@@ -67,7 +67,7 @@ AddAmmo = Magazine
6767 HitsMOs = 0
6868 GetsHitByMOs = 0
6969 SpriteFile = ContentFile
70- FilePath = Coalition.rte/Actors/Mecha/Gatling /GatlingGunMagazine.bmp
70+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /GatlingGunMagazine.bmp
7171 FrameCount = 1
7272 SpriteOffset = Vector
7373 X = -5
@@ -103,20 +103,14 @@ AddAmmo = Magazine
103103 Discardable = 1
104104
105105
106- AddAmmo = Magazine
107- CopyOf = Magazine Coalition Drone Gatling Gun Mobile
108- PresetName = Magazine Coalition Drone Gatling Gun Stationary
109- RoundCount = 200
110-
111-
112106AddDevice = HDFirearm
113107 PresetName = Coalition Drone Gatling Gun Mobile
114108 AddToGroup = Weapons
115109 Mass = 32
116110 HitsMOs = 0
117111 GetsHitByMOs = 1
118112 SpriteFile = ContentFile
119- FilePath = Coalition.rte/Actors/Mecha/Gatling /GatlingGun.bmp
113+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /GatlingGun.bmp
120114 FrameCount = 5
121115 SpriteOffset = Vector
122116 X = -13
@@ -263,14 +257,6 @@ AddDevice = HDFirearm
263257 GibWoundLimit = 12
264258
265259
266- AddDevice = HDFirearm
267- CopyOf = Coalition Drone Gatling Gun Mobile
268- PresetName = Coalition Drone Gatling Gun Stationary
269- Magazine = Magazine
270- CopyOf = Magazine Coalition Drone Gatling Gun Stationary
271- ReloadTime = 3000
272-
273-
274260///////////////////////////////////////////////////////////////////////
275261// Gatling Drone Attachables
276262
@@ -281,7 +267,7 @@ AddEffect = Attachable
281267 HitsMOs = 0
282268 GetsHitByMOs = 1
283269 SpriteFile = ContentFile
284- FilePath = Coalition.rte/Actors/Mecha/Gatling /ArmorFront.bmp
270+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /ArmorFront.bmp
285271 FrameCount = 1
286272 SpriteOffset = Vector
287273 X = -4
@@ -356,7 +342,7 @@ AddEffect = Attachable
356342 HitsMOs = 0
357343 GetsHitByMOs = 1
358344 SpriteFile = ContentFile
359- FilePath = Coalition.rte/Actors/Mecha/Gatling /ArmorBack.bmp
345+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /ArmorBack.bmp
360346 FrameCount = 1
361347 SpriteOffset = Vector
362348 X = -4
@@ -431,7 +417,7 @@ AddEffect = Attachable
431417 HitsMOs = 0
432418 GetsHitByMOs = 1
433419 SpriteFile = ContentFile
434- FilePath = Coalition.rte/Actors/Mecha/Gatling /ArmorTop.bmp
420+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /ArmorTop.bmp
435421 FrameCount = 1
436422 SpriteOffset = Vector
437423 X = -7
@@ -506,7 +492,7 @@ AddEffect = Attachable
506492 HitsMOs = 0
507493 GetsHitByMOs = 1
508494 SpriteFile = ContentFile
509- FilePath = Coalition.rte/Actors/Mecha/Gatling /TurretCover.bmp
495+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /TurretCover.bmp
510496 FrameCount = 1
511497 SpriteOffset = Vector
512498 X = -7
@@ -589,12 +575,12 @@ AddEffect = Attachable
589575
590576
591577AddActor = Turret
592- PresetName = Coalition Gatling Drone Turret Mobile
578+ PresetName = Coalition Gatling Drone Turret
593579 Mass = 15
594580 HitsMOs = 1
595581 GetsHitByMOs = 1
596582 SpriteFile = ContentFile
597- FilePath = Coalition.rte/Actors/Mecha/Gatling /Turret.bmp
583+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /Turret.bmp
598584 FrameCount = 1
599585 SpriteOffset = Vector
600586 X = -5
@@ -675,23 +661,13 @@ AddActor = Turret
675661 GibWoundLimit = 12
676662
677663
678- AddActor = Turret
679- CopyOf = Coalition Gatling Drone Turret Mobile
680- PresetName = Coalition Gatling Drone Turret Stationary
681- MountedMO = HDFirearm
682- CopyOf = Coalition Drone Gatling Gun Stationary
683- ParentOffset = Vector
684- X = 0
685- Y = 0
686-
687-
688664AddActor = Leg
689665 PresetName = Coalition Gatling Drone Leg FG
690666 Mass = 10
691667 HitsMOs = 1
692668 GetsHitByMOs = 1
693669 SpriteFile = ContentFile
694- FilePath = Coalition.rte/Actors/Mecha/Gatling /LegFGA.bmp
670+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /LegFGA.bmp
695671 FrameCount = 5
696672 SpriteOffset = Vector
697673 X = -6
@@ -744,7 +720,7 @@ AddActor = Leg
744720 HitsMOs = 1
745721 GetsHitByMOs = 1
746722 SpriteFile = ContentFile
747- FilePath = Coalition.rte/Actors/Mecha/Gatling /LegBGA.bmp
723+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /LegBGA.bmp
748724 FrameCount = 5
749725 SpriteOffset = Vector
750726 X = -6
@@ -802,7 +778,7 @@ AddActor = ACrab
802778 GetsHitByMOs = 1
803779 ScriptPath = Base.rte/AI/CrabAI.lua
804780 SpriteFile = ContentFile
805- FilePath = Coalition.rte/Actors/Mecha/Gatling /MountMobile.bmp
781+ FilePath = Coalition.rte/Actors/Mecha/GatlingDrone /MountMobile.bmp
806782 FrameCount = 1
807783 SpriteOffset = Vector
808784 X = -8
@@ -835,7 +811,7 @@ AddActor = ACrab
835811 Perceptiveness = 0.75
836812 CharHeight = 100
837813 Turret = Turret
838- CopyOf = Coalition Gatling Drone Turret Mobile
814+ CopyOf = Coalition Gatling Drone Turret
839815 ParentOffset = Vector
840816 X = 0
841817 Y = -6
@@ -950,142 +926,4 @@ AddActor = ACrab
950926 X = -1
951927 Y = -3
952928 GibImpulseLimit = 15000
953- GibWoundLimit = 8
954-
955-
956- AddActor = ACrab
957- PresetName = Gatling Turret
958- Description = Heavily armored turret equipped with a Gatling Gun. Like the Gatling Drone, but without legs and with more ammo.
