@@ -136,7 +136,7 @@ AddMaterial = Material
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Bounce = 0.075
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Friction = 0.95
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Stickiness = 0.4
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- StructuralIntegrity = 18
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+ StructuralIntegrity = 30
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DensityKGPerVolumeL = 1.2
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -155,7 +155,7 @@ AddMaterial = Material
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Bounce = 0.3
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Friction = 0.15
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Stickiness = 0.05
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- StructuralIntegrity = 50
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+ StructuralIntegrity = 55
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DensityKGPerVolumeL = 2.0
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -173,7 +173,7 @@ AddMaterial = Material
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PresetName = Sand
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Bounce = 0.075
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Friction = 0.95
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- StructuralIntegrity = 25
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+ StructuralIntegrity = 35
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DensityKGPerVolumeL = 1.6
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -191,7 +191,7 @@ AddMaterial = Material
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PresetName = Topsoil
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Bounce = 0.1
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Friction = 0.85
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- StructuralIntegrity = 30
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+ StructuralIntegrity = 45
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DensityKGPerVolumeL = 1.3
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -209,7 +209,7 @@ AddMaterial = Material
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PresetName = Earth
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Bounce = 0.1
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Friction = 0.85
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- StructuralIntegrity = 45
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+ StructuralIntegrity = 70
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DensityKGPerVolumeL = 2.0
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -227,7 +227,7 @@ AddMaterial = Material
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PresetName = Dense Earth
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Bounce = 0.1
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Friction = 0.85
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- StructuralIntegrity = 65
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+ StructuralIntegrity = 90
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DensityKGPerVolumeL = 2.0
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -245,7 +245,7 @@ AddMaterial = Material
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PresetName = Stone
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Bounce = 0.6
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Friction = 0.9
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- StructuralIntegrity = 80
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+ StructuralIntegrity = 160
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DensityKGPerVolumeL = 2.5
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -586,7 +586,7 @@ AddMaterial = Material
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PresetName = Flesh
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Bounce = 0.6
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Friction = 0.6
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- StructuralIntegrity = 30
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+ StructuralIntegrity = 45
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DensityKGPerVolumeL = 1.0
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -604,7 +604,7 @@ AddMaterial = Material
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PresetName = Shelled Flesh
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Bounce = 0.6
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Friction = 0.6
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- StructuralIntegrity = 40
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+ StructuralIntegrity = 50
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DensityKGPerVolumeL = 1.4
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GibImpulseLimitPerVolumeL = 18
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GibWoundLimitPerVolumeL = 0.2
@@ -622,7 +622,7 @@ AddMaterial = Material
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PresetName = Kevlared Flesh
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Bounce = 0.6
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Friction = 0.6
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- StructuralIntegrity = 40
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+ StructuralIntegrity = 50
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DensityKGPerVolumeL = 1.4
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GibImpulseLimitPerVolumeL = 22
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GibWoundLimitPerVolumeL = 0.2
@@ -640,7 +640,7 @@ AddMaterial = Material
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PresetName = Armoured Flesh
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Bounce = 0.6
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Friction = 0.6
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- StructuralIntegrity = 40
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+ StructuralIntegrity = 50
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DensityKGPerVolumeL = 2.5
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GibImpulseLimitPerVolumeL = 30
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GibWoundLimitPerVolumeL = 0.3
@@ -658,7 +658,7 @@ AddMaterial = Material
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PresetName = Flesh Scraps
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Bounce = 0.6
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Friction = 0.6
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- StructuralIntegrity = 25
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+ StructuralIntegrity = 35
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DensityKGPerVolumeL = 1.0
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -756,7 +756,7 @@ AddMaterial = Material
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Bounce = 0.1
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Friction = 0.02
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Stickiness = 0.2
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- StructuralIntegrity = 70
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+ StructuralIntegrity = 220
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DensityKGPerVolumeL = 2.3
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -799,7 +799,7 @@ AddMaterial = Material
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PresetName = Concrete
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Bounce = 0.6
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Friction = 0.9
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- StructuralIntegrity = 90
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+ StructuralIntegrity = 260
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DensityKGPerVolumeL = 2.3
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -815,7 +815,7 @@ AddMaterial = Material
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PresetName = Metal
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Bounce = 0.2
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Friction = 0.9
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- StructuralIntegrity = 110
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+ StructuralIntegrity = 700
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DensityKGPerVolumeL = 8.5
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -831,7 +831,7 @@ AddMaterial = Material
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PresetName = Mega Metal
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Bounce = 0.2
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Friction = 0.9
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- StructuralIntegrity = 180
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+ StructuralIntegrity = 1000
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DensityKGPerVolumeL = 8.5
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -864,7 +864,7 @@ AddMaterial = Material
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PresetName = Door Metal
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Bounce = 0.2
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Friction = 0.9
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- StructuralIntegrity = 95
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+ StructuralIntegrity = 550
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DensityKGPerVolumeL = 8.5
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
@@ -880,7 +880,7 @@ AddMaterial = Material
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PresetName = Scrap Metal
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Bounce = 0.1
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Friction = 0.95
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- StructuralIntegrity = 33
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+ StructuralIntegrity = 50
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DensityKGPerVolumeL = 4
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GibImpulseLimitPerVolumeL = 11
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GibWoundLimitPerVolumeL = 0.1
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