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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 5f14132

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Moved Powered Ladders to a dedicated folder
1 parent 9754d0d commit 5f14132

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11 files changed

+136
-133
lines changed

11 files changed

+136
-133
lines changed

Base.rte/Scenes/Objects/Bunkers/BunkerSystems/BunkerSystems.ini

Lines changed: 1 addition & 133 deletions
Original file line numberDiff line numberDiff line change
@@ -75,136 +75,4 @@ AddTerrainObject = TerrainObject
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Y = -39
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HFlipped = 1
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Rotation = Matrix
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AngleDegrees = 90
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// This particle is for creating cracks around the destroyed node
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AddParticle = MOPixel
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PresetName = Node Spark
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Mass = 1
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RestThreshold = 500
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LifeTime = 10
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Sharpness = 10
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HitsMOs = 0
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GetsHitByMOs = 0
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Color = Color
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R = 255
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G = 255
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B = 255
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Atom = Atom
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Material = Material
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CopyOf = Air Blast
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TrailColor = Color
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R = 255
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G = 255
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B = 255
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TrailLength = 25
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AddActor = MOSRotating
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PresetName = Powered Ladder Node
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PinStrength = 1000
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Mass = 20
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RestThreshold = 0
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HitsMOs = 0
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GetsHitByMOs = 1
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SpriteFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderNode.bmp
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FrameCount = 1
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SpriteOffset = Vector
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X = -12
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Y = -12
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ScriptPath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderNode.lua
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EntryWound = AEmitter
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CopyOf = Dent Metal
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ExitWound = AEmitter
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CopyOf = Dent Metal
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
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CopyOf = Military Stuff
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Resolution = 1
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Depth = 0
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DeepGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
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CopyOf = Military Stuff
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Resolution = 4
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Depth = 6
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DeepCheck = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Glass Micro A
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Count = 3
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Spark Yellow 1
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Count = 6
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Spread = 3.14
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MaxVelocity = 30
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MinVelocity = 15
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LifeVariation = 0.30
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Tiny Smoke Ball 1
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Count = 3
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Spread = 3.14
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MaxVelocity = 30
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MinVelocity = 15
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LifeVariation = 0.30
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Node Spark
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Count = 9
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Spread = 3.14
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MaxVelocity = 30
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MinVelocity = 15
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GibImpulseLimit = 500
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GibWoundLimit = 5
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GibSound = Sound
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CopyOf = Robot Death
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AddTerrainObject = TerrainObject
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PresetName = Powered Ladder Left
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Description = Having trouble climbing regular ladders? This model will offer you the vertical assistance you need.
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AddToGroup = Bunker Systems
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GoldValue = 10
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FGColorFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderAFG.bmp
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MaterialFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderAMat.bmp
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BGColorFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderABG.bmp
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BitmapOffset = Vector
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X = 0
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Y = 0
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AddChildObject = SOPlacer
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PlacedObject = MOSRotating
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CopyOf = Powered Ladder Node
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Offset = Vector
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X = 12
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Y = 12
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AddTerrainObject = TerrainObject
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PresetName = Powered Ladder Right
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Description = Having trouble climbing regular ladders? This model will offer you the vertical assistance you need.
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AddToGroup = Bunker Systems
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GoldValue = 10
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FGColorFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderBFG.bmp
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MaterialFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderBMat.bmp
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BGColorFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderBBG.bmp
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BitmapOffset = Vector
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X = 0
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Y = 0
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AddChildObject = SOPlacer
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PlacedObject = MOSRotating
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CopyOf = Powered Ladder Node
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Offset = Vector
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X = 12
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Y = 12
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HFlipped = 1
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78+
AngleDegrees = 90
Lines changed: 134 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
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///////////////////////////////////////////////////////////////////////
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// Bunker Systems
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// This particle is for creating cracks around the destroyed node
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AddParticle = MOPixel
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PresetName = Node Spark
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Mass = 1
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RestThreshold = 500
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LifeTime = 10
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Sharpness = 10
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HitsMOs = 0
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GetsHitByMOs = 0
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Color = Color
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R = 255
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G = 255
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B = 255
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Atom = Atom
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Material = Material
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CopyOf = Air Blast
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TrailColor = Color
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R = 255
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G = 255
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B = 255
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TrailLength = 25
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AddActor = MOSRotating
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PresetName = Powered Ladder Node
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PinStrength = 1000
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Mass = 20
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RestThreshold = 0
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HitsMOs = 0
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GetsHitByMOs = 1
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SpriteFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Ladders/LadderNode.bmp
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FrameCount = 1
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SpriteOffset = Vector
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X = -12
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Y = -12
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ScriptPath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Ladders/LadderNode.lua
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EntryWound = AEmitter
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CopyOf = Dent Metal
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ExitWound = AEmitter
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CopyOf = Dent Metal
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
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CopyOf = Military Stuff
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Resolution = 1
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Depth = 0
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DeepGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
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CopyOf = Military Stuff
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Resolution = 4
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Depth = 6
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DeepCheck = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Glass Micro A
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Count = 3
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Spark Yellow 1
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Count = 6
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Spread = 3.14
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MaxVelocity = 30
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MinVelocity = 15
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LifeVariation = 0.30
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Tiny Smoke Ball 1
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Count = 3
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Spread = 3.14
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MaxVelocity = 30
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MinVelocity = 15
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LifeVariation = 0.30
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Node Spark
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Count = 9
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Spread = 3.14
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MaxVelocity = 30
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MinVelocity = 15
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GibImpulseLimit = 500
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GibWoundLimit = 5
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GibSound = Sound
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CopyOf = Robot Death
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90+
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AddTerrainObject = TerrainObject
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PresetName = Powered Ladder Left
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Description = Having trouble climbing regular ladders? This model will offer you the vertical assistance you need.
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AddToGroup = Bunker Systems
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GoldValue = 10
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FGColorFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Ladders/LadderAFG.bmp
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MaterialFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Ladders/LadderAMat.bmp
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BGColorFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Ladders/LadderABG.bmp
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BitmapOffset = Vector
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X = 0
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Y = 0
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AddChildObject = SOPlacer
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PlacedObject = MOSRotating
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CopyOf = Powered Ladder Node
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Offset = Vector
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X = 12
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Y = 12
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AddTerrainObject = TerrainObject
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PresetName = Powered Ladder Right
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Description = Having trouble climbing regular ladders? This model will offer you the vertical assistance you need.
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AddToGroup = Bunker Systems
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GoldValue = 10
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FGColorFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Ladders/LadderBFG.bmp
120+
MaterialFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Ladders/LadderBMat.bmp
122+
BGColorFile = ContentFile
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Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Ladders/LadderBBG.bmp
124+
BitmapOffset = Vector
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X = 0
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Y = 0
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AddChildObject = SOPlacer
128+
PlacedObject = MOSRotating
129+
CopyOf = Powered Ladder Node
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Offset = Vector
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X = 12
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Y = 12
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HFlipped = 1
134+

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