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Convert GUI bmps to png and correct some paths (followup to cortex-command-community/Cortex-Command-Community-Project-Source@bb19ac6)
Use FilePath property consistently in all inis
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464 files changed

+981
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.gitignore

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@@ -42,25 +42,26 @@ luac.out
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*.x86_64
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*.hex
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# Manifest files
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*.manifest
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.vs/
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Base.rte/Settings.ini
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Benchmark.rte/
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Scenes.rte/
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Metagames.rte/
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Microsoft.VC90.CRT.manifest
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DedicatedServer.bat
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DedicatedServerDebug.bat
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Cortex Command Experimental Multiplayer Operations Guide.docx
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allegro.log
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Cortex Command.exe.manifest
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Cortex Command.debug.ilk
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abortscreen.bmp
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MemCleanupInfo.txt
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MemCleanupInfo.txt
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LogPublish.txt
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LogLoading.txt
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LogLoadingWarning.txt
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LogConsole.txt
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Console.dump.log
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Console.input.log

Base.rte/Craft/DropShips/DropshipMK1.ini

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@@ -1534,7 +1534,7 @@ AddActor = ACDropShip
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HatchDelay = 250
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HatchOpenSound = SoundContainer
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AddSound = ContentFile
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Path = Base.rte/Sounds/Craft/HatchOpen.wav
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FilePath = Base.rte/Sounds/Craft/HatchOpen.wav
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AddExit = Exit
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Offset = Vector
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X = 0

Base.rte/Craft/Rockets/MK2/RocketMK2.ini

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@@ -614,7 +614,7 @@ AddActor = ACRocket
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HatchDelay = 220
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HatchOpenSound = SoundContainer
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AddSound = ContentFile
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Path = Base.rte/Sounds/Craft/HatchOpen.wav
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FilePath = Base.rte/Sounds/Craft/HatchOpen.wav
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AddExit = Exit
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Offset = Vector
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X = 15

Base.rte/Craft/StorageCrate/Crate.ini

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@@ -101,7 +101,7 @@ AddActor = ACRocket
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HatchDelay = 200
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HatchOpenSound = SoundContainer
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AddSound = ContentFile
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Path = Base.rte/Sounds/Craft/HatchOpen.wav
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FilePath = Base.rte/Sounds/Craft/HatchOpen.wav
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AddExit = Exit
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Offset = Vector
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X = 13

Base.rte/Devices/Explosives/AntiPersonnelMine/AntiPersonnelMine.ini

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@@ -95,11 +95,11 @@ AddEffect = MOSRotating
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GibSound = SoundContainer
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AttenuationStartDistance = 220
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode1.wav
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FilePath = Base.rte/Sounds/Explosions/Explode1.wav
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode2.wav
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FilePath = Base.rte/Sounds/Explosions/Explode2.wav
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode3.wav
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FilePath = Base.rte/Sounds/Explosions/Explode3.wav
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Side Thruster Blast Ball 1 Glow

Base.rte/Devices/Explosives/BlueBomb/BlueBomb.ini

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@@ -45,11 +45,11 @@ AddDevice = TDExplosive
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DetonationSound = SoundContainer
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AttenuationStartDistance = 220
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode1.wav
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FilePath = Base.rte/Sounds/Explosions/Explode1.wav
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode2.wav
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FilePath = Base.rte/Sounds/Explosions/Explode2.wav
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode3.wav
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FilePath = Base.rte/Sounds/Explosions/Explode3.wav
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StanceOffset = Vector
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X = 8
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Y = 5
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EffectOnGib = 1
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EffectAlwaysShows = 1
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ScreenEffect = ContentFile
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Path = Base.rte/Effects/Glows/YellowHuge.bmp
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FilePath = Base.rte/Effects/Glows/YellowHuge.bmp
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GibImpulseLimit = 90
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GibWoundLimit = 1
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AddGib = Gib

Base.rte/Devices/Explosives/ClusterMineBomb/ClusterMineBomb.ini

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@@ -130,7 +130,7 @@ AddDevice = TDExplosive
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DetonationSound = SoundContainer
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AttenuationStartDistance = 200
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AddSound = ContentFile
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Path = Base.rte/Devices/Explosives/NapalmBomb/Sounds/NapalmBombExplode.wav
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FilePath = Base.rte/Devices/Explosives/NapalmBomb/Sounds/NapalmBombExplode.wav
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StanceOffset = Vector
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X = 4
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Y = 4

Base.rte/Devices/Explosives/FragGrenade/FragGrenade.ini

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@@ -65,12 +65,12 @@ AddDevice = TDExplosive
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DetonationSound = SoundContainer
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AttenuationStartDistance = 220
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode1.wav
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FilePath = Base.rte/Sounds/Explosions/Explode1.wav
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode2.wav
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FilePath = Base.rte/Sounds/Explosions/Explode2.wav
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ActivationSound = SoundContainer
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AddSound = ContentFile
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Path = Base.rte/Sounds/Devices/EmptyClick1.wav
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.wav
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StanceOffset = Vector
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X = -12
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Y = -5

Base.rte/Devices/Explosives/StandardBomb/StandardBomb.ini

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@@ -42,11 +42,11 @@ AddDevice = TDExplosive
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DetonationSound = SoundContainer
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AttenuationStartDistance = 240
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode1.wav
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FilePath = Base.rte/Sounds/Explosions/Explode1.wav
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode2.wav
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FilePath = Base.rte/Sounds/Explosions/Explode2.wav
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AddSound = ContentFile
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Path = Base.rte/Sounds/Explosions/Explode3.wav
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FilePath = Base.rte/Sounds/Explosions/Explode3.wav
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StanceOffset = Vector
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X = 4
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Y = 4
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