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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 6e0498b

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Split Coalition Gatling Drone ini into Drone and Turret inis
Moving files Renaming folders Correcting filepaths
1 parent e95744a commit 6e0498b

26 files changed

+178
-177
lines changed

Coalition.rte/Actors.ini

Lines changed: 7 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -17,5 +17,10 @@ IncludeFile = Coalition.rte/Actors/Infantry/CoalitionHeavy/CoalitionHeavy.ini
1717

1818
// Drones
1919

20-
IncludeFile = Coalition.rte/Actors/Mecha/Gatling/GatlingDrone.ini
21-
IncludeFile = Coalition.rte/Actors/Mecha/BlastRunner/BlastRunner.ini
20+
IncludeFile = Coalition.rte/Actors/Mecha/GatlingDrone/GatlingDrone.ini
21+
IncludeFile = Coalition.rte/Actors/Mecha/BlastRunner/BlastRunner.ini
22+
23+
24+
// Turrets
25+
26+
IncludeFile = Coalition.rte/Actors/Turrets/GatlingTurret/GatlingTurret.ini
File renamed without changes.
File renamed without changes.
File renamed without changes.

Coalition.rte/Actors/Mecha/Gatling/GatlingDrone.ini renamed to Coalition.rte/Actors/Mecha/GatlingDrone/GatlingDrone.ini

Lines changed: 13 additions & 175 deletions
Original file line numberDiff line numberDiff line change
@@ -67,7 +67,7 @@ AddAmmo = Magazine
6767
HitsMOs = 0
6868
GetsHitByMOs = 0
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SpriteFile = ContentFile
70-
FilePath = Coalition.rte/Actors/Mecha/Gatling/GatlingGunMagazine.bmp
70+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/GatlingGunMagazine.bmp
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FrameCount = 1
7272
SpriteOffset = Vector
7373
X = -5
@@ -103,20 +103,14 @@ AddAmmo = Magazine
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Discardable = 1
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105105

106-
AddAmmo = Magazine
107-
CopyOf = Magazine Coalition Drone Gatling Gun Mobile
108-
PresetName = Magazine Coalition Drone Gatling Gun Stationary
109-
RoundCount = 200
110-
111-
112106
AddDevice = HDFirearm
113107
PresetName = Coalition Drone Gatling Gun Mobile
114108
AddToGroup = Weapons
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Mass = 32
116110
HitsMOs = 0
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GetsHitByMOs = 1
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SpriteFile = ContentFile
119-
FilePath = Coalition.rte/Actors/Mecha/Gatling/GatlingGun.bmp
113+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/GatlingGun.bmp
120114
FrameCount = 5
121115
SpriteOffset = Vector
122116
X = -13
@@ -263,14 +257,6 @@ AddDevice = HDFirearm
263257
GibWoundLimit = 12
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265259

266-
AddDevice = HDFirearm
267-
CopyOf = Coalition Drone Gatling Gun Mobile
268-
PresetName = Coalition Drone Gatling Gun Stationary
269-
Magazine = Magazine
270-
CopyOf = Magazine Coalition Drone Gatling Gun Stationary
271-
ReloadTime = 3000
272-
273-
274260
///////////////////////////////////////////////////////////////////////
275261
// Gatling Drone Attachables
276262

@@ -281,7 +267,7 @@ AddEffect = Attachable
281267
HitsMOs = 0
282268
GetsHitByMOs = 1
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SpriteFile = ContentFile
284-
FilePath = Coalition.rte/Actors/Mecha/Gatling/ArmorFront.bmp
270+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/ArmorFront.bmp
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FrameCount = 1
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SpriteOffset = Vector
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X = -4
@@ -356,7 +342,7 @@ AddEffect = Attachable
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HitsMOs = 0
357343
GetsHitByMOs = 1
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SpriteFile = ContentFile
359-
FilePath = Coalition.rte/Actors/Mecha/Gatling/ArmorBack.bmp
345+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/ArmorBack.bmp
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FrameCount = 1
361347
SpriteOffset = Vector
362348
X = -4
@@ -431,7 +417,7 @@ AddEffect = Attachable
431417
HitsMOs = 0
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GetsHitByMOs = 1
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SpriteFile = ContentFile
434-
FilePath = Coalition.rte/Actors/Mecha/Gatling/ArmorTop.bmp
420+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/ArmorTop.bmp
435421
FrameCount = 1
436422
SpriteOffset = Vector
437423
X = -7
@@ -506,7 +492,7 @@ AddEffect = Attachable
506492
HitsMOs = 0
507493
GetsHitByMOs = 1
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SpriteFile = ContentFile
509-
FilePath = Coalition.rte/Actors/Mecha/Gatling/TurretCover.bmp
495+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/TurretCover.bmp
510496
FrameCount = 1
511497
SpriteOffset = Vector
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X = -7
@@ -589,12 +575,12 @@ AddEffect = Attachable
589575

