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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 41c987c

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TODO: Separate the chamber sound from FireSound
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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

Ronin.rte/Devices/Weapons/K98K/K98K.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ function Update(self)
2020
if self.pullTimer:IsPastSimMS(15000/self.RateOfFire) then
2121
if not self.playedSound then
2222
parent:GetController():SetState(Controller.AIM_SHARP, false);
23-
self.boltPullSound:Play(self.Pos);
23+
--self.boltPullSound:Play(self.Pos); --TODO: Separate the bolt pull sound from FireSound
2424
self.playedSound = true;
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end
2626
if self.shell then

Ronin.rte/Devices/Weapons/Model590/Model590.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ function Update(self)
1919
if not self.loaded and self.RoundInMagCount > 0 and not self.reloadCycle then
2020
if self.pullTimer:IsPastSimMS(15000/self.RateOfFire) then
2121
if not self.playedSound then
22-
self.cockSound:Play(self.Pos);
22+
--self.cockSound:Play(self.Pos); --TODO: Separate the cocking sound from FireSound
2323
self.playedSound = true;
2424
end
2525
if self.shell then

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