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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 8ee9a35

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Stopped blood and casings from piling up so much, also slight Casings.ini cleanup
1 parent 5acfbc7 commit 8ee9a35

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3 files changed

+47
-82
lines changed

3 files changed

+47
-82
lines changed

Base.rte/Effects.ini

Lines changed: 8 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -4,21 +4,22 @@
44

55
AddEffect = MOPixel
66
PresetName = Drop Blood
7-
Mass = 0.01
7+
Mass = 0.03
88
AirResistance = 0.01
9+
Sharpness = 1
910
HitsMOs = 0
1011
GetsHitByMOs = 0
1112
Color = Color
12-
R = 155
13-
G = 0
14-
B = 0
13+
R = 170//191
14+
G = 22//0
15+
B = 9//0
1516
Atom = Atom
1617
Material = Material
1718
CopyOf = Blood
1819
TrailColor = Color
19-
R = 191
20-
G = 0
21-
B = 0
20+
R = 234//170
21+
G = 21//22
22+
B = 7//9
2223
TrailLength = 3
2324

2425

Base.rte/Effects/Casings.ini

Lines changed: 37 additions & 72 deletions
Original file line numberDiff line numberDiff line change
@@ -5,6 +5,7 @@
55
AddAmmo = MOSParticle
66
PresetName = Casing
77
Mass = 0.01
8+
Sharpness = 1
89
HitsMOs = 0
910
GetsHitByMOs = 0
1011
RestThreshold = 1000
@@ -17,11 +18,11 @@ AddAmmo = MOSParticle
1718
AngularVel = 6
1819
Atom = Atom
1920
Material = Material
20-
CopyOf = Scrap Metal
21+
CopyOf = Bullet Casing
2122
PresetName = Weak Casing
22-
Bounce = 0.95
23-
Friction = 0.05
24-
StructuralIntegrity = 1
23+
Bounce = 0.8
24+
Friction = 0.1
25+
StructuralIntegrity = 0.5
2526
TrailLength = 0
2627
Framerate = 10
2728

@@ -60,25 +61,36 @@ AddAmmo = AEmitter
6061
DeepCheck = 0
6162
AngularVel = 6
6263
EmissionOffset = Vector
63-
X = -3
64+
X = -2
6465
Y = 0
6566
AddEmission = Emission
6667
EmittedParticle = MOSParticle
6768
CopyOf = Tiny Smoke Ball 1
6869
ParticlesPerMinute = 2000
70+
LifeVariation = 0.30
6971
StopTimeMS = 250
70-
BurstSize = 1
7172
Spread = 3.1
7273
MaxVelocity = 1
7374
MinVelocity = 0
7475
PushesEmitter = 0
7576
AddEmission = Emission
7677
EmittedParticle = MOSParticle
7778
CopyOf = Tiny Smoke Ball 1
78-
ParticlesPerMinute = 500
79+
ParticlesPerMinute = 1000
80+
LifeVariation = 0.30
7981
StartTimeMS = 250
8082
StopTimeMS = 500
81-
BurstSize = 1
83+
Spread = 3.1
84+
MaxVelocity = 1
85+
MinVelocity = 0
86+
PushesEmitter = 0
87+
AddEmission = Emission
88+
EmittedParticle = MOSParticle
89+
CopyOf = Tiny Smoke Ball 1
90+
ParticlesPerMinute = 500
91+
LifeVariation = 0.30
92+
StartTimeMS = 500
93+
StopTimeMS = 1000
8294
Spread = 3.1
8395
MaxVelocity = 1
8496
MinVelocity = 0
@@ -108,57 +120,17 @@ AddAmmo = MOSParticle
108120

