Skip to content
This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 1d514ad

Browse files
authored
Merge pull request #9 from cortex-command-community/MaximDude-Experiments
2 parents 1b54aa8 + 51503a8 commit 1d514ad

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

53 files changed

+310
-662
lines changed
-2.12 KB
Binary file not shown.

Base.rte/Actors/Old/PlayerFoot.bmp

-1.53 KB
Binary file not shown.

Base.rte/Actors/Old/PlayerHead.bmp

-1.32 KB
Binary file not shown.
-2.12 KB
Binary file not shown.
-1.99 KB
Binary file not shown.

Base.rte/Actors/Player.bmp

-5.86 KB
Binary file not shown.

Base.rte/Ammo.ini

Lines changed: 1 addition & 193 deletions
Original file line numberDiff line numberDiff line change
@@ -605,196 +605,4 @@ AddAmmo = Round
605605
Shell = None
606606
FireVelocity = 95
607607
ShellVelocity = 10
608-
Separation = 10
609-
610-
AddAmmo = Round
611-
PresetName = Test Head Round
612-
ParticleCount = 1
613-
Particle = MOSRotating
614-
PresetName = Test Head
615-
Mass = 15
616-
RestThreshold = 500
617-
Sharpness = 3
618-
HitsMOs = 1
619-
GetsHitByMOs = 1
620-
SpriteFile = ContentFile
621-
FilePath = Base.rte/Actors/Clones/PlayerHead.bmp
622-
FrameCount = 1
623-
SpriteOffset = Vector
624-
X = -8
625-
Y = -10
626-
EntryWound = AEmitter
627-
CopyOf = Wound Flesh Entry
628-
ExitWound = AEmitter
629-
CopyOf = Wound Flesh Exit
630-
AtomGroup = AtomGroup
631-
AutoGenerate = 1
632-
Material = Material
633-
CopyOf = Flesh
634-
Resolution = 2
635-
Depth = 0
636-
DeepGroup = AtomGroup
637-
AutoGenerate = 1
638-
Material = Material
639-
CopyOf = Flesh
640-
Resolution = 4
641-
Depth = 1
642-
DeepCheck = 1
643-
Shell = None
644-
FireVelocity = 50
645-
ShellVelocity = 0
646-
Separation = 0
647-
648-
AddAmmo = Round
649-
PresetName = Test Rod Round
650-
ParticleCount = 1
651-
Particle = MOSRotating
652-
PresetName = Test Rod
653-
Mass = 10
654-
GlobalAccScalar = -0.1
655-
AirResistance = 0.2
656-
RestThreshold = 500
657-
Sharpness = 3
658-
HitsMOs = 1
659-
GetsHitByMOs = 1
660-
SpriteFile = ContentFile
661-
FilePath = Base.rte/Devices/TestRod.bmp
662-
FrameCount = 1
663-
OrientToVel = 0.8
664-
SpriteOffset = Vector
665-
X = -12
666-
Y = -3
667-
EntryWound = AEmitter
668-
CopyOf = Dent Metal
669-
ExitWound = AEmitter
670-
CopyOf = Dent Metal
671-
AtomGroup = AtomGroup
672-
AutoGenerate = 1
673-
Material = Material
674-
CopyOf = Test
675-
Resolution = 2
676-
Depth = 0
677-
DeepGroup = AtomGroup
678-
AutoGenerate = 1
679-
Material = Material
680-
CopyOf = Test
681-
Resolution = 4
682-
Depth = 1
683-
DeepCheck = 1
684-
Shell = None
685-
FireVelocity = 50
686-
ShellVelocity = 0
687-
Separation = 0
688-
689-
AddAmmo = Round
690-
PresetName = Test Block Round
691-
ParticleCount = 1
692-
Particle = MOSRotating
693-
PresetName = Test Block
694-
Mass = 50
695-
RestThreshold = 500
696-
HitsMOs = 1
697-
GetsHitByMOs = 1
698-
SpriteFile = ContentFile
699-
FilePath = Base.rte/Devices/BigBlock.bmp
700-
FrameCount = 1
701-
SpriteOffset = Vector
702-
X = -16
703-
Y = -16
704-
EntryWound = AEmitter
705-
CopyOf = Dent Metal
706-
ExitWound = AEmitter
707-
CopyOf = Dent Metal
708-
AtomGroup = AtomGroup
709-
AutoGenerate = 1
710-
Material = Material
711-
CopyOf = Test
712-
Resolution = 6
713-
Depth = 0
714-
DeepGroup = AtomGroup
715-
AutoGenerate = 1
716-
Material = Material
717-
CopyOf = Test
718-
Resolution = 8
719-
Depth = 7
720-
DeepCheck = 1
721-
Shell = None
722-
FireVelocity = 50
723-
ShellVelocity = 0
724-
Separation = 0
725-
726-
AddAmmo = MOSRotating
727-
PresetName = Test Block Small
728-
Mass = 50
729-
HitsMOs = 1
730-
GetsHitByMOs = 1
731-
SpriteFile = ContentFile
732-
FilePath = Base.rte/Devices/SmallBlock.bmp
733-
FrameCount = 1
734-
SpriteOffset = Vector
735-
X = -8
736-
Y = -8
737-
EntryWound = AEmitter
738-
CopyOf = Dent Metal
739-
ExitWound = AEmitter
740-
CopyOf = Dent Metal
741-
AtomGroup = AtomGroup
742-
AutoGenerate = 1
743-
Material = Material
744-
CopyOf = Test
745-
Resolution = 3
746-
Depth = 0
747-
DeepGroup = AtomGroup
748-
AutoGenerate = 1
749-
Material = Material
750-
CopyOf = Test
751-
Resolution = 5
752-
Depth = 5
753-
DeepCheck = 1
754-
755-
AddAmmo = Round
756-
PresetName = Test Block Small Round
757-
ParticleCount = 1
758-
Particle = MOSRotating
759-
CopyOf = Test Block Small
760-
Shell = None
761-
FireVelocity = 50
762-
ShellVelocity = 0
763-
Separation = 0
764-
765-
AddAmmo = Round
766-
PresetName = Test Ball Round
767-
ParticleCount = 1
768-
Particle = MOSRotating
769-
PresetName = Test Ball
770-
Mass = 300
771-
RestThreshold = 500
772-
HitsMOs = 1
773-
GetsHitByMOs = 1
774-
SpriteFile = ContentFile
775-
FilePath = Base.rte/Devices/BigBall.bmp
776-
FrameCount = 1
777-
SpriteOffset = Vector
778-
X = -16
779-
Y = -16
780-
EntryWound = AEmitter
781-
CopyOf = Dent Metal
782-
ExitWound = AEmitter
783-
CopyOf = Dent Metal
784-
AtomGroup = AtomGroup
785-
AutoGenerate = 1
786-
Material = Material
787-
CopyOf = Test
788-
Resolution = 4
789-
Depth = 0
790-
DeepGroup = AtomGroup
791-
AutoGenerate = 1
792-
Material = Material
793-
CopyOf = Test
794-
Resolution = 5
795-
Depth = 8
796-
DeepCheck = 1
797-
Shell = None
798-
FireVelocity = 50
799-
ShellVelocity = 0
800-
Separation = 0
608+
Separation = 10

Base.rte/Devices/BigBall.bmp

-2.05 KB
Binary file not shown.

Base.rte/Devices/BigBlock.bmp

-2.05 KB
Binary file not shown.
-1.3 KB
Binary file not shown.

0 commit comments

Comments
 (0)