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SPHERE.H
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47 lines (37 loc) · 1.19 KB
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//
// Copyright (C) 2004 by Corey Auger
// corey@coreyauger.com
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the
// Free Software Foundation, Inc.,
// 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef _SPHERE_H_
#define _SPHERE_H_
#include "Point.h"
#include <memory>
namespace Affine {
class Sphere
{
private:
std::auto_ptr< Point > mOrigin;
Scalar mRadius;
public:
Sphere( const Point& origin, Scalar radius=1.0f );
Sphere( const Sphere &inSource );
virtual ~Sphere() {};
// ray intersect functions needed
};
}//end Namespace Affine
#endif //_SPHERE_H_