@@ -69,7 +69,8 @@ AddEffect = MOSParticle
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Mass = 0
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LifeTime = 300
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Sharpness = 0.1
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- AirResistance = 0.06
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+ AirResistance = 0.02
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+ AirThreshold = 2
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
@@ -91,7 +92,8 @@ AddEffect = MOSParticle
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Mass = 1
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Sharpness = 0
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RestThreshold = -500
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- AirResistance = 0.03
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+ AirResistance = 0.04
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+ AirThreshold = 4
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LifeTime = 480
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HitsMOs = 0
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GetsHitByMOs = 0
@@ -113,7 +115,8 @@ AddEffect = MOSParticle
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PresetName = Blood Blast Particle
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Mass = 1
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Sharpness = 0
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- AirResistance = 0.2
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+ AirResistance = 0.06
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+ AirThreshold = 6
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RestThreshold = -500
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LifeTime = 400
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HitsMOs = 0
@@ -187,15 +190,15 @@ AddEffect = MOSParticle
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AddEffect = AEmitter
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- PresetName = Wound Flesh Entry
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+ PresetName = Wound Flesh
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Mass = 0.0001
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Effects/Wounds/FleshWoundA.bmp
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FrameCount = 1
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SpriteOffset = Vector
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- X = -1
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+ X = -2
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Y = -2
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AtomGroup = AtomGroup
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AutoGenerate = 1
@@ -213,190 +216,158 @@ AddEffect = AEmitter
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JointStrength = 10000
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JointStiffness = 1
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DrawAfterParent = 1
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- AddEmission = Emission
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- EmittedParticle = MOPixel
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- CopyOf = Drop Blood
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- Spread = 0.1
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- MaxVelocity = 5
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- MinVelocity = 1
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BurstSound = Sound
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CopyOf = Flesh Penetration Hit
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EmissionEnabled = 1
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- EmissionCountLimit = 20
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EmissionsIgnoreThis = 1
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- ParticlesPerMinute = 80
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- BurstSize = 7
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- BurstScale = 3
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- BurstDamage = 3
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BurstTriggered = 1
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EmissionDamage = 0.06
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- Flash = None
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- FlashOnlyOnBurst = 0
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AddEffect = AEmitter
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+ CopyOf = Wound Flesh
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+ PresetName = Wound Flesh Entry
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+ AddEmission = Emission
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+ EmittedParticle = MOPixel
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+ CopyOf = Drop Blood
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+ Spread = 0.2
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+ MaxVelocity = 10
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+ MinVelocity = 0
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+ EmissionCountLimit = 40
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+ ParticlesPerMinute = 60
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+ BurstSize = 6
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+ BurstScale = 2
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+ BurstDamage = 3
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+
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+
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+ AddEffect = AEmitter
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+ CopyOf = Wound Flesh
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PresetName = Wound Flesh Exit
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- Mass = 0.0001
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- HitsMOs = 0
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- GetsHitByMOs = 0
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- SpriteFile = ContentFile
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- FilePath = Base.rte/Effects/Wounds/FleshWoundB.bmp
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- FrameCount = 1
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- SpriteOffset = Vector
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- X = -2
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- Y = -2
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- AtomGroup = AtomGroup
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- AutoGenerate = 1
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- Material = Material
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- CopyOf = Flesh
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- Resolution = 2
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- Depth = 5
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- DeepGroup = AtomGroup
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- AutoGenerate = 1
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- Material = Material
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- CopyOf = Flesh
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- Resolution = 3
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- Depth = 5
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- DeepCheck = 0
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- JointStrength = 10000
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- JointStiffness = 1
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- DrawAfterParent = 1
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AddEmission = Emission
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EmittedParticle = MOPixel
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CopyOf = Drop Blood
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+ Spread = 0.3
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+ MaxVelocity = 10
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+ MinVelocity = 0
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+ EmissionCountLimit = 80
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+ ParticlesPerMinute = 120
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+ BurstSize = 9
