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Browncoats.rte/Devices/Weapons/Heatlance
Ronin.rte/Devices/Special/Scrambler
Techion.rte/Devices/Weapons/MicroPulsar Expand file tree Collapse file tree 6 files changed +77
-72
lines changed Original file line number Diff line number Diff line change @@ -628,7 +628,7 @@ AddActor = AHuman
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ParentOffset = Vector
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X = 1
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Y = -5
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- LookToAimRatio = 0.2 //How much the head follows the aim direction. 0 = completely still, 1 = points directly in aim direction
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+ LookToAimRatio = 0.2
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Jetpack = AEmitter
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CopyOf = Jetpack Robot
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ParentOffset = Vector
@@ -680,70 +680,7 @@ AddActor = AHuman
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X = 8
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Y = 16
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WalkLimbPath = LimbPath
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- PresetName = Robot Walk Path
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- StartOffset = Vector
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- X = 10
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- Y = -2
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- StartSegCount = 3
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- AddSegment = Vector
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- X = 0
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- Y = 2
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- AddSegment = Vector
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- X = 0
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- Y = 3
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- AddSegment = Vector
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- X = 0
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- Y = 4
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- AddSegment = Vector
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- X = 0
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- Y = 4
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- AddSegment = Vector
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- X = 0
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- Y = 3
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- AddSegment = Vector
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- X = 0
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- Y = 1
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- AddSegment = Vector
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- X = 0
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- Y = 1
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- AddSegment = Vector
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- X = -1
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- Y = 0
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- AddSegment = Vector
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- X = -1
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- Y = 0
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- AddSegment = Vector
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- X = -2
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- Y = 1
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- AddSegment = Vector
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- X = -5
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- Y = 1
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- AddSegment = Vector
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- X = -4
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- Y = 0
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- AddSegment = Vector
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- X = -4
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- Y = 0
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- AddSegment = Vector
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- X = -3
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- Y = 0
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- AddSegment = Vector
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- X = 1
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- Y = -2
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- AddSegment = Vector
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- X = 3
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- Y = -3
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- AddSegment = Vector
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- X = 5
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- Y = -2
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- AddSegment = Vector
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- X = 6
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- Y = -1
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- EndSegCount = 4
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- SlowTravelSpeed = 1
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- NormalTravelSpeed = 2.5
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- FastTravelSpeed = 4
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- PushForce = 8000
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+ CopyOf = Robot Walk Path
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CrouchLimbPath = LimbPath
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CopyOf = Human Crouch Path
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CrouchLimbPathBG = LimbPath
Original file line number Diff line number Diff line change @@ -70,7 +70,7 @@ AddLimbPath = LimbPath
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StartOffset = Vector
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X = 10
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Y = -2
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- StartSegCount = 3 //The amount of segments to skip if no terrain (e.g. ladders or slopes) is in the way of the path
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+ StartSegCount = 3
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AddSegment = Vector
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X = 0
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Y = 2
@@ -110,19 +110,86 @@ AddLimbPath = LimbPath
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AddSegment = Vector
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X = 5
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Y = -1
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- EndSegCount = 4 //The amount of segments that should ignore terrain collisions at the end of the path (e.g. retracting the leg without having the foot latch onto terrain)
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+ EndSegCount = 4
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SlowTravelSpeed = 1.6
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NormalTravelSpeed = 3.2
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FastTravelSpeed = 4.8
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PushForce = 8000
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+ AddLimbPath = LimbPath
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+ PresetName = Robot Walk Path
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+ StartOffset = Vector
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+ X = 10
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+ Y = -2
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+ StartSegCount = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = 2
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+ AddSegment = Vector
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+ X = 0
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+ Y = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = 4
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+ AddSegment = Vector
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+ X = 0
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+ Y = 4
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+ AddSegment = Vector
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+ X = 0
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+ Y = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = 1
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+ AddSegment = Vector
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+ X = 0
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+ Y = 1
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+ AddSegment = Vector
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+ X = -1
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+ Y = 0
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+ AddSegment = Vector
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+ X = -1
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+ Y = 0
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+ AddSegment = Vector
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+ X = -2
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+ Y = 1
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+ AddSegment = Vector
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+ X = -5
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+ Y = 1
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+ AddSegment = Vector
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+ X = -4
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+ Y = 0
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+ AddSegment = Vector
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+ X = -4
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+ Y = 0
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+ AddSegment = Vector
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+ X = -3
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+ Y = 0
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+ AddSegment = Vector
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+ X = 1
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+ Y = -2
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+ AddSegment = Vector
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+ X = 3
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+ Y = -3
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+ AddSegment = Vector
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+ X = 5
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+ Y = -2
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+ AddSegment = Vector
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+ X = 6
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+ Y = -1
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+ EndSegCount = 4
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+ SlowTravelSpeed = 1
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+ NormalTravelSpeed = 2.5
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+ FastTravelSpeed = 4
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+ PushForce = 8000
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+
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+
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AddLimbPath = LimbPath
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PresetName = Human Run Path
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StartOffset = Vector
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X = 9.2
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Y = -1
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- StartSegCount = 3
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+ StartSegCount = 2
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AddSegment = Vector
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X = 0
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Y = 3
Original file line number Diff line number Diff line change @@ -1028,9 +1028,9 @@ AddMaterial = Material
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Priority = 1000
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SettleMaterial = 182
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Color = Color
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- R = 160
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- G = 150
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- B = 145
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+ R = 145
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+ G = 160
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+ B = 150
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// Index 196 is undefined.
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// Index 197 is undefined.
Original file line number Diff line number Diff line change @@ -265,6 +265,7 @@ AddDevice = HDFirearm
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AddSound = ContentFile
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FilePath = Browncoats.rte/Devices/Weapons/Heatlance/Sounds/Loop.flac
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LoopSetting = -1
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+ //To-do: fix whatever problems with ActivationSound and/or PreFireSound (can only play one instance of itself, etc.)
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//ActivationSound = SoundContainer
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// CopyOf = Heatlance Fire Sound Start
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//DeactivationSound = SoundContainer
Original file line number Diff line number Diff line change @@ -96,6 +96,7 @@ AddDevice = MOSRotating
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FilePath = Ronin.rte/Devices/Special/Scrambler/Sounds/Explosion1.flac
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Special/Scrambler/Sounds/Explosion2.flac
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+ //To-do: Remove this!
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Special/Scrambler/Sounds/Explosion1.flac
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AddSound = ContentFile
Original file line number Diff line number Diff line change @@ -13,7 +13,6 @@ AddParticle = MOPixel
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CopyOf = Particle Techion Pulse Shot
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PresetName = Particle Techion Micro Pulsar
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ScriptPath = Techion.rte/Devices/Weapons/MicroPulsar/HomingPulsarShot.lua
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- //HitsMOs = 0
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Atom = Atom
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Material = Material
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CopyOf = Air
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