590576

591577
AddActor = Turret
592-
PresetName = Coalition Gatling Drone Turret Mobile
578+
PresetName = Coalition Gatling Drone Turret
593579
Mass = 15
594580
HitsMOs = 1
595581
GetsHitByMOs = 1
596582
SpriteFile = ContentFile
597-
FilePath = Coalition.rte/Actors/Mecha/Gatling/Turret.bmp
583+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/Turret.bmp
598584
FrameCount = 1
599585
SpriteOffset = Vector
600586
X = -5
@@ -675,23 +661,13 @@ AddActor = Turret
675661
GibWoundLimit = 12
676662

677663

678-
AddActor = Turret
679-
CopyOf = Coalition Gatling Drone Turret Mobile
680-
PresetName = Coalition Gatling Drone Turret Stationary
681-
MountedMO = HDFirearm
682-
CopyOf = Coalition Drone Gatling Gun Stationary
683-
ParentOffset = Vector
684-
X = 0
685-
Y = 0
686-
687-
688664
AddActor = Leg
689665
PresetName = Coalition Gatling Drone Leg FG
690666
Mass = 10
691667
HitsMOs = 1
692668
GetsHitByMOs = 1
693669
SpriteFile = ContentFile
694-
FilePath = Coalition.rte/Actors/Mecha/Gatling/LegFGA.bmp
670+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/LegFGA.bmp
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FrameCount = 5
696672
SpriteOffset = Vector
697673
X = -6
@@ -744,7 +720,7 @@ AddActor = Leg
744720
HitsMOs = 1
745721
GetsHitByMOs = 1
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SpriteFile = ContentFile
747-
FilePath = Coalition.rte/Actors/Mecha/Gatling/LegBGA.bmp
723+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/LegBGA.bmp
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FrameCount = 5
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SpriteOffset = Vector
750726
X = -6
@@ -802,7 +778,7 @@ AddActor = ACrab
802778
GetsHitByMOs = 1
803779
ScriptPath = Base.rte/AI/CrabAI.lua
804780
SpriteFile = ContentFile
805-
FilePath = Coalition.rte/Actors/Mecha/Gatling/MountMobile.bmp
781+
FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/MountMobile.bmp
806782
FrameCount = 1
807783
SpriteOffset = Vector
808784
X = -8
@@ -835,7 +811,7 @@ AddActor = ACrab
835811
Perceptiveness = 0.75
836812
CharHeight = 100
837813
Turret = Turret
838-
CopyOf = Coalition Gatling Drone Turret Mobile
814+
CopyOf = Coalition Gatling Drone Turret
839815
ParentOffset = Vector
840816
X = 0
841817
Y = -6
@@ -950,142 +926,4 @@ AddActor = ACrab
950926
X = -1
951927
Y = -3
952928
GibImpulseLimit = 15000
953-
GibWoundLimit = 8
954-
955-
956-
AddActor = ACrab
957-
PresetName = Gatling Turret
958-
Description = Heavily armored turret equipped with a Gatling Gun. Like the Gatling Drone, but without legs and with more ammo.
959-
AddToGroup = Actors
960-
AddToGroup = Actors - Turrets
961-
Mass = 45
962-
GoldValue = 250
963-
HitsMOs = 1
964-
GetsHitByMOs = 1
965-
ScriptPath = Base.rte/AI/TurretAI.lua
966-
SpriteFile = ContentFile
967-
FilePath = Coalition.rte/Actors/Mecha/Gatling/MountStatic.bmp
968-
FrameCount = 1
969-
SpriteOffset = Vector
970-
X = -14
971-
Y = -8
972-
EntryWound = AEmitter
973-
CopyOf = Leaking Machinery Light
974-
ExitWound = AEmitter
975-
CopyOf = Leaking Machinery Light
976-
AtomGroup = AtomGroup
977-
AutoGenerate = 1
978-
Material = Material
979-
CopyOf = Military Stuff
980-
Resolution = 4
981-
Depth = 0
982-
DeepCheck = 0
983-
BodyHitSound = Sound
984-
CopyOf = Bone Crack
985-
PainSound = Sound
986-
CopyOf = Bone Crack
987-
DeathSound = Sound
988-
CopyOf = Bone Crack
989-
DeviceSwitchSound = Sound
990-
CopyOf = Device Switch
991-
Status = 0
992-
Health = 100
