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Correcting filepaths (followup to 4c7ef4e)
1 parent 4c7ef4e commit 835a050

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+1999
-1998
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.github/CODEOWNERS

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -13,6 +13,7 @@
1313

1414
#Sprite Owners
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*.bmp @spriters
16+
*.png @spriters
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1718
#Audio Owners
1819
*.wav @audio-makers

Base.rte/AI.ini

Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ AddActor = AHuman
1111
GlobalAccScalar = 0
1212
ScriptPath = Base.rte/AI/PathFinder.lua
1313
SpriteFile = ContentFile
14-
FilePath = Base.rte/Null.bmp
14+
FilePath = Base.rte/Null.png
1515
AtomGroup = AtomGroup
1616
CopyOf = Null AtomGroup
1717
Health = 100
@@ -25,7 +25,7 @@ AddActor = AHuman
2525
HitsMOs = 0
2626
GetsHitByMOs = 0
2727
SpriteFile = ContentFile
28-
FilePath = Base.rte/Null.bmp
28+
FilePath = Base.rte/Null.png
2929
AtomGroup = AtomGroup
3030
CopyOf = Null AtomGroup
3131
FGArm = Arm
@@ -34,31 +34,31 @@ AddActor = AHuman
3434
HitsMOs = 0
3535
GetsHitByMOs = 0
3636
SpriteFile = ContentFile
37-
FilePath = Base.rte/Null.bmp
37+
FilePath = Base.rte/Null.png
3838
AtomGroup = AtomGroup
3939
CopyOf = Null AtomGroup
4040
Hand = ContentFile
41-
FilePath = Base.rte/Null.bmp
41+
FilePath = Base.rte/Null.png
4242
MaxLength = 0
4343
BGArm = Arm
4444
PresetName = Null Arm BG
4545
Mass = 0
4646
HitsMOs = 0
4747
GetsHitByMOs = 0
4848
SpriteFile = ContentFile
49-
FilePath = Base.rte/Null.bmp
49+
FilePath = Base.rte/Null.png
5050
AtomGroup = AtomGroup
5151
CopyOf = Null AtomGroup
5252
Hand = ContentFile
53-
FilePath = Base.rte/Null.bmp
53+
FilePath = Base.rte/Null.png
5454
MaxLength = 0
5555
FGLeg = Leg
5656
PresetName = Null Leg FG
5757
Mass = 0
5858
HitsMOs = 0
5959
GetsHitByMOs = 0
6060
SpriteFile = ContentFile
61-
FilePath = Base.rte/Null.bmp
61+
FilePath = Base.rte/Null.png
6262
AtomGroup = AtomGroup
6363
CopyOf = Null AtomGroup
6464
BGLeg = Leg
@@ -67,7 +67,7 @@ AddActor = AHuman
6767
HitsMOs = 0
6868
GetsHitByMOs = 0
6969
SpriteFile = ContentFile
70-
FilePath = Base.rte/Null.bmp
70+
FilePath = Base.rte/Null.png
7171
AtomGroup = AtomGroup
7272
CopyOf = Null AtomGroup
7373
HandGroup = AtomGroup
@@ -88,7 +88,7 @@ AddDevice = TDExplosive
8888
HitsMOs = 0
8989
GetsHitByMOs = 0
9090
SpriteFile = ContentFile
91-
FilePath = Base.rte/Null.bmp
91+
FilePath = Base.rte/Null.png
9292
Buyable = 0
9393
AtomGroup = AtomGroup
9494
CopyOf = Null AtomGroup
@@ -105,7 +105,7 @@ AddDevice = TDExplosive
105105
HitsMOs = 0
106106
GetsHitByMOs = 0
107107
SpriteFile = ContentFile
108-
FilePath = Base.rte/Null.bmp
108+
FilePath = Base.rte/Null.png
109109
Buyable = 0
110110
AtomGroup = AtomGroup
111111
CopyOf = Null AtomGroup
@@ -122,7 +122,7 @@ AddDevice = TDExplosive
122122
HitsMOs = 0
123123
GetsHitByMOs = 0
124124
SpriteFile = ContentFile
125-
FilePath = Base.rte/Null.bmp
125+
FilePath = Base.rte/Null.png
126126
Buyable = 0
127127
AtomGroup = AtomGroup
128128
CopyOf = Null AtomGroup

