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Merge branch 'development' into 4zK-content
2 parents abdc5bf + f0400f4 commit 08df53b

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.gitignore

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# Linker output
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*.ilk
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# Compiled Lua sources
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luac.out
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@@ -60,4 +63,5 @@ LogPublish.txt
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LogLoading.txt
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LogConsole.txt
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Console.dump.log
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Console.input.log
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Console.input.log
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Base.rte/LoadoutsP1.ini

Base.rte/Devices/Explosives/AntiPersonnelMine/AntiPersonnelMine.ini

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Path = Base.rte/Sounds/Explosions/Explode1.wav
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AddSample = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode2.wav
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AddSample = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode3.wav
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Glow Explosion Huge

Base.rte/Devices/Explosives/BlueBomb/BlueBomb.ini

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@@ -48,6 +48,8 @@ AddDevice = TDExplosive
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Path = Base.rte/Sounds/Explosions/Explode1.wav
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AddSample = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode2.wav
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AddSample = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode3.wav
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StanceOffset = Vector
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X = 8
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Y = 5

Base.rte/Devices/Explosives/RemoteExplosive/RemoteExplosive.ini

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FilePath = Base.rte/Sounds/Explosions/Explode1.wav
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/Explosions/Explode2.wav
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/Explosions/Explode3.wav
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Glow Explosion Huge

Base.rte/Devices/Explosives/StandardBomb/StandardBomb.ini

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Path = Base.rte/Sounds/Explosions/Explode1.wav
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AddSample = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode2.wav
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AddSample = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode3.wav
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StanceOffset = Vector
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X = -12
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Y = -5

Base.rte/GUIs/Skins/Base/checkbox.bmp

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Base.rte/LoadoutsP1.ini

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///////////////////////////////////////////////////////////////////////
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// Loadouts
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/*
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AddLoadout = Loadout
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DeliveryCraft = ACRocket
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PresetName = Base.rte/Rocket MK1
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PresetName = Base.rte/Drop Crate
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AddCargoItem = AHuman
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PresetName =
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AddCargoItem = ACrab
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PresetName =
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PresetName = Coalition.rte/Soldier Light
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AddCargoItem = HDFirearm
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PresetName =
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AddCargoItem = TDExplosive
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PresetName =
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PresetName = Dummy.rte/Destroyer Cannon
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AddLoadout = Loadout
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DeliveryCraft = ACDropShip
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PresetName = Base.rte/Dropship MK1
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AddCargoItem = AHuman
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PresetName =
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AddCargoItem = ACrab
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PresetName =
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AddCargoItem = HDFirearm
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PresetName =
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AddCargoItem = TDExplosive
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PresetName =
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*/
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