda.misc.tiny_storage.option.TransferMode.FOLLOW_GAMERULE": "与游戏规则一致", |
| 124 | + "config.andromeda.misc.tiny_storage.option.TransferMode.ALWAYS_TRANSFER": "总是保留", |
| 125 | + |
119 | 126 | "config.andromeda.category.world": "世界", |
120 | 127 | "config.andromeda.world.auto_planting": "自种植作物", |
121 | 128 | "config.andromeda.world.auto_planting.@Tooltip": "作物将尝试在一段时间后种植自身。\n灵感取自于HephaestusDev的TinyTweaks", |
|
140 | 147 | "config.andromeda.blocks.guarded_loot.option.range": "检测距离", |
141 | 148 | "config.andromeda.blocks.guarded_loot.option.allowLockPicking": "开锁器解除守卫", |
142 | 149 | "config.andromeda.blocks.guarded_loot.option.allowLockPicking.@Tooltip": "前提是启用开锁器!", |
| 150 | + "config.andromeda.blocks.guarded_loot.option.breakingHandler": "破坏行为控制", |
| 151 | + "config.andromeda.blocks.guarded_loot.option.breakingHandler.@Tooltip": "玩家尝试破坏被守卫的容器时,会发生什么。", |
143 | 152 | "config.andromeda.blocks.falling_propagule": "胎生苗掉落", |
144 | 153 | "config.andromeda.blocks.falling_propagule.@Tooltip": "成熟后,悬挂的红树胎生苗会掉下来。", |
145 | 154 | "config.andromeda.blocks.cactus_bottle_filling": "仙人掌取水", |
|
236 | 245 | "config.andromeda.entities.boats.option.isChestBoatOn.@Tooltip": "玩家们期待已久的箱船!", |
237 | 246 | "config.andromeda.entities.boats.option.isHopperBoatOn": "载漏斗的船", |
238 | 247 | "config.andromeda.entities.boats.option.isHopperBoatOn.@Tooltip": "快速装入物品", |
| 248 | + "config.andromeda.entities.vehicle_unentrapment": "脱离载具", |
| 249 | + "config.andromeda.entities.vehicle_unentrapment.@Tooltip": "在“andromeda:escape_vehicles_on_hit”标签内的生物(默认为末影人)会在受击后脱离载具。\n载具类别需要在“andromeda:escapable_vehicle”中写入(默认为船和矿车)", |
239 | 250 |
|
240 | 251 | "config.andromeda.category.items": "物品", |
241 | 252 | "config.andromeda.items.tooltips": "工具提示", |
|
282 | 293 | "config.andromeda.bugfixes.aligned_alternatives.@Tooltip": "在组内配方繁多时,配方组别不会再看上去那么小块了", |
283 | 294 |
|
284 | 295 | "config.andromeda.category.mechanics": "机制", |
285 | | - "config.andromeda.mechanics.villager_gifting": "[实验性] 友好送礼", |
| 296 | + "config.andromeda.mechanics.villager_gifting": "友好送礼", |
286 | 297 | "config.andromeda.mechanics.villager_gifting.@Tooltip": "使玩家能够通过给村民送礼来恢复一定的声望值!", |
287 | 298 | "config.andromeda.mechanics.dragon_fight": "末地龙战调整", |
288 | 299 | "config.andromeda.mechanics.dragon_fight.option.respawnCrystals": "末影水晶再生成", |
|
338 | 349 | "config.andromeda.misc.recipe_advancements_generation.option.recipeBlacklist": "ID黑名单", |
339 | 350 | "config.andromeda.misc.recipe_advancements_generation.option.recipeBlacklist.@Tooltip": "不为下列ID的物品生成配方成就。", |
340 | 351 | "config.andromeda.misc.minor_inconvenience": "小麻烦", |
341 | | - "config.andromeda.misc.minor_inconvenience.@Tooltip": "使玩家在受到任何伤害后爆炸", |
| 352 | + "config.andromeda.misc.minor_inconvenience.@Tooltip": "使玩家在受到伤害后爆炸", |
342 | 353 | "config.andromeda.misc.unknown": "???", |
| 354 | + "config.andromeda.misc.tiny_storage": "[实验性] 微存储", |
| 355 | + "config.andromeda.misc.tiny_storage.@Tooltip": "允许玩家在背包的2x2合成位存放至多四组物品。\n目前处于测试阶段,谨慎启用!", |
| 356 | + "config.andromeda.misc.tiny_storage.option.transferMode": "转移模式", |
| 357 | + "config.andromeda.misc.tiny_storage.option.transferMode.@Tooltip": "物品应当死亡保留,还是死亡掉落。", |
343 | 358 |
|
344 | 359 | "config.andromeda.base.option.sideOnlyMode": "仅客户端模式", |
345 | 360 | "config.andromeda.base.option.sideOnlyMode.@Tooltip": "禁用所有要求服务端的特性。", |
|
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