Base.rte/Activities/Prospecting.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ function Prospecting:StartActivity()
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3636
-- Set up the unseen layers
3737
SceneMan:MakeAllUnseen(Vector(25, 25), Activity.TEAM_1);
38-
SceneMan:LoadUnseenLayer("Base.rte/Scenes/UnseenTest.bmp", Activity.TEAM_2);
38+
SceneMan:LoadUnseenLayer("Base.rte/Scenes/UnseenTest.png", Activity.TEAM_2);
3939
end
4040

4141
-----------------------------------------------------------------------------------------

Base.rte/Actors/Brains/Brainbot/Brainbot.ini

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ AddActor = Attachable
88
HitsMOs = 0
99
GetsHitByMOs = 1
1010
SpriteFile = ContentFile
11-
FilePath = Base.rte/Actors/Brains/Brainbot/MobileBrain.bmp
11+
FilePath = Base.rte/Actors/Brains/Brainbot/MobileBrain.png
1212
FrameCount = 4
1313
SpriteAnimMode = 1
1414
SpriteAnimDuration = 500
@@ -319,7 +319,7 @@ AddActor = Arm
319319
HitsMOs = 0
320320
GetsHitByMOs = 1
321321
SpriteFile = ContentFile
322-
FilePath = Base.rte/Actors/Brains/Brainbot/ArmFG.bmp
322+
FilePath = Base.rte/Actors/Brains/Brainbot/ArmFG.png
323323
FrameCount = 6
324324
SpriteOffset = Vector
325325
X = -5
@@ -351,7 +351,7 @@ AddActor = Arm
351351
DrawAfterParent = 1
352352
HeldDevice = None
353353
Hand = ContentFile
354-
FilePath = Base.rte/Actors/Brains/Brainbot/HandFG.bmp
354+
FilePath = Base.rte/Actors/Brains/Brainbot/HandFG.png
355355
MaxLength = 13
356356
IdleOffset = Vector
357357
X = 7
@@ -407,9 +407,9 @@ AddActor = Arm
407407
CopyOf = Brainbot Arm FG
408408
PresetName = Brainbot Arm BG
409409
SpriteFile = ContentFile
410-
FilePath = Base.rte/Actors/Brains/Brainbot/ArmBG.bmp
410+
FilePath = Base.rte/Actors/Brains/Brainbot/ArmBG.png
411411
Hand = ContentFile
412-
FilePath = Base.rte/Actors/Brains/Brainbot/HandBG.bmp
412+
FilePath = Base.rte/Actors/Brains/Brainbot/HandBG.png
413413

414414

415415
AddActor = Attachable
@@ -418,7 +418,7 @@ AddActor = Attachable
418418
HitsMOs = 0
419419
GetsHitByMOs = 1
420420
SpriteFile = ContentFile
421-
FilePath = Base.rte/Actors/Brains/Brainbot/FootFG.bmp
421+
FilePath = Base.rte/Actors/Brains/Brainbot/FootFG.png
422422
FrameCount = 4
423423
SpriteOffset = Vector
424424
X = -3
@@ -454,7 +454,7 @@ AddActor = Attachable
454454
CopyOf = Brainbot Foot FG
455455
PresetName = Brainbot Foot BG
456456
SpriteFile = ContentFile
457-
FilePath = Base.rte/Actors/Brains/Brainbot/FootBG.bmp
457+
FilePath = Base.rte/Actors/Brains/Brainbot/FootBG.png
458458

