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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 2932e94

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Devastator edits;
- Projectiles are now prone to bullets and whatnot
1 parent 3c5c58b commit 2932e94

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+7
-4
lines changed

1 file changed

+7
-4
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Data/Imperatus.rte/Devices/Weapons/Devastator/Devastator.ini

Lines changed: 7 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ AddEffect = MOSRotating
77
Mass = 3
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RestThreshold = -1
99
HitsMOs = 1
10-
GetsHitByMOs = 0
10+
GetsHitByMOs = 1
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LifeTime = 1000
1212
GibAtEndOfLifetime = 1
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ScriptPath = Imperatus.rte/Devices/Weapons/Devastator/FlakShell.lua
@@ -20,6 +20,8 @@ AddEffect = MOSRotating
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SpriteOffset = Vector
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X = -2
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Y = -2
23+
EntryWound = AEmitter
24+
CopyOf = Dent Metal Device
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -124,6 +126,7 @@ AddEffect = MOSRotating
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MinVelocity = 25
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InheritsVel = 0.3
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SpreadMode = 1
129+
GibWoundLimit = 1
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GibImpulseLimit = 150
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@@ -248,11 +251,11 @@ AddDevice = HDFirearm
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AddSound = ContentFile
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FilePath = Imperatus.rte/Devices/Weapons/Devastator/Sounds/ReloadEnd.flac
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RateOfFire = 45
251-
ReloadTime = 3800
254+
ReloadTime = 4000
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FullAuto = 0
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FireIgnoresThis = 1
254-
ShakeRange = 10
255-
SharpShakeRange = 2
257+
ShakeRange = 12
258+
SharpShakeRange = 3
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NoSupportFactor = 2
257260
ParticleSpreadRange = 1
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ShellSpreadRange = 8

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