@@ -96,15 +96,23 @@ AddSoundContainer = SoundContainer
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PresetName = Flesh Body Blunt Hit
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AttenuationStartDistance = 130
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/Foomph.flac
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact1.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact2.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact3.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact4.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact5.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/Human/Impact6.wav
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/Duns.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/SmallThud.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/Flumph.flac
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- AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Physics/SquishSplat.flac
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AddSoundContainer = SoundContainer
@@ -165,6 +173,32 @@ AddSoundContainer = SoundContainer
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FilePath = Base.rte/Sounds/Physics/MetalBlunt2.flac
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+ AddSoundContainer = SoundContainer
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+ PresetName = Metal Body Blunt Hit Light
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+ AttenuationStartDistance = 135
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/RobotLight/Impact1.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/RobotLight/Impact2.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/RobotLight/Impact3.wav
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+
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Metal Body Blunt Hit Medium
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+ AttenuationStartDistance = 140
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact1.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact2.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact3.wav
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/ClankCrash.flac
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Physics/Crash1.flac
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+
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+
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AddSoundContainer = SoundContainer
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PresetName = Metal Body Blunt Hit Large
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AttenuationStartDistance = 150
@@ -647,15 +681,15 @@ AddSoundContainer = SoundContainer
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PresetName = Robot Head Impact
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AttenuationStartDistance = 100
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib1 .flac
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+ FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact1 .flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib2 .flac
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+ FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact2 .flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib3 .flac
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+ FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact3 .flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib4 .flac
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+ FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact4 .flac
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AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib5 .flac
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+ FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact5 .flac
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