459459

460460
AddActor = Leg
@@ -463,7 +463,7 @@ AddActor = Leg
463463
HitsMOs = 0
464464
GetsHitByMOs = 1
465465
SpriteFile = ContentFile
466-
FilePath = Base.rte/Actors/Brains/Brainbot/LegFG.bmp
466+
FilePath = Base.rte/Actors/Brains/Brainbot/LegFG.png
467467
FrameCount = 6
468468
SpriteOffset = Vector
469469
X = -7
@@ -558,7 +558,7 @@ AddActor = Leg
558558
CopyOf = Brainbot Leg FG
559559
PresetName = Brainbot Leg BG
560560
SpriteFile = ContentFile
561-
FilePath = Base.rte/Actors/Brains/Brainbot/LegBG.bmp
561+
FilePath = Base.rte/Actors/Brains/Brainbot/LegBG.png
562562
Foot = Attachable
563563
CopyOf = Brainbot Foot BG
564564

@@ -575,7 +575,7 @@ AddActor = AHuman
575575
GetsHitByMOs = 1
576576
ScriptPath = Base.rte/AI/HumanAI.lua
577577
SpriteFile = ContentFile
578-
FilePath = Base.rte/Actors/Brains/Brainbot/Torso.bmp
578+
FilePath = Base.rte/Actors/Brains/Brainbot/Torso.png
579579
FrameCount = 1
580580
SpriteOffset = Vector
581581
X = -11

Base.rte/Actors/Brains/Case/BrainCase.ini

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ AddEffect = MOSRotating
88
HitsMOs = 0
99
GetsHitByMOs = 0
1010
SpriteFile = ContentFile
11-
FilePath = Base.rte/Actors/Brains/Case/Gibs/BrainCaseGibA.bmp
11+
FilePath = Base.rte/Actors/Brains/Case/Gibs/BrainCaseGibA.png
1212
FrameCount = 1
1313
SpriteOffset = Vector
1414
X = -3
@@ -29,7 +29,7 @@ AddEffect = MOSRotating
2929
HitsMOs = 0
3030
GetsHitByMOs = 0
3131
SpriteFile = ContentFile
32-
FilePath = Base.rte/Actors/Brains/Case/Gibs/BrainGib.bmp
32+
FilePath = Base.rte/Actors/Brains/Case/Gibs/BrainGib.png
3333
FrameCount = 1
3434
SpriteOffset = Vector
3535
X = -3
@@ -58,7 +58,7 @@ AddActor = Actor
5858
HitsMOs = 0
5959
GetsHitByMOs = 1
6060
SpriteFile = ContentFile
61-
FilePath = Base.rte/Actors/Brains/Case/BrainCaseA.bmp
61+
FilePath = Base.rte/Actors/Brains/Case/BrainCaseA.png
6262
FrameCount = 4
6363
SpriteAnimMode = 2
6464
SpriteAnimDuration = 500