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+ BurstScale = 3
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+ BurstDamage = 1
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+
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+
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+ AddEffect = AEmitter
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+ CopyOf = Wound Flesh Entry
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+ PresetName = Wound Flesh Entry Deadly
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+ AddEmission = Emission
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+ EmittedParticle = MOPixel
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+ CopyOf = Drop Blood
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+ ParticlesPerMinute = 30
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Spread = 0.1
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MaxVelocity = 8
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MinVelocity = 1
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- BurstSound = Sound
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- CopyOf = Flesh Penetration Hit
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- EmissionEnabled = 1
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- EmissionCountLimit = 40
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- EmissionsIgnoreThis = 1
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- ParticlesPerMinute = 100
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- BurstSize = 14
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- BurstScale = 5
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- BurstDamage = 5
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- BurstTriggered = 1
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- EmissionDamage = 0.08
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- Flash = None
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- FlashOnlyOnBurst = 0
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+ EmissionCountLimit = 240
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+ BurstDamage = 4
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AddEffect = AEmitter
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+ CopyOf = Wound Flesh Exit
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+ PresetName = Wound Flesh Exit Deadly
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+ AddEmission = Emission
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+ EmittedParticle = MOSParticle
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+ CopyOf = Blood Spray Particle
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+ ParticlesPerMinute = 0
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+ LifeVariation = 0.20
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+ BurstSize = 1
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+ Spread = 0
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+ MaxVelocity = 8
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+ MinVelocity = 1
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+ AddEmission = Emission
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+ EmittedParticle = MOPixel
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+ CopyOf = Drop Blood
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+ ParticlesPerMinute = 60
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+ Spread = 0.2
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+ MaxVelocity = 8
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+ MinVelocity = 1
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+ EmissionCountLimit = 480
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+ BurstDamage = 2
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+
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+
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+ AddEffect = AEmitter
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+ CopyOf = Wound Flesh
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PresetName = Wound Flesh Body
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- Mass = 0.0001
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- HitsMOs = 0
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- GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Effects/Wounds/FleshWoundB.bmp
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FrameCount = 1
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SpriteOffset = Vector
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X = -2
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- Y = -2
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- AtomGroup = AtomGroup
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- AutoGenerate = 1
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- Material = Material
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- CopyOf = Flesh
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- Resolution = 2
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- Depth = 5
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- DeepGroup = AtomGroup
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- AutoGenerate = 1
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- Material = Material
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- CopyOf = Flesh
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- Resolution = 3
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- Depth = 5
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- DeepCheck = 0
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- JointStrength = 10000
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- JointStiffness = 1
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- DrawAfterParent = 1
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- AddEmission = Emission
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- EmittedParticle = MOPixel
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- CopyOf = Drop Blood
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- Spread = 0.3
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- MaxVelocity = 10
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- MinVelocity = 3
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+ Y = -3
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AddEmission = Emission
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EmittedParticle = MOSParticle
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CopyOf = Blood Spray Particle
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+ ParticlesPerMinute = 60
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LifeVariation = 0.20
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Spread = 0.1
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- MaxVelocity = 10
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- MinVelocity = 3
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- BurstSound = Sound
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- CopyOf = Flesh Penetration Hit
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- EmissionEnabled = 1
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- EmissionCountLimit = 100
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- EmissionsIgnoreThis = 1
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- ParticlesPerMinute = 200
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- BurstSize = 5
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- BurstScale = 4
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- BurstDamage = 20
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- BurstTriggered = 1
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- EmissionDamage = 0.1
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- Flash = None
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- FlashOnlyOnBurst = 0
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+ MaxVelocity = 5
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+ MinVelocity = 2
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+ AddEmission = Emission
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+ EmittedParticle = MOPixel
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+ CopyOf = Drop Blood
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+ ParticlesPerMinute = 120
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+ Spread = 0.3
