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Commit 5002cec

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Added new sounds for chestplate and helmet impacts
Updated and cleaned up creditsassets Tweaked combat robot so the head entrywound uses the helmet wound (with burst damage matching the chest wound) so its sounds are different (I assume it was accidental that they weren't)
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-21
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12 files changed

+15
-21
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Base.rte/Sounds.ini

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@@ -383,29 +383,18 @@ AddSoundContainer = SoundContainer
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AddSoundContainer = SoundContainer
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PresetName = Chest Plate Impact
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AttenuationStartDistance = 135
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PitchVariation = 0.1
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Penetration/Armor/MetalChestPlate/ChestplateImpact1.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Penetration/Armor/MetalChestPlate/ChestplateImpact2.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Penetration/Armor/MetalChestPlate/ChestplateImpact3.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Penetration/Armor/MetalChestPlate/ChestplateImpact4.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Penetration/Armor/MetalChestPlate/ChestplateImpact5.flac
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AddSoundContainer = SoundContainer
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PresetName = Steel Helmet Impact
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AttenuationStartDistance = 130
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PitchVariation = 0.1
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Penetration/Armor/MetalHelmet/HelmetImpact1.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Penetration/Armor/MetalHelmet/HelmetImpact2.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Penetration/Armor/MetalHelmet/HelmetImpact3.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Penetration/Armor/MetalHelmet/HelmetImpact4.flac
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