@@ -107,17 +107,17 @@ AddSoundContainer = SoundContainer
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PresetName = Flesh Body Blunt Hit
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AttenuationStartDistance = 130
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/Human/Impact1.wav
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact1.flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/Human/Impact2.wav
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact2.flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/Human/Impact3.wav
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact3.flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/Human/Impact4.wav
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact4.flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/Human/Impact5.wav
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact5.flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/Human/Impact6.wav
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact6.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/Duns.flac
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AddSound = ContentFile
@@ -190,22 +190,22 @@ AddSoundContainer = SoundContainer
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PresetName = Metal Body Blunt Hit Light
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AttenuationStartDistance = 135
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/RobotLight/Impact1.wav
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+ FilePath = Base.rte/Sounds/Physics/RobotLight/Impact1.flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/RobotLight/Impact2.wav
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+ FilePath = Base.rte/Sounds/Physics/RobotLight/Impact2.flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/RobotLight/Impact3.wav
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+ FilePath = Base.rte/Sounds/Physics/RobotLight/Impact3.flac
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AddSoundContainer = SoundContainer
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PresetName = Metal Body Blunt Hit Medium
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AttenuationStartDistance = 140
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact1.wav
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+ FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact1.flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact2.wav
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+ FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact2.flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact3.wav
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+ FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact3.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/ClankCrash.flac
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AddSound = ContentFile
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