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+ MaxVelocity = 8
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+ MinVelocity = 2
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+ EmissionCountLimit = 480
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+ BurstSize = 9
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+ BurstScale = 3
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+ BurstDamage = 25
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+ EmissionDamage = 0.12
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+ // Note: AHuman BreakWounds are always a static 35 pts of BurstDamage and 0.5 pts of EmissionDamage, with infinite count
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AddEffect = AEmitter
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CopyOf = Wound Flesh Entry
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PresetName = Wound Flesh Entry Strong
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- EmissionCountLimit = 15
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- ParticlesPerMinute = 70
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+ EmissionCountLimit = 50
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BurstSize = 6
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- BurstDamage = 2
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- EmissionDamage = 0.06
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+ BurstDamage = 2
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AddEffect = AEmitter
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CopyOf = Wound Flesh Exit
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PresetName = Wound Flesh Exit Strong
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- EmissionCountLimit = 30
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- ParticlesPerMinute = 90
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- BurstSize = 12
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- BurstDamage = 4
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- EmissionDamage = 0.08
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-
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-
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+ EmissionCountLimit = 100
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+ BurstDamage = 0
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+
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+
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AddEffect = AEmitter
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CopyOf = Wound Flesh Body
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PresetName = Wound Flesh Body Strong
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- EmissionCountLimit = 150
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- ParticlesPerMinute = 300
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- BurstSize = 6
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- BurstDamage = 15
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- EmissionDamage = 0.1
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-
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-
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+
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+
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AddEffect = AEmitter
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CopyOf = Wound Flesh Entry
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PresetName = Wound Flesh Entry Super
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- EmissionCountLimit = 10
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+ EmissionCountLimit = 60
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ParticlesPerMinute = 60
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BurstSize = 5
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BurstDamage = 1
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- EmissionDamage = 0.05
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AddEffect = AEmitter
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CopyOf = Wound Flesh Exit
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PresetName = Wound Flesh Exit Super
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- EmissionCountLimit = 20
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- ParticlesPerMinute = 70
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- BurstSize = 10
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- BurstDamage = 2
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- EmissionDamage = 0.07
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-
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-
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+ EmissionCountLimit = 120
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+ ParticlesPerMinute = 240
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+ BurstDamage = -0.5
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+
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+
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AddEffect = AEmitter
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CopyOf = Wound Flesh Body
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PresetName = Wound Flesh Body Super
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- EmissionCountLimit = 200
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- ParticlesPerMinute = 400
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- BurstSize = 7
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- BurstDamage = 10
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- EmissionDamage = 0.09
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-
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-
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+ BurstSize = 15
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+
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+
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AddEffect = AEmitter
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CopyOf = Wound Flesh Entry
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PresetName = Wound Dry Flesh Entry
@@ -884,15 +855,8 @@ AddEffect = AEmitter
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Spread = 0.2
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MaxVelocity = 6
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MinVelocity = 3
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- // EmissionSound = Sound
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- // AddSample = ContentFile
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- // FilePath = Base.rte/
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- // LoopSetting = -1 // Means loop infinitely until stopped
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BurstSound = Sound
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CopyOf = Metal Penetration Hit
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- // EndSound = Sound
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- // AddSample = ContentFile
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- // FilePath = Base.rte/
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EmissionEnabled = 1
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EmissionsIgnoreThis = 1
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ParticlesPerMinute = 0
@@ -901,14 +865,13 @@ AddEffect = AEmitter
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BurstDamage = 1
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BurstTriggered = 1
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EmissionDamage = 0
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- Flash = None
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- FlashOnlyOnBurst = 0
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AddEffect = AEmitter
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CopyOf = Dent Metal
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PresetName = Dent Metal Light
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- BurstDamage = 0
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+ BurstDamage = 0.1
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+ BurstSize = 6
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AddEffect = AEmitter
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