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Commit 67201d0

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Remove Door duplicates
1 parent 397a615 commit 67201d0

22 files changed

+1
-191
lines changed

Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Doors.ini

Lines changed: 1 addition & 191 deletions
Original file line numberDiff line numberDiff line change
@@ -1448,194 +1448,4 @@ AddTerrainObject = TerrainObject
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X = -36
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Y = -33
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Rotation = Matrix
1451-
AngleDegrees = 90
1452-
1453-
1454-
AddTerrainObject = TerrainObject
1455-
PresetName = Door Up
1456-
AddToGroup = Bunker Systems
1457-
GoldValue = 100
1458-
FGColorFile = ContentFile
1459-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSUFG.bmp
1460-
MaterialFile = ContentFile
1461-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSUMat.bmp
1462-
BGColorFile = ContentFile
1463-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSUBG.bmp
1464-
AddChildObject = SOPlacer
1465-
PlacedObject = ADoor
1466-
CopyOf = Door Slide Long
1467-
Offset = Vector
1468-
X = 12
1469-
Y = -70
1470-
Rotation = Matrix
1471-
AngleDegrees = 90
1472-
1473-
1474-
AddTerrainObject = TerrainObject
1475-
PresetName = Door Right
1476-
AddToGroup = Bunker Systems
1477-
GoldValue = 100
1478-
FGColorFile = ContentFile
1479-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSRFG.bmp
1480-
MaterialFile = ContentFile
1481-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSRMat.bmp
1482-
BGColorFile = ContentFile
1483-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSRBG.bmp
1484-
AddChildObject = SOPlacer
1485-
PlacedObject = ADoor
1486-
CopyOf = Door Slide Long
1487-
Offset = Vector
1488-
X = 70
1489-
Y = 12
1490-
1491-
1492-
AddTerrainObject = TerrainObject
1493-
PresetName = Door Down
1494-
AddToGroup = Bunker Systems
1495-
GoldValue = 100
1496-
FGColorFile = ContentFile
1497-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSDFG.bmp
1498-
MaterialFile = ContentFile
1499-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSDMat.bmp
1500-
BGColorFile = ContentFile
1501-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSDBG.bmp
1502-
AddChildObject = SOPlacer
1503-
PlacedObject = ADoor
1504-
CopyOf = Door Slide Long
1505-
Offset = Vector
1506-
X = 12
1507-
Y = 70
1508-
Rotation = Matrix
1509-
AngleDegrees = -90
1510-
1511-
1512-
AddTerrainObject = TerrainObject
1513-
PresetName = Door Left
1514-
AddToGroup = Bunker Systems
1515-
GoldValue = 100
1516-
FGColorFile = ContentFile
1517-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSLFG.bmp
1518-
MaterialFile = ContentFile
1519-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSLMat.bmp
1520-
BGColorFile = ContentFile
1521-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorSLBG.bmp
1522-
AddChildObject = SOPlacer
1523-
PlacedObject = ADoor
1524-
CopyOf = Door Slide Long
1525-
Offset = Vector
1526-
X = -70
1527-
Y = 12
1528-
Rotation = Matrix
1529-
AngleDegrees = 180
1530-
1531-
1532-
AddTerrainObject = TerrainObject
1533-
PresetName = Doors Up
1534-
AddToGroup = Bunker Systems
1535-
GoldValue = 100
1536-
FGColorFile = ContentFile
1537-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDUFG.bmp
1538-
MaterialFile = ContentFile
1539-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDUMat.bmp
1540-
BGColorFile = ContentFile
1541-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDUBG.bmp
1542-
AddChildObject = SOPlacer
1543-
PlacedObject = ADoor
1544-
CopyOf = Door Rotate Short
1545-
Offset = Vector
1546-
X = 36
1547-
Y = -33
1548-
HFlipped = 1
1549-
Rotation = Matrix
1550-
AngleDegrees = -90
1551-
AddChildObject = SOPlacer
1552-
PlacedObject = ADoor
1553-
CopyOf = Door Rotate Short
1554-
Offset = Vector
1555-
X = -36
1556-
Y = -33
1557-
Rotation = Matrix
1558-
AngleDegrees = 90
1559-
1560-
1561-
AddTerrainObject = TerrainObject
1562-
PresetName = Doors Right
1563-
AddToGroup = Bunker Systems
1564-
GoldValue = 100
1565-
FGColorFile = ContentFile
1566-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDRFG.bmp
1567-
MaterialFile = ContentFile
1568-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDRMat.bmp
1569-
BGColorFile = ContentFile
1570-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDRBG.bmp
1571-
AddChildObject = SOPlacer
1572-
PlacedObject = ADoor
1573-
CopyOf = Door Rotate Short
1574-
Offset = Vector
1575-
X = 33
1576-
Y = -36
1577-
AddChildObject = SOPlacer
1578-
PlacedObject = ADoor
1579-
CopyOf = Door Rotate Short
1580-
Offset = Vector
1581-
X = 33
1582-
Y = 36
1583-
HFlipped = 1
1584-
Rotation = Matrix
1585-
AngleDegrees = 180
1586-
1587-
1588-
AddTerrainObject = TerrainObject
1589-
PresetName = Doors Down
1590-
AddToGroup = Bunker Systems
1591-
GoldValue = 100
1592-
FGColorFile = ContentFile
1593-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDDFG.bmp
1594-
MaterialFile = ContentFile
1595-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDDMat.bmp
1596-
BGColorFile = ContentFile
1597-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDDBG.bmp
1598-
AddChildObject = SOPlacer
1599-
PlacedObject = ADoor
1600-
CopyOf = Door Rotate Short
1601-
Offset = Vector
1602-
X = 36
1603-
Y = 33
1604-
Rotation = Matrix
1605-
AngleDegrees = -90
1606-
AddChildObject = SOPlacer
1607-
PlacedObject = ADoor
1608-
CopyOf = Door Rotate Short
1609-
Offset = Vector
1610-
X = -36
1611-
Y = 33
1612-
HFlipped = 1
1613-
Rotation = Matrix
1614-
AngleDegrees = 90
1615-
1616-
1617-
AddTerrainObject = TerrainObject
1618-
PresetName = Doors Left
1619-
AddToGroup = Bunker Systems
1620-
GoldValue = 100
1621-
FGColorFile = ContentFile
1622-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDLFG.bmp
1623-
MaterialFile = ContentFile
1624-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDLMat.bmp
1625-
BGColorFile = ContentFile
1626-
Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorsDLBG.bmp
1627-
AddChildObject = SOPlacer
1628-
PlacedObject = ADoor
1629-
CopyOf = Door Rotate Short
1630-
Offset = Vector
1631-
X = -33
1632-
Y = -36
1633-
HFlipped = 1
1634-
AddChildObject = SOPlacer
1635-
PlacedObject = ADoor
1636-
CopyOf = Door Rotate Short
1637-
Offset = Vector
1638-
X = -33
1639-
Y = 36
1640-
Rotation = Matrix
1641-
AngleDegrees = 180
1451+
AngleDegrees = 90
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