@@ -169,31 +169,31 @@ Type LimbManager
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'Arm FG
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Local limbPart:Int = 0
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SetRotation(m_LimbPartAngle[ limbPart, frame] )
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- DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , ImageWidth( m_LimbPartImage[ limbPart] ) / m_InputZoom, ImageHeight( m_LimbPartImage[ limbPart] ) / m_InputZoom)
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+ DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , m_LimbPartImage[ limbPart] .Width / m_InputZoom, m_LimbPartImage[ limbPart] .Height / m_InputZoom)
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limbPart = 1
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SetRotation(m_LimbPartAngle[ limbPart, frame] )
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- DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , ImageWidth( m_LimbPartImage[ limbPart] ) / m_InputZoom, ImageHeight( m_LimbPartImage[ limbPart] ) / m_InputZoom)
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+ DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , m_LimbPartImage[ limbPart] .Width / m_InputZoom, m_LimbPartImage[ limbPart] .Height / m_InputZoom)
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'Arm BG
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limbPart = 2
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SetRotation(m_LimbPartAngle[ limbPart, frame] )
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- DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , ImageWidth( m_LimbPartImage[ limbPart] ) / m_InputZoom, ImageHeight( m_LimbPartImage[ limbPart] ) / m_InputZoom)
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+ DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , m_LimbPartImage[ limbPart] .Width / m_InputZoom, m_LimbPartImage[ limbPart] .Height / m_InputZoom)
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limbPart = 3
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SetRotation(m_LimbPartAngle[ limbPart, frame] )
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- DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , ImageWidth( m_LimbPartImage[ limbPart] ) / m_InputZoom, ImageHeight( m_LimbPartImage[ limbPart] ) / m_InputZoom)
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+ DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , m_LimbPartImage[ limbPart] .Width / m_InputZoom, m_LimbPartImage[ limbPart] .Height / m_InputZoom)
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'Leg FG
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limbPart = 4
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SetRotation(m_LimbPartAngle[ limbPart, frame] )
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- DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , ImageWidth( m_LimbPartImage[ limbPart] ) / m_InputZoom, ImageHeight( m_LimbPartImage[ limbPart] ) / m_InputZoom)
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+ DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , m_LimbPartImage[ limbPart] .Width / m_InputZoom, m_LimbPartImage[ limbPart] .Height / m_InputZoom)
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limbPart = 5
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SetRotation(m_LimbPartAngle[ limbPart, frame] )
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- DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , ImageWidth( m_LimbPartImage[ limbPart] ) / m_InputZoom, ImageHeight( m_LimbPartImage[ limbPart] ) / m_InputZoom)
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+ DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , m_LimbPartImage[ limbPart] .Width / m_InputZoom, m_LimbPartImage[ limbPart] .Height / m_InputZoom)
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'Leg BG
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limbPart = 6
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SetRotation(m_LimbPartAngle[ limbPart, frame] )
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- DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , ImageWidth( m_LimbPartImage[ limbPart] ) / m_InputZoom, ImageHeight( m_LimbPartImage[ limbPart] ) / m_InputZoom)
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+ DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , m_LimbPartImage[ limbPart] .Width / m_InputZoom, m_LimbPartImage[ limbPart] .Height / m_InputZoom)
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limbPart = 7
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SetRotation(m_LimbPartAngle[ limbPart, frame] )
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- DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , ImageWidth( m_LimbPartImage[ limbPart] ) / m_InputZoom, ImageHeight( m_LimbPartImage[ limbPart] ) / m_InputZoom)
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+ DrawImageRect(m_LimbPartImage[ limbPart] , m_LimbPartPosX[ limbPart, frame] + drawPos[ 0 ] , m_LimbPartPosY[ limbPart, frame] + drawPos[ 1 ] , m_LimbPartImage[ limbPart] .Width / m_InputZoom, m_LimbPartImage[ limbPart] .Height / m_InputZoom)
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Next
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SetRotation(0 )
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EndMethod
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