Base.rte/Actors/Infantry/GreenDummy/GreenDummy.ini

Lines changed: 15 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ AddEffect = AEmitter
88
HitsMOs = 0
99
GetsHitByMOs = 0
1010
SpriteFile = ContentFile
11-
FilePath = Base.rte/Actors/Infantry/GreenDummy/Wounds/GreenWoundA.bmp
11+
FilePath = Base.rte/Actors/Infantry/GreenDummy/Wounds/GreenWoundA.png
1212
FrameCount = 1
1313
SpriteOffset = Vector
1414
X = -1
@@ -57,7 +57,7 @@ AddEffect = AEmitter
5757
CopyOf = Wound Plastic Green Entry
5858
PresetName = Wound Plastic Green Exit
5959
SpriteFile = ContentFile
60-
FilePath = Base.rte/Actors/Infantry/GreenDummy/Wounds/GreenWoundB.bmp
60+
FilePath = Base.rte/Actors/Infantry/GreenDummy/Wounds/GreenWoundB.png
6161
FrameCount = 1
6262
SpriteOffset = Vector
6363
X = -2
@@ -108,7 +108,7 @@ AddEffect = MOSRotating
108108
HitsMOs = 0
109109
GetsHitByMOs = 1
110110
SpriteFile = ContentFile
111-
FilePath = Base.rte/Actors/Infantry/GreenDummy/Gibs/HeadGibA.bmp
111+
FilePath = Base.rte/Actors/Infantry/GreenDummy/Gibs/HeadGibA.png
112112
FrameCount = 1
113113
SpriteOffset = Vector
114114
X = -6
@@ -207,7 +207,7 @@ AddEffect = MOSRotating
207207
HitsMOs = 0
208208
GetsHitByMOs = 1
209209
SpriteFile = ContentFile
210-
FilePath = Base.rte/Actors/Infantry/GreenDummy/Gibs/RibCageGibA.bmp
210+
FilePath = Base.rte/Actors/Infantry/GreenDummy/Gibs/RibCageGibA.png
211211
FrameCount = 1
212212
SpriteOffset = Vector
213213
X = -3
@@ -236,7 +236,7 @@ AddEffect = MOSRotating
236236
HitsMOs = 0
237237
GetsHitByMOs = 1
238238
SpriteFile = ContentFile
239-
FilePath = Base.rte/Actors/Infantry/GreenDummy/Gibs/RibCageGibB.bmp
239+
FilePath = Base.rte/Actors/Infantry/GreenDummy/Gibs/RibCageGibB.png
240240
FrameCount = 1
241241
SpriteOffset = Vector
242242
X = -5
@@ -329,7 +329,7 @@ AddEffect = Attachable
329329
HitsMOs = 1
330330
GetsHitByMOs = 1
331331
SpriteFile = ContentFile
332-
FilePath = Base.rte/Actors/Infantry/GreenDummy/HeadA.bmp
332+
FilePath = Base.rte/Actors/Infantry/GreenDummy/HeadA.png
333333
FrameCount = 1
334334
SpriteOffset = Vector
335335
X = -5
@@ -406,7 +406,7 @@ AddActor = Arm
406406
HitsMOs = 0
407407
GetsHitByMOs = 1
408408
SpriteFile = ContentFile
409-
FilePath = Base.rte/Actors/Infantry/GreenDummy/ArmFGA.bmp
409+
FilePath = Base.rte/Actors/Infantry/GreenDummy/ArmFGA.png
410410
FrameCount = 5
411411
SpriteOffset = Vector
412412
X = -6
@@ -436,7 +436,7 @@ AddActor = Arm
436436
DrawAfterParent = 1
437437
HeldDevice = None
438438
Hand = ContentFile
439-
FilePath = Base.rte/Actors/Infantry/GreenDummy/HandFGA.bmp
439+
FilePath = Base.rte/Actors/Infantry/GreenDummy/HandFGA.png
440440
MaxLength = 12
441441
IdleOffset = Vector
442442
X = 5
@@ -532,10 +532,10 @@ AddActor = Arm
532532
CopyOf = Green Dummy Arm FG
533533
PresetName = Green Dummy Arm BG
534534
SpriteFile = ContentFile
535-
FilePath = Base.rte/Actors/Infantry/GreenDummy/ArmBGA.bmp
535+
FilePath = Base.rte/Actors/Infantry/GreenDummy/ArmBGA.png
536536
FrameCount = 5
537537
Hand = ContentFile
538-
FilePath = Base.rte/Actors/Infantry/GreenDummy/HandBGA.bmp
538+
FilePath = Base.rte/Actors/Infantry/GreenDummy/HandBGA.png
539539