993-
ImpulseDamageThreshold = 5500
994-
AimAngle = 0
995-
AimRange = 0.6
996-
AimDistance = 30
997-
Perceptiveness = 0.75
998-
CharHeight = 100
999-
Turret = Turret
1000-
CopyOf = Coalition Gatling Drone Turret Stationary
1001-
ParentOffset = Vector
1002-
X = 0
1003-
Y = -6
1004-
LFGLeg = Leg
1005-
CopyOf = Null Leg
1006-
ParentOffset = Vector
1007-
X = -5
1008-
Y = 1
1009-
LBGLeg = Leg
1010-
CopyOf = Null Leg
1011-
ParentOffset = Vector
1012-
X = -5
1013-
Y = 1
1014-
RFGLeg = Leg
1015-
CopyOf = Null Leg
1016-
ParentOffset = Vector
1017-
X = 5
1018-
Y = 1
1019-
RBGLeg = Leg
1020-
CopyOf = Null Leg
1021-
ParentOffset = Vector
1022-
X = 5
1023-
Y = 1
1024-
LFootGroup = AtomGroup
1025-
CopyOf = Crab Foot
1026-
RFootGroup = AtomGroup
1027-
CopyOf = Crab Foot
1028-
LStandLimbPath = LimbPath
1029-
PresetName = Coalition Gatling Turret Stand Path Left
1030-
StartOffset = Vector
1031-
X = 0
1032-
Y = 0
1033-
StartSegCount = 0
1034-
SlowTravelSpeed = 0.1
1035-
NormalTravelSpeed = 0.5
1036-
FastTravelSpeed = 1.5
1037-
PushForce = 1800
1038-
LWalkLimbPath = LimbPath
1039-
PresetName = Coalition Gatling Turret Walk Path Left
1040-
StartOffset = Vector
1041-
X = 0
1042-
Y = 0
1043-
SlowTravelSpeed = 0
1044-
NormalTravelSpeed = 0
1045-
FastTravelSpeed = 0
1046-
PushForce = 5000
1047-
LDislodgeLimbPath = LimbPath
1048-
PresetName = Coalition Gatling Turret Dislodge Path Left
1049-
StartOffset = Vector
1050-
X = -1
1051-
Y = -10
1052-
StartSegCount = 0
1053-
AddSegment = Vector
1054-
X = 0
1055-
Y = 6
1056-
SlowTravelSpeed = 1.5
1057-
NormalTravelSpeed = 2.5
1058-
FastTravelSpeed = 4.5
1059-
PushForce = 10000
1060-
RStandLimbPath = LimbPath
1061-
CopyOf = Coalition Gatling Turret Stand Path Left
1062-
PresetName = Coalition Gatling Turret Stand Path Right
1063-
StartOffset = Vector
1064-
X = 6
1065-
Y = 6
1066-
RWalkLimbPath = LimbPath
1067-
CopyOf = Coalition Gatling Turret Walk Path Left
1068-
PresetName = Coalition Gatling Turret Walk Path Right
1069-
StartOffset = Vector
1070-
X = -2
1071-
Y = -12
1072-
RDislodgeLimbPath = LimbPath
1073-
CopyOf = Coalition Gatling Turret Dislodge Path Left
1074-
PresetName = Coalition Gatling Turret Dislodge Path Right
1075-
StartOffset = Vector
1076-
X = 2
1077-
Y = -10
1078-
AddGib = Gib
1079-
GibParticle = MOSRotating
1080-
CopyOf = Gib Metal Grey Small B
1081-
Offset = Vector
1082-
X = 0
1083-
Y = -1
1084-
AddGib = Gib
1085-
GibParticle = MOSRotating
1086-
CopyOf = Gib Device Small A
1087-
Offset = Vector
1088-
X = -1
1089-
Y = -3
1090-
GibImpulseLimit = 15000
1091-
GibWoundLimit = 18
929+
GibWoundLimit = 8

Coalition.rte/Actors/Mecha/Gatling/GatlingGun000.bmp renamed to Coalition.rte/Actors/Mecha/GatlingDrone/GatlingGun000.bmp

File renamed without changes.

Coalition.rte/Actors/Mecha/Gatling/GatlingGun001.bmp renamed to Coalition.rte/Actors/Mecha/GatlingDrone/GatlingGun001.bmp

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Coalition.rte/Actors/Mecha/Gatling/GatlingGun002.bmp renamed to Coalition.rte/Actors/Mecha/GatlingDrone/GatlingGun002.bmp

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Coalition.rte/Actors/Mecha/Gatling/GatlingGun003.bmp renamed to Coalition.rte/Actors/Mecha/GatlingDrone/GatlingGun003.bmp

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Coalition.rte/Actors/Mecha/Gatling/GatlingGun004.bmp renamed to Coalition.rte/Actors/Mecha/GatlingDrone/GatlingGun004.bmp

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