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Commit 83927cd

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Introducing some preliminary physics sounds from pawnis
1 parent 16782b7 commit 83927cd

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16 files changed

+68
-10
lines changed

16 files changed

+68
-10
lines changed

Base.rte/Sounds.ini

Lines changed: 42 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -96,15 +96,23 @@ AddSoundContainer = SoundContainer
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PresetName = Flesh Body Blunt Hit
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AttenuationStartDistance = 130
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AddSound = ContentFile
99-
FilePath = Base.rte/Sounds/Physics/Foomph.flac
99+
FilePath = Base.rte/Sounds/Physics/Human/Impact1.wav
100+
AddSound = ContentFile
101+
FilePath = Base.rte/Sounds/Physics/Human/Impact2.wav
102+
AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/Human/Impact3.wav
104+
AddSound = ContentFile
105+
FilePath = Base.rte/Sounds/Physics/Human/Impact4.wav
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/Human/Impact5.wav
108+
AddSound = ContentFile
109+
FilePath = Base.rte/Sounds/Physics/Human/Impact6.wav
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/Duns.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/SmallThud.flac
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/Flumph.flac
106-
AddSound = ContentFile
107-
FilePath = Base.rte/Sounds/Physics/SquishSplat.flac
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AddSoundContainer = SoundContainer
@@ -165,6 +173,32 @@ AddSoundContainer = SoundContainer
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FilePath = Base.rte/Sounds/Physics/MetalBlunt2.flac
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176+
AddSoundContainer = SoundContainer
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PresetName = Metal Body Blunt Hit Light
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AttenuationStartDistance = 135
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AddSound = ContentFile
180+
FilePath = Base.rte/Sounds/Physics/RobotLight/Impact1.wav
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/RobotLight/Impact2.wav
183+
AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/RobotLight/Impact3.wav
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AddSoundContainer = SoundContainer
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PresetName = Metal Body Blunt Hit Medium
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AttenuationStartDistance = 140
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact1.wav
192+
AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact2.wav
194+
AddSound = ContentFile
195+
FilePath = Base.rte/Sounds/Physics/RobotHeavy/Impact3.wav
196+
AddSound = ContentFile
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FilePath = Base.rte/Sounds/Physics/ClankCrash.flac
198+
AddSound = ContentFile
199+
FilePath = Base.rte/Sounds/Physics/Crash1.flac
200+
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AddSoundContainer = SoundContainer
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PresetName = Metal Body Blunt Hit Large
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AttenuationStartDistance = 150
@@ -647,15 +681,15 @@ AddSoundContainer = SoundContainer
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PresetName = Robot Head Impact
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AttenuationStartDistance = 100
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AddSound = ContentFile
650-
FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib1.flac
684+
FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact1.flac
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AddSound = ContentFile
652-
FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib2.flac
686+
FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact2.flac
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AddSound = ContentFile
654-
FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib3.flac
688+
FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact3.flac
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AddSound = ContentFile
656-
FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib4.flac
690+
FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact4.flac
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AddSound = ContentFile
658-
FilePath = Base.rte/Sounds/Penetration/Weapon/GunGib5.flac
692+
FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadImpact5.flac
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