@@ -1448,194 +1448,4 @@ AddTerrainObject = TerrainObject
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X = -36
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Y = -33
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Rotation = Matrix
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- AngleDegrees = 90
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-
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-
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- AddTerrainObject = TerrainObject
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- PresetName = Door Up
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- AddToGroup = Bunker Systems
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- GoldValue = 100
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSUFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSUMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSUBG.bmp
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Slide Long
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- Offset = Vector
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- X = 12
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- Y = -70
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- Rotation = Matrix
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- AngleDegrees = 90
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-
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-
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- AddTerrainObject = TerrainObject
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- PresetName = Door Right
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- AddToGroup = Bunker Systems
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- GoldValue = 100
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSRFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSRMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSRBG.bmp
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Slide Long
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- Offset = Vector
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- X = 70
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- Y = 12
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-
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-
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- AddTerrainObject = TerrainObject
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- PresetName = Door Down
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- AddToGroup = Bunker Systems
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- GoldValue = 100
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSDFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSDMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSDBG.bmp
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Slide Long
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- Offset = Vector
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- X = 12
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- Y = 70
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- Rotation = Matrix
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- AngleDegrees = -90
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-
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-
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- AddTerrainObject = TerrainObject
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- PresetName = Door Left
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- AddToGroup = Bunker Systems
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- GoldValue = 100
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSLFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSLMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSLBG.bmp
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Slide Long
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- Offset = Vector
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- X = -70
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- Y = 12
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- Rotation = Matrix
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- AngleDegrees = 180
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-
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-
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- AddTerrainObject = TerrainObject
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- PresetName = Doors Up
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- AddToGroup = Bunker Systems
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- GoldValue = 100
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDUFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDUMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDUBG.bmp
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Rotate Short
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- Offset = Vector
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- X = 36
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- Y = -33
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- HFlipped = 1
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- Rotation = Matrix
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- AngleDegrees = -90
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Rotate Short
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- Offset = Vector
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- X = -36
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- Y = -33
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- Rotation = Matrix
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- AngleDegrees = 90
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-
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-
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- AddTerrainObject = TerrainObject
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- PresetName = Doors Right
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- AddToGroup = Bunker Systems
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- GoldValue = 100
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDRFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDRMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDRBG.bmp
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Rotate Short
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- Offset = Vector
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- X = 33
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- Y = -36
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Rotate Short
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- Offset = Vector
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- X = 33
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- Y = 36
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- HFlipped = 1
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- Rotation = Matrix
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- AngleDegrees = 180
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-
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-
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- AddTerrainObject = TerrainObject
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- PresetName = Doors Down
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- AddToGroup = Bunker Systems
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- GoldValue = 100
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDDFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDDMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDDBG.bmp
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Rotate Short
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- Offset = Vector
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- X = 36
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- Y = 33
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- Rotation = Matrix
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- AngleDegrees = -90
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Rotate Short
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- Offset = Vector
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- X = -36
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- Y = 33
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- HFlipped = 1
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- Rotation = Matrix
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- AngleDegrees = 90
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-
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-
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- AddTerrainObject = TerrainObject
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- PresetName = Doors Left
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- AddToGroup = Bunker Systems
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- GoldValue = 100
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDLFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDLMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDLBG.bmp
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Rotate Short
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- Offset = Vector
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- X = -33
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- Y = -36
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- HFlipped = 1
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- AddChildObject = SOPlacer
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- PlacedObject = ADoor
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- CopyOf = Door Rotate Short
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- Offset = Vector
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- X = -33
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- Y = 36
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- Rotation = Matrix
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- AngleDegrees = 180
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+ AngleDegrees = 90
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