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Commit 4e7f8da

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Review changes / Maxim
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6 files changed

+77
-72
lines changed

6 files changed

+77
-72
lines changed

Base.rte/Actors/Brains/Brainbot/Brainbot.ini

Lines changed: 2 additions & 65 deletions
Original file line numberDiff line numberDiff line change
@@ -628,7 +628,7 @@ AddActor = AHuman
628628
ParentOffset = Vector
629629
X = 1
630630
Y = -5
631-
LookToAimRatio = 0.2 //How much the head follows the aim direction. 0 = completely still, 1 = points directly in aim direction
631+
LookToAimRatio = 0.2
632632
Jetpack = AEmitter
633633
CopyOf = Jetpack Robot
634634
ParentOffset = Vector
@@ -680,70 +680,7 @@ AddActor = AHuman
680680
X = 8
681681
Y = 16
682682
WalkLimbPath = LimbPath
683-
PresetName = Robot Walk Path
684-
StartOffset = Vector
685-
X = 10
686-
Y = -2
687-
StartSegCount = 3
688-
AddSegment = Vector
689-
X = 0
690-
Y = 2
691-
AddSegment = Vector
692-
X = 0
693-
Y = 3
694-
AddSegment = Vector
695-
X = 0
696-
Y = 4
697-
AddSegment = Vector
698-
X = 0
699-
Y = 4
700-
AddSegment = Vector
701-
X = 0
702-
Y = 3
703-
AddSegment = Vector
704-
X = 0
705-
Y = 1
706-
AddSegment = Vector
707-
X = 0
708-
Y = 1
709-
AddSegment = Vector
710-
X = -1
711-
Y = 0
712-
AddSegment = Vector
713-
X = -1
714-
Y = 0
715-
AddSegment = Vector
716-
X = -2
717-
Y = 1
718-
AddSegment = Vector
719-
X = -5
720-
Y = 1
721-
AddSegment = Vector
722-
X = -4
723-
Y = 0
724-
AddSegment = Vector
725-
X = -4
726-
Y = 0
727-
AddSegment = Vector
728-
X = -3
729-
Y = 0
730-
AddSegment = Vector
731-
X = 1
732-
Y = -2
733-
AddSegment = Vector
734-
X = 3
735-
Y = -3
736-
AddSegment = Vector
737-
X = 5
738-
Y = -2
739-
AddSegment = Vector
740-
X = 6
741-
Y = -1
742-
EndSegCount = 4
743-
SlowTravelSpeed = 1
744-
NormalTravelSpeed = 2.5
745-
FastTravelSpeed = 4
746-
PushForce = 8000
683+
CopyOf = Robot Walk Path
747684
CrouchLimbPath = LimbPath
748685
CopyOf = Human Crouch Path
749686
CrouchLimbPathBG = LimbPath

Base.rte/Actors/Shared.ini

Lines changed: 70 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -70,7 +70,7 @@ AddLimbPath = LimbPath
7070
StartOffset = Vector
7171
X = 10
7272
Y = -2
73-
StartSegCount = 3 //The amount of segments to skip if no terrain (e.g. ladders or slopes) is in the way of the path
73+
StartSegCount = 3
7474
AddSegment = Vector
7575
X = 0
7676
Y = 2
@@ -110,19 +110,86 @@ AddLimbPath = LimbPath
110110
AddSegment = Vector
111111
X = 5
112112
Y = -1
113-
EndSegCount = 4 //The amount of segments that should ignore terrain collisions at the end of the path (e.g. retracting the leg without having the foot latch onto terrain)
113+
EndSegCount = 4
114114
SlowTravelSpeed = 1.6
115115
NormalTravelSpeed = 3.2
116116
FastTravelSpeed = 4.8
117117
PushForce = 8000
118118

