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Zeroed attachable mass on Molotov Cocktail
The `Small Flame 1` that the molotov used for it's flame effect while held added its mass to the grenade, and as it was `0.1` it rounded poorly. Overode it to zero in the CopyOf. While this is minor it now keeps consistency with the rest of the masses.
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Ronin.rte/Devices/Explosives/MolotovCocktail/MolotovCocktail.ini

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@@ -157,6 +157,7 @@ AddDevice = TDExplosive
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AddEmitter = AEmitter
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CopyOf = Flame Small 1
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PresetName = Molotov Flame
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Mass = 0
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ScriptPath = Ronin.rte/Devices/Explosives/MolotovCocktail/MolotovFlame.lua
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ParentOffset = Vector
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X = 0

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