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Potential rules of hooks violation #2

@josephsavona

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@josephsavona

This is exciting! I just wanted to check my understanding. From the implementation at

, it looks like this allows calling hooks dynamically? Basically any object access could under the hood be a hook call, and there's no linter to guard that those property accesses are unconditional. So it isn't clear to me how this makes Mobx State Tree compatible. Did I miss something?

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