109121

110122
AddAmmo = AEmitter
123+
CopyOf = Smoking Large Casing
111124
PresetName = Smoking Shell
112-
Mass = 0.04
113-
HitsMOs = 0
114-
GetsHitByMOs = 0
115125
SpriteFile = ContentFile
116126
FilePath = Base.rte/Effects/Casings/Shell000.bmp
117127
FrameCount = 1
118128
SpriteOffset = Vector
119129
X = -2
120130
Y = -2
121-
AtomGroup = AtomGroup
122-
AutoGenerate = 1
123-
Material = Material
124-
CopyOf = Bullet Casing
125-
Resolution = 2
126-
Depth = 0
127-
DeepGroup = AtomGroup
128-
AutoGenerate = 1
129-
Material = Material
130-
CopyOf = Bullet Casing
131-
Resolution = 4
132-
Depth = 1
133-
DeepCheck = 0
134-
AngularVel = 6
135131
EmissionOffset = Vector
136132
X = 0
137133
Y = 0
138-
AddEmission = Emission
139-
EmittedParticle = MOSParticle
140-
CopyOf = Tiny Smoke Ball 1
141-
ParticlesPerMinute = 2000
142-
LifeVariation = 0.30
143-
StopTimeMS = 300
144-
Spread = 3.1
145-
MaxVelocity = 1
146-
MinVelocity = 0
147-
PushesEmitter = 0
148-
AddEmission = Emission
149-
EmittedParticle = MOSParticle
150-
CopyOf = Tiny Smoke Ball 1
151-
ParticlesPerMinute = 500
152-
LifeVariation = 0.30
153-
StartTimeMS = 300
154-
StopTimeMS = 600
155-
Spread = 3.1
156-
MaxVelocity = 1
157-
MinVelocity = 0
158-
PushesEmitter = 0
159-
EmissionEnabled = 1
160-
EmissionsIgnoreThis = 1
161-
BurstSize = 1
162134

163135

164136
AddAmmo = MOSRotating
@@ -215,28 +187,21 @@ AddAmmo = AEmitter
215187
Depth = 1
216188
DeepCheck = 0
217189
EmissionOffset = Vector
190+
X = -2
191+
Y = 0
192+
193+
194+
AddAmmo = AEmitter
195+
CopyOf = Smoking Large Casing
196+
PresetName = Smoking Cannon Casing
197+
Mass = 0.2
198+
SpriteFile = ContentFile
199+
FilePath = Base.rte/Effects/Casings/CannonCasing.bmp
200+
FrameCount = 1
201+
SpriteOffset = Vector
218202
X = -3
203+
Y = -2
204+
AngularVel = 3
205+
EmissionOffset = Vector
206+
X = -2
219207
Y = 0
220-
AddEmission = Emission
221-
EmittedParticle = MOSParticle
222-
CopyOf = Tiny Smoke Ball 1
223-
ParticlesPerMinute = 2000
224-
StopTimeMS = 300
225-
BurstSize = 1
226-
Spread = 3.1
227-
MaxVelocity = 1
228-
MinVelocity = 0
229-
PushesEmitter = 0
230-
AddEmission = Emission
231-
EmittedParticle = MOSParticle
232-
CopyOf = Tiny Smoke Ball 1
233-
ParticlesPerMinute = 500
234-
StartTimeMS = 300
235-
StopTimeMS = 600
236-
BurstSize = 1
237-
Spread = 3.1
238-
MaxVelocity = 1
239-
MinVelocity = 0
240-
PushesEmitter = 0
241-
EmissionEnabled = 1
242-
EmissionsIgnoreThis = 1

Base.rte/Materials.ini

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -723,11 +723,11 @@ AddMaterial = Material
723723
PresetName = Oil
724724
Bounce = 0.1
725725
Friction = 0.85
726-
StructuralIntegrity = 70
726+
StructuralIntegrity = 10
727727
DensityKGPerVolumeL = 0.8
728728
GibImpulseLimitPerVolumeL = 15
729729
GibWoundLimitPerVolumeL = 0.1
730-
Priority = 100
730+
Priority = 10
731731
IsScrap = 1
732732
Color = Color
733733
R = 60
@@ -974,7 +974,6 @@ AddMaterial = Material
974974
GibImpulseLimitPerVolumeL = 15
975975
GibWoundLimitPerVolumeL = 0.1
976976
Priority = 10
977-
SettleMaterial = 182
978977
IsScrap = 1
979978
Color = Color
980979
R = 200

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