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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 31f242c

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Misc Ronin edits
1 parent c67bec7 commit 31f242c

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3 files changed

+12
-13
lines changed

3 files changed

+12
-13
lines changed

Ronin.rte/Actors/Infantry/RoninHeavy/RoninHeavy.ini

Lines changed: 9 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@
55
AddEffect = MOSRotating
66
PresetName = Ronin Browncoat Hat Gib A
77
Mass = 3.90
8-
AirResistance = 0.2
8+
AirResistance = 0.06
99
HitsMOs = 0
1010
GetsHitByMOs = 0
1111
SpriteFile = ContentFile
@@ -27,7 +27,7 @@ AddEffect = MOSRotating
2727
AddEffect = MOSRotating
2828
PresetName = Ronin Browncoat Hat Gib B
2929
Mass = 4.90
30-
AirResistance = 0.2
30+
AirResistance = 0.05
3131
HitsMOs = 0
3232
GetsHitByMOs = 0
3333
SpriteFile = ContentFile
@@ -49,7 +49,7 @@ AddEffect = MOSRotating
4949
AddEffect = MOSRotating
5050
PresetName = Ronin Browncoat Hat Gib C
5151
Mass = 3.72
52-
AirResistance = 0.2
52+
AirResistance = 0.07
5353
HitsMOs = 0
5454
GetsHitByMOs = 0
5555
SpriteFile = ContentFile
@@ -70,8 +70,8 @@ AddEffect = MOSRotating
7070

7171
AddEffect = MOSRotating
7272
PresetName = Ronin Browncoat Hat Gib D
73-
Mass = 0.60
74-
AirResistance = 0.2
73+
Mass = 0.80
74+
AirResistance = 0.09
7575
HitsMOs = 0
7676
GetsHitByMOs = 0
7777
SpriteFile = ContentFile
@@ -93,7 +93,7 @@ AddEffect = MOSRotating
9393
AddEffect = MOSRotating
9494
PresetName = Ronin Browncoat Hat Gib E
9595
Mass = 0.60
96-
AirResistance = 0.2
96+
AirResistance = 0.1
9797
HitsMOs = 0
9898
GetsHitByMOs = 0
9999
SpriteFile = ContentFile
@@ -605,6 +605,9 @@ AddActor = AHuman
605605
Perceptiveness = 1
606606
SharpAimDelay = 200
607607
CharHeight = 100
608+
StableVelocityThreshold = Vector
609+
X = 12
610+
Y = 20
608611
HolsterOffset = Vector
609612
X = -6
610613
Y = -4
Lines changed: 2 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,6 @@
11
function Update(self)
22
self.HFlipped = false;
3-
local gravity = self.Vel - SceneMan.GlobalAcc/3;
3+
local gravity = self.Vel - SceneMan.GlobalAcc * rte.PxTravelledPerFrame;
44
self.RotAngle = gravity.AbsRadAngle;
5-
if gravity.Magnitude > 5 then
6-
self.Frame = 0;
7-
else
8-
self.Frame = 1;
9-
end
5+
self.Frame = gravity.Magnitude > 5 and 0 or 1;
106
end

Ronin.rte/Actors/Infantry/RoninLight/RoninLight.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -585,7 +585,7 @@ AddActor = AHuman
585585
SharpAimDelay = 100
586586
CharHeight = 100
587587
StableVelocityThreshold = Vector
588-
X = 10
588+
X = 12
589589
Y = 20
590590
HolsterOffset = Vector
591591
X = -6

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