Skip to content
This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 0867e91

Browse files
committed
(Hopefully) fix AI freezing after throwing a grenade
1 parent f85f804 commit 0867e91

File tree

1 file changed

+5
-2
lines changed

1 file changed

+5
-2
lines changed

Base.rte/AI/HumanBehaviors.lua

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2644,8 +2644,11 @@ function HumanBehaviors.ThrowTarget(AI, Owner, Abort)
26442644
else
26452645
AI.fire = false
26462646
end
2647-
else
2648-
break -- no grenades left
2647+
else -- no grenades left, continue attack
2648+
if not (Owner.AIMode == Actor.AIMODE_SENTRY or Owner.AIMode == Actor.AIMODE_SQUAD) then
2649+
AI:CreateAttackBehavior(Owner)
2650+
end
2651+
break
26492652
end
26502653
else
26512654
if scan < 1 then

0 commit comments

Comments
 (0)