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lines changed Original file line number Diff line number Diff line change @@ -548,7 +548,7 @@ AddActor = ACRocket
548548 AutoGenerate = 1
549549 Material = Material
550550 CopyOf = Military Stuff
551- Resolution = 20
551+ Resolution = 10
552552 Depth = 0
553553 DeepGroup = AtomGroup
554554 AutoGenerate = 1
Original file line number Diff line number Diff line change @@ -56,7 +56,6 @@ AddDevice = HeldDevice
5656 JointStrength = 200
5757 JointStiffness = 1
5858 HUDVisible = 0
59- LifeTime = 1
6059
6160
6261///////////////////////////////////////////////////////////////////////
Original file line number Diff line number Diff line change @@ -753,7 +753,7 @@ AddMaterial = Material
753753 PresetName = Flesh Scraps
754754 Bounce = 0.6
755755 Friction = 0.6
756- StructuralIntegrity = 30
756+ StructuralIntegrity = 20
757757 DensityKGPerVolumeL = 1.0
758758 GibImpulseLimitPerVolumeL = 15
759759 GibWoundLimitPerVolumeL = 0.1
Original file line number Diff line number Diff line change 55function Update (self )
66 if not self .HitsMOs and math.floor (self .Age / TimerMan .DeltaTimeMS + 0.5 ) >= self .skipFrames then
77 self .HitsMOs = true ;
8+ self :DisableScript (" Base.rte/Scripts/GrenadeFragment.lua" );
89 end
910end
Original file line number Diff line number Diff line change @@ -69,7 +69,7 @@ function Update(self)
6969 if self .updateTimer :IsPastSimMS (1000 ) or damaged then
7070 self .updateTimer :Reset ();
7171 self .aggressive = self .Health < (self .MaxHealth * 0.5 );
72- if self .Head then
72+ if self .Head and self . face then
7373 if self .aggressive or damaged or (self .controller and self .controller :IsState (Controller .WEAPON_FIRE )) then
7474 self .Head .Frame = self .face + (self .Head .FrameCount * 0.5 );
7575 else
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