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Commit 89cf87b

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Minor edits to OMA activities
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+3
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2 files changed

+3
-3
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Base.rte/Activities/OneManArmy.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -295,9 +295,9 @@ function OneManArmy:UpdateActivity()
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--Get any Actor from the CPU's native tech
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local passenger = nil;
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if math.random() >= self:GetCrabToHumanSpawnRatio(PresetMan:GetModuleID(self.CPUTechName)) then
298-
passenger = RandomAHuman("Any", self.CPUTechName);
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passenger = RandomAHuman("Actors - Light", self.CPUTechName);
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else
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passenger = RandomACrab("Any", self.CPUTechName);
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passenger = RandomACrab("Actors - Mecha", self.CPUTechName);
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end
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--Equip it with tools and guns if it's a humanoid
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if IsAHuman(passenger) then

Base.rte/Activities/OneManArmyDiggers.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -251,7 +251,7 @@ function OneManArmy:UpdateActivity()
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-- Set the ship up with a cargo of a few armed and equipped actors
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for i = 1, actorsInCargo do
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-- Get any Actor from the CPU's native tech
254-
local passenger = RandomAHuman("Any", self.CPUTechName);
254+
local passenger = RandomAHuman("Actors - " .. (self.Difficulty > 75 and "Heavy" or "Light"), self.CPUTechName);
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passenger:AddInventoryItem(CreateHDFirearm("Light Digger", "Base.rte"));
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-- Set AI mode and team so it knows who and what to fight for!

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