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Dummy.rte/Actors/Brains/Brainbot Expand file tree Collapse file tree 2 files changed +4
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lines changed Original file line number Diff line number Diff line change @@ -138,7 +138,7 @@ function BunkerBreach:StartActivity()
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end
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end
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- -- Make sure all human players have brains
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+ -- Make sure all defending human players have brains
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if (self .defenderTeam ~= self .CPUTeam ) then
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local playerDefenderBrainsAssignedCount = 0 ;
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local brainToAssignToPlayer ;
@@ -151,7 +151,6 @@ function BunkerBreach:StartActivity()
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brainToAssignToPlayer .Pos = self .defenderBrain .Pos + Vector (playerDefenderBrainsAssignedCount * 10 * self .defenderBrain .FlipFactor , 0 );
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MovableMan :AddActor (brainToAssignToPlayer );
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end
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-
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self :SwitchToActor (brainToAssignToPlayer , player , self .defenderTeam );
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self :SetPlayerBrain (brainToAssignToPlayer , player );
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self :SetObservationTarget (brainToAssignToPlayer .Pos , player );
@@ -565,8 +564,8 @@ function BunkerBreach:CreateBrainBot(team)
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else
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actor :AddInventoryItem (RandomHDFirearm (" Weapons - Secondary" , tech ));
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end
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- actor .AIMode = Actor .AIMODE_SENTRY ;
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- actor .Team = team ;
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end
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+ actor .AIMode = Actor .AIMODE_SENTRY ;
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+ actor .Team = team ;
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return actor ;
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end
Original file line number Diff line number Diff line change @@ -146,6 +146,7 @@ AddEffect = Attachable
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AddActor = AHuman
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PresetName = Dummy Coordinator
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Description = Mobile Dummy command unit. Built atop of the weak Dummy frame, it is quite weak by itself.
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+ AddToGroup = Actors
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AddToGroup = Brains
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Mass = 36
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GoldValue = 100
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