You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
'These might be in a specific draw-order for joint overlapping purposes
184
-
b =0 SetRotation(angle[b,f]) DrawImageRect(boneImage[b],xBone[b,f],yBone[b,f],ImageWidth(boneImage[b])/ZOOM,ImageHeight(boneImage[b])/ZOOM)
185
-
b =1 SetRotation(angle[b,f]) DrawImageRect(boneImage[b],xBone[b,f],yBone[b,f],ImageWidth(boneImage[b])/ZOOM,ImageHeight(boneImage[b])/ZOOM)
186
-
b =2 SetRotation(angle[b,f]) DrawImageRect(boneImage[b],xBone[b,f],yBone[b,f],ImageWidth(boneImage[b])/ZOOM,ImageHeight(boneImage[b])/ZOOM)
187
-
b =3 SetRotation(angle[b,f]) DrawImageRect(boneImage[b],xBone[b,f],yBone[b,f],ImageWidth(boneImage[b])/ZOOM,ImageHeight(boneImage[b])/ZOOM)
188
-
b =4 SetRotation(angle[b,f]) DrawImageRect(boneImage[b],xBone[b,f],yBone[b,f],ImageWidth(boneImage[b])/ZOOM,ImageHeight(boneImage[b])/ZOOM)
189
-
b =5 SetRotation(angle[b,f]) DrawImageRect(boneImage[b],xBone[b,f],yBone[b,f],ImageWidth(boneImage[b])/ZOOM,ImageHeight(boneImage[b])/ZOOM)
190
-
b =6 SetRotation(angle[b,f]) DrawImageRect(boneImage[b],xBone[b,f],yBone[b,f],ImageWidth(boneImage[b])/ZOOM,ImageHeight(boneImage[b])/ZOOM)
191
-
b =7 SetRotation(angle[b,f]) DrawImageRect(boneImage[b],xBone[b,f],yBone[b,f],ImageWidth(boneImage[b])/ZOOM,ImageHeight(boneImage[b])/ZOOM) 'DrawImage(boneImage[b],xBone[b,f],yBone[b,f])
186
+
b =0 SetRotation(angle[b,f]) DrawImage(boneImage[b],xBone[b,f],yBone[b,f]) 'DrawImageRect(boneImage[b],xBone[b,f],yBone[b,f],ImageWidth(boneImage[b])/ZOOM,ImageHeight(boneImage[b])/ZOOM)
187
+
b =1 SetRotation(angle[b,f]) DrawImage(boneImage[b],xBone[b,f],yBone[b,f])
188
+
b =2 SetRotation(angle[b,f]) DrawImage(boneImage[b],xBone[b,f],yBone[b,f])
189
+
b =3 SetRotation(angle[b,f]) DrawImage(boneImage[b],xBone[b,f],yBone[b,f])
190
+
b =4 SetRotation(angle[b,f]) DrawImage(boneImage[b],xBone[b,f],yBone[b,f])
191
+
b =5 SetRotation(angle[b,f]) DrawImage(boneImage[b],xBone[b,f],yBone[b,f])
192
+
b =6 SetRotation(angle[b,f]) DrawImage(boneImage[b],xBone[b,f],yBone[b,f])
193
+
b =7 SetRotation(angle[b,f]) DrawImage(boneImage[b],xBone[b,f],yBone[b,f])
SetGadgetText(mainAboutTextbox,"Welcome to the CCCP Bender utility!~n~nIt's purpose is to make the life of modders easier by automagically generating bent limb frames.~n~nThe CC Bender was originally created by Arne Jansson (AndroidArts), the man behind all the Cortex Command artwork.~nThe CCCommunityProject Bender, however, is a brand new tool that allows more control and convenience For the modder (hopefully).~n~nThis tool utilizes Arne's original limb bend code, but also allows loading and saving sprites, along with other settings.~n~nCreated by MaximDude using BlitzMax MaxIDE 1.52~nCCCP Bender version 0.1 - 17 Aug 2019")
SetGadgetText(mainAboutTextbox,"Welcome to the CCCP Bender utility!~n~nIt's purpose is to make the life of modders easier by automagically generating bent limb frames.~n~nThe CC Bender was originally created by Arne Jansson (AndroidArts), the man behind all the Cortex Command artwork.~nThe CCCommunityProject Bender, however, is a brand new tool that allows more control and convenience For the modder (hopefully).~n~nThis tool utilizes Arne's original limb bend code, but also allows loading and saving sprites, along with other settings.~n~nCreated by MaximDude using BlitzMax MaxIDE 1.52~nCCCP Bender version 0.1 - 17 Aug 2019")
0 commit comments