540540

541541
AddActor = Attachable
@@ -544,7 +544,7 @@ AddActor = Attachable
544544
HitsMOs = 0
545545
GetsHitByMOs = 0
546546
SpriteFile = ContentFile
547-
FilePath = Base.rte/Actors/Infantry/GreenDummy/FootFGA.bmp
547+
FilePath = Base.rte/Actors/Infantry/GreenDummy/FootFGA.png
548548
FrameCount = 4
549549
SpriteOffset = Vector
550550
X = -5
@@ -580,7 +580,7 @@ AddActor = Attachable
580580
CopyOf = Green Dummy Foot FG
581581
PresetName = Green Dummy Foot BG
582582
SpriteFile = ContentFile
583-
FilePath = Base.rte/Actors/Infantry/GreenDummy/FootBGA.bmp
583+
FilePath = Base.rte/Actors/Infantry/GreenDummy/FootBGA.png
584584
FrameCount = 4
585585

586586

@@ -590,7 +590,7 @@ AddActor = Leg
590590
HitsMOs = 0
591591
GetsHitByMOs = 1
592592
SpriteFile = ContentFile
593-
FilePath = Base.rte/Actors/Infantry/GreenDummy/LegFGA.bmp
593+
FilePath = Base.rte/Actors/Infantry/GreenDummy/LegFGA.png
594594
FrameCount = 5
595595
SpriteOffset = Vector
596596
X = -7
@@ -710,7 +710,7 @@ AddActor = Leg
710710
CopyOf = Green Dummy Leg FG
711711
PresetName = Green Dummy Leg BG
712712
SpriteFile = ContentFile
713-
FilePath = Base.rte/Actors/Infantry/GreenDummy/LegBGA.bmp
713+
FilePath = Base.rte/Actors/Infantry/GreenDummy/LegBGA.png
714714
FrameCount = 5
715715
Foot = Attachable
716716
CopyOf = Green Dummy Foot BG
@@ -731,7 +731,7 @@ AddActor = AHuman
731731
GetsHitByMOs = 1
732732
ScriptPath = Base.rte/AI/HumanAI.lua
733733
SpriteFile = ContentFile
734-
FilePath = Base.rte/Actors/Infantry/GreenDummy/TorsoA.bmp
734+
FilePath = Base.rte/Actors/Infantry/GreenDummy/TorsoA.png
735735
FrameCount = 1
736736
SpriteOffset = Vector
737737
X = -4

Base.rte/Actors/Mecha/AIBox/AIBox.ini

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ AddActor = Turret
1010
GetsHitByMOs = 1
1111
CollidesWithTerrainWhenAttached = 1
1212
SpriteFile = ContentFile
13-
FilePath = Base.rte/Actors/Mecha/AIBox/DroneTop.bmp
13+
FilePath = Base.rte/Actors/Mecha/AIBox/DroneTop.png
1414
FrameCount = 2
1515
SpriteOffset = Vector
1616
X = -13
@@ -121,7 +121,7 @@ AddActor = Leg
121121
HitsMOs = 1
122122
GetsHitByMOs = 1
123123
SpriteFile = ContentFile
124-
FilePath = Base.rte/Actors/Mecha/AIBox/LegFG.bmp
124+
FilePath = Base.rte/Actors/Mecha/AIBox/LegFG.png
125125
FrameCount = 5
126126
SpriteOffset = Vector
127127
X = -6
@@ -172,7 +172,7 @@ AddActor = Leg
172172
CopyOf = AI Box Leg FG
173173
PresetName = AI Box Leg BG
174174
SpriteFile = ContentFile
175-
FilePath = Base.rte/Actors/Mecha/AIBox/LegBG.bmp
175+
FilePath = Base.rte/Actors/Mecha/AIBox/LegBG.png
176176
FrameCount = 5
177177
SpriteOffset = Vector
178178
X = -6
@@ -190,7 +190,7 @@ AddActor = ACrab
190190
GetsHitByMOs = 1
191191
ScriptPath = Base.rte/AI/CrabAI.lua
192192
SpriteFile = ContentFile
193-
FilePath = Base.rte/Actors/Mecha/AIBox/MountMobile.bmp
193+
FilePath = Base.rte/Actors/Mecha/AIBox/MountMobile.png
194194
FrameCount = 1
195195
SpriteOffset = Vector
196196
X = -9

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