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AddEffect = AEmitter
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PresetName = Browncoat Rocket Launcher Blast
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- Mass = 0
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- HitsMOs = 0
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- GetsHitByMOs = 0
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LifeTime = 50
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GlobalAccScalar = 0
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SpriteFile = ContentFile
@@ -89,7 +86,6 @@ AddEffect = AEmitter
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Y = 0
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EmissionEnabled = 1
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EmissionsIgnoreThis = 1
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- BurstScale = 1
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BurstTriggered = 1
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BurstSound = SoundContainer
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AttenuationStartDistance = 250
@@ -109,7 +105,7 @@ AddAmmo = AEmitter
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PresetName = Particle Browncoat Rocket
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Mass = 4
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LifeTime = 2500
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- AirResistance = 0.005
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+ AirResistance = 0.003
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AirThreshold = 20
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RestThreshold = -1
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HitsMOs = 1
@@ -123,7 +119,7 @@ AddAmmo = AEmitter
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FrameCount = 1
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OrientToVel = 0.7
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SpriteOffset = Vector
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- X = -4
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+ X = -5
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Y = -2
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AtomGroup = AtomGroup
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AutoGenerate = 1
@@ -182,7 +178,7 @@ AddAmmo = AEmitter
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EmissionEnabled = 0
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EmissionsIgnoreThis = 1
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EmissionOffset = Vector
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- X = -4
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+ X = -5
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Y = 0
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BurstTriggered = 1
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BurstSound = SoundContainer
@@ -208,7 +204,7 @@ AddAmmo = AEmitter
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Grenade Fragment Gray
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- Count = 13
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+ Count = 20
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Spread = 3.1
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MinVelocity = 60
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MaxVelocity = 80
@@ -217,7 +213,7 @@ AddAmmo = AEmitter
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Grenade Fragment Yellow
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- Count = 13
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+ Count = 20
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Spread = 3.1
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MinVelocity = 60
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MaxVelocity = 80
@@ -226,7 +222,7 @@ AddAmmo = AEmitter
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Grenade Fragment Scripted
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- Count = 13
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+ Count = 20
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Spread = 3.1
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MinVelocity = 60
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MaxVelocity = 80
@@ -235,50 +231,52 @@ AddAmmo = AEmitter
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Air Blast
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- Count = 30
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+ Count = 50
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Spread = 3.1
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MinVelocity = 80
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MaxVelocity = 90
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InheritsVel = 0
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+ SpreadMode = 1
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LifeVariation = 0.30
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AddGib = Gib
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GibParticle = PEmitter
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CopyOf = Flame Hurt Short
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- Count = 5
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- MinVelocity = 5
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- MaxVelocity = 10
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+ Count = 10
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+ MinVelocity = 10
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+ MaxVelocity = 20
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InheritsVel = 0
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+ SpreadMode = 1
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LifeVariation = 0.20
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Flame Smoke 2
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- Count = 10
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+ Count = 25
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Spread = 3.1
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- MinVelocity = 5
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- MaxVelocity = 10
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+ MinVelocity = 10
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+ MaxVelocity = 25
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LifeVariation = 0.50
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Explosion Smoke 1
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- Count = 5
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+ Count = 15
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Spread = 3.1
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- MaxVelocity = 20
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- MinVelocity = 10
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+ MaxVelocity = 30
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+ MinVelocity = 15
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LifeVariation = 0.40
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Fire Puff Medium
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- Count = 5
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- MinVelocity = 10
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- MaxVelocity = 20
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+ Count = 15
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+ MinVelocity = 15
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+ MaxVelocity = 30
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LifeVariation = 0.30
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InheritsVel = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Fire Puff Small
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- Count = 5
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- MinVelocity = 10
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- MaxVelocity = 20
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+ Count = 15
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+ MinVelocity = 15
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+ MaxVelocity = 30
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LifeVariation = 0.30
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InheritsVel = 0
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GibImpulseLimit = 50
@@ -301,7 +299,7 @@ AddAmmo = Magazine
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CopyOf = Null AtomGroup
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JointStrength = 200
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JointStiffness = 1
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- RoundCount = 4
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+ RoundCount = 2
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RegularRound = Round
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CopyOf = Null Round
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PresetName = Round Browncoat Rocket Launcher
@@ -321,7 +319,7 @@ AddAmmo = Magazine
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AddDevice = HDFirearm
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PresetName = ML-02 Flash
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- Description = The Flash carries four small but deadly missiles in separate launch tubes. Hold down the trigger to lock on to still targets .
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+ Description = The Flash carries two deadly missiles in separate launch tubes. Lock on to targets automatically by aiming .
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AddToGroup = Weapons
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AddToGroup = Weapons - Primary
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AddToGroup = Weapons - Heavy
@@ -387,14 +385,14 @@ AddDevice = HDFirearm
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AddSound = ContentFile
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FilePath = Browncoats.rte/Devices/Weapons/Flash/Sounds/ReloadEnd.flac
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RecoilTransmission = 0.1
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- RateOfFire = 600
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+ RateOfFire = 200
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ReloadTime = 3900
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FullAuto = 0
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FireIgnoresThis = 1
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- ShakeRange = 4
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- SharpShakeRange = 2
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+ ShakeRange = 6
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+ SharpShakeRange = 4
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NoSupportFactor = 2
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- ParticleSpreadRange = 20
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+ ParticleSpreadRange = 0
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MuzzleOffset = Vector
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X = 18
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Y = 0
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