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Ronin.rte/Actors/Infantry Expand file tree Collapse file tree 3 files changed +12
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lines changed Original file line number Diff line number Diff line change 5
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AddEffect = MOSRotating
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PresetName = Ronin Browncoat Hat Gib A
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Mass = 3.90
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- AirResistance = 0.2
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+ AirResistance = 0.06
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
@@ -27,7 +27,7 @@ AddEffect = MOSRotating
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AddEffect = MOSRotating
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PresetName = Ronin Browncoat Hat Gib B
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Mass = 4.90
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- AirResistance = 0.2
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+ AirResistance = 0.05
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
@@ -49,7 +49,7 @@ AddEffect = MOSRotating
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AddEffect = MOSRotating
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PresetName = Ronin Browncoat Hat Gib C
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Mass = 3.72
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- AirResistance = 0.2
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+ AirResistance = 0.07
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
@@ -70,8 +70,8 @@ AddEffect = MOSRotating
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AddEffect = MOSRotating
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PresetName = Ronin Browncoat Hat Gib D
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- Mass = 0.60
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- AirResistance = 0.2
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+ Mass = 0.80
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+ AirResistance = 0.09
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
@@ -93,7 +93,7 @@ AddEffect = MOSRotating
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AddEffect = MOSRotating
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PresetName = Ronin Browncoat Hat Gib E
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Mass = 0.60
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- AirResistance = 0.2
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+ AirResistance = 0.1
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
@@ -605,6 +605,9 @@ AddActor = AHuman
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Perceptiveness = 1
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SharpAimDelay = 200
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CharHeight = 100
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+ StableVelocityThreshold = Vector
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+ X = 12
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+ Y = 20
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HolsterOffset = Vector
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X = -6
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Y = -4
Original file line number Diff line number Diff line change 1
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function Update (self )
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self .HFlipped = false ;
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- local gravity = self .Vel - SceneMan .GlobalAcc / 3 ;
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+ local gravity = self .Vel - SceneMan .GlobalAcc * rte . PxTravelledPerFrame ;
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self .RotAngle = gravity .AbsRadAngle ;
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- if gravity .Magnitude > 5 then
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- self .Frame = 0 ;
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- else
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- self .Frame = 1 ;
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- end
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+ self .Frame = gravity .Magnitude > 5 and 0 or 1 ;
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end
Original file line number Diff line number Diff line change @@ -585,7 +585,7 @@ AddActor = AHuman
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SharpAimDelay = 100
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CharHeight = 100
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StableVelocityThreshold = Vector
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- X = 10
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+ X = 12
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Y = 20
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HolsterOffset = Vector
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X = -6
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