119119

120+
AddLimbPath = LimbPath
121+
PresetName = Robot Walk Path
122+
StartOffset = Vector
123+
X = 10
124+
Y = -2
125+
StartSegCount = 3
126+
AddSegment = Vector
127+
X = 0
128+
Y = 2
129+
AddSegment = Vector
130+
X = 0
131+
Y = 3
132+
AddSegment = Vector
133+
X = 0
134+
Y = 4
135+
AddSegment = Vector
136+
X = 0
137+
Y = 4
138+
AddSegment = Vector
139+
X = 0
140+
Y = 3
141+
AddSegment = Vector
142+
X = 0
143+
Y = 1
144+
AddSegment = Vector
145+
X = 0
146+
Y = 1
147+
AddSegment = Vector
148+
X = -1
149+
Y = 0
150+
AddSegment = Vector
151+
X = -1
152+
Y = 0
153+
AddSegment = Vector
154+
X = -2
155+
Y = 1
156+
AddSegment = Vector
157+
X = -5
158+
Y = 1
159+
AddSegment = Vector
160+
X = -4
161+
Y = 0
162+
AddSegment = Vector
163+
X = -4
164+
Y = 0
165+
AddSegment = Vector
166+
X = -3
167+
Y = 0
168+
AddSegment = Vector
169+
X = 1
170+
Y = -2
171+
AddSegment = Vector
172+
X = 3
173+
Y = -3
174+
AddSegment = Vector
175+
X = 5
176+
Y = -2
177+
AddSegment = Vector
178+
X = 6
179+
Y = -1
180+
EndSegCount = 4
181+
SlowTravelSpeed = 1
182+
NormalTravelSpeed = 2.5
183+
FastTravelSpeed = 4
184+
PushForce = 8000
185+
186+
120187
AddLimbPath = LimbPath
121188
PresetName = Human Run Path
122189
StartOffset = Vector
123190
X = 9.2
124191
Y = -1
125-
StartSegCount = 3
192+
StartSegCount = 2
126193
AddSegment = Vector
127194
X = 0
128195
Y = 3

Base.rte/Materials.ini

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1028,9 +1028,9 @@ AddMaterial = Material
10281028
Priority = 1000
10291029
SettleMaterial = 182
10301030
Color = Color
1031-
R = 160
1032-
G = 150
1033-
B = 145
1031+
R = 145
1032+
G = 160
1033+
B = 150
10341034
10351035
// Index 196 is undefined.
10361036
// Index 197 is undefined.

Browncoats.rte/Devices/Weapons/Heatlance/Heatlance.ini

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -265,6 +265,7 @@ AddDevice = HDFirearm
265265
AddSound = ContentFile
266266
FilePath = Browncoats.rte/Devices/Weapons/Heatlance/Sounds/Loop.flac
267267
LoopSetting = -1
268+
//To-do: fix whatever problems with ActivationSound and/or PreFireSound (can only play one instance of itself, etc.)
268269
//ActivationSound = SoundContainer
269270
// CopyOf = Heatlance Fire Sound Start
270271
//DeactivationSound = SoundContainer

Ronin.rte/Devices/Special/Scrambler/Scrambler.ini

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -96,6 +96,7 @@ AddDevice = MOSRotating
9696
FilePath = Ronin.rte/Devices/Special/Scrambler/Sounds/Explosion1.flac
9797
AddSound = ContentFile
9898
FilePath = Ronin.rte/Devices/Special/Scrambler/Sounds/Explosion2.flac
99+
//To-do: Remove this!
99100
AddSound = ContentFile
100101
FilePath = Ronin.rte/Devices/Special/Scrambler/Sounds/Explosion1.flac
101102
AddSound = ContentFile

Techion.rte/Devices/Weapons/MicroPulsar/MicroPulsar.ini

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,6 @@ AddParticle = MOPixel
1313
CopyOf = Particle Techion Pulse Shot
1414
PresetName = Particle Techion Micro Pulsar
1515
ScriptPath = Techion.rte/Devices/Weapons/MicroPulsar/HomingPulsarShot.lua
16-
//HitsMOs = 0
1716
Atom = Atom
1817
Material = Material
1918
CopyOf = Air

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