959- AddToGroup = Actors
960- AddToGroup = Actors - Turrets
961- Mass = 45
962- GoldValue = 250
963- HitsMOs = 1
964- GetsHitByMOs = 1
965- ScriptPath = Base.rte/AI/TurretAI.lua
966- SpriteFile = ContentFile
967- FilePath = Coalition.rte/Actors/Mecha/Gatling/MountStatic.bmp
968- FrameCount = 1
969- SpriteOffset = Vector
970- X = -14
971- Y = -8
972- EntryWound = AEmitter
973- CopyOf = Leaking Machinery Light
974- ExitWound = AEmitter
975- CopyOf = Leaking Machinery Light
976- AtomGroup = AtomGroup
977- AutoGenerate = 1
978- Material = Material
979- CopyOf = Military Stuff
980- Resolution = 4
981- Depth = 0
982- DeepCheck = 0
983- BodyHitSound = Sound
984- CopyOf = Bone Crack
985- PainSound = Sound
986- CopyOf = Bone Crack
987- DeathSound = Sound
988- CopyOf = Bone Crack
989- DeviceSwitchSound = Sound
990- CopyOf = Device Switch
991- Status = 0
992- Health = 100
993- ImpulseDamageThreshold = 5500
994- AimAngle = 0
995- AimRange = 0.6
996- AimDistance = 30
997- Perceptiveness = 0.75
998- CharHeight = 100
999- Turret = Turret
1000- CopyOf = Coalition Gatling Drone Turret Stationary
1001- ParentOffset = Vector
1002- X = 0
1003- Y = -6
1004- LFGLeg = Leg
1005- CopyOf = Null Leg
1006- ParentOffset = Vector
1007- X = -5
1008- Y = 1
1009- LBGLeg = Leg
1010- CopyOf = Null Leg
1011- ParentOffset = Vector
1012- X = -5
1013- Y = 1
1014- RFGLeg = Leg
1015- CopyOf = Null Leg
1016- ParentOffset = Vector
1017- X = 5
1018- Y = 1
1019- RBGLeg = Leg
1020- CopyOf = Null Leg
1021- ParentOffset = Vector
1022- X = 5
1023- Y = 1
1024- LFootGroup = AtomGroup
1025- CopyOf = Crab Foot
1026- RFootGroup = AtomGroup
1027- CopyOf = Crab Foot
1028- LStandLimbPath = LimbPath
1029- PresetName = Coalition Gatling Turret Stand Path Left
1030- StartOffset = Vector
1031- X = 0
1032- Y = 0
1033- StartSegCount = 0
1034- SlowTravelSpeed = 0.1
1035- NormalTravelSpeed = 0.5
1036- FastTravelSpeed = 1.5
1037- PushForce = 1800
1038- LWalkLimbPath = LimbPath
1039- PresetName = Coalition Gatling Turret Walk Path Left
1040- StartOffset = Vector
1041- X = 0
1042- Y = 0
1043- SlowTravelSpeed = 0
1044- NormalTravelSpeed = 0
1045- FastTravelSpeed = 0
1046- PushForce = 5000
1047- LDislodgeLimbPath = LimbPath
1048- PresetName = Coalition Gatling Turret Dislodge Path Left
1049- StartOffset = Vector
1050- X = -1
1051- Y = -10
1052- StartSegCount = 0
1053- AddSegment = Vector
1054- X = 0
1055- Y = 6
1056- SlowTravelSpeed = 1.5
1057- NormalTravelSpeed = 2.5
1058- FastTravelSpeed = 4.5
1059- PushForce = 10000
1060- RStandLimbPath = LimbPath
1061- CopyOf = Coalition Gatling Turret Stand Path Left
1062- PresetName = Coalition Gatling Turret Stand Path Right
1063- StartOffset = Vector
1064- X = 6
1065- Y = 6
1066- RWalkLimbPath = LimbPath
1067- CopyOf = Coalition Gatling Turret Walk Path Left
1068- PresetName = Coalition Gatling Turret Walk Path Right
1069- StartOffset = Vector
1070- X = -2
1071- Y = -12
1072- RDislodgeLimbPath = LimbPath
1073- CopyOf = Coalition Gatling Turret Dislodge Path Left
1074- PresetName = Coalition Gatling Turret Dislodge Path Right
1075- StartOffset = Vector
1076- X = 2
1077- Y = -10
1078- AddGib = Gib
1079- GibParticle = MOSRotating
1080- CopyOf = Gib Metal Grey Small B
1081- Offset = Vector
1082- X = 0
1083- Y = -1
1084- AddGib = Gib
1085- GibParticle = MOSRotating
1086- CopyOf = Gib Device Small A
1087- Offset = Vector
1088- X = -1
1089- Y = -3
1090- GibImpulseLimit = 15000
1091- GibWoundLimit = 18
929+ GibWoundLimit = 8
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