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AddAmmo = MOSParticle
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PresetName = Casing
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Mass = 0.01
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+ Sharpness = 1
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HitsMOs = 0
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GetsHitByMOs = 0
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RestThreshold = 1000
@@ -17,11 +18,11 @@ AddAmmo = MOSParticle
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AngularVel = 6
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Atom = Atom
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Material = Material
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- CopyOf = Scrap Metal
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+ CopyOf = Bullet Casing
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PresetName = Weak Casing
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- Bounce = 0.95
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- Friction = 0.05
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- StructuralIntegrity = 1
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+ Bounce = 0.8
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+ Friction = 0.1
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+ StructuralIntegrity = 0.5
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TrailLength = 0
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Framerate = 10
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@@ -60,25 +61,36 @@ AddAmmo = AEmitter
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DeepCheck = 0
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AngularVel = 6
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EmissionOffset = Vector
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- X = -3
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+ X = -2
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Y = 0
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AddEmission = Emission
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EmittedParticle = MOSParticle
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CopyOf = Tiny Smoke Ball 1
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ParticlesPerMinute = 2000
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+ LifeVariation = 0.30
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StopTimeMS = 250
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- BurstSize = 1
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Spread = 3.1
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MaxVelocity = 1
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MinVelocity = 0
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PushesEmitter = 0
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AddEmission = Emission
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EmittedParticle = MOSParticle
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CopyOf = Tiny Smoke Ball 1
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- ParticlesPerMinute = 500
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+ ParticlesPerMinute = 1000
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+ LifeVariation = 0.30
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StartTimeMS = 250
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StopTimeMS = 500
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- BurstSize = 1
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+ Spread = 3.1
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+ MaxVelocity = 1
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+ MinVelocity = 0
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+ PushesEmitter = 0
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+ AddEmission = Emission
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+ EmittedParticle = MOSParticle
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+ CopyOf = Tiny Smoke Ball 1
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+ ParticlesPerMinute = 500
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+ LifeVariation = 0.30
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+ StartTimeMS = 500
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+ StopTimeMS = 1000
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Spread = 3.1
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MaxVelocity = 1
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MinVelocity = 0
@@ -108,57 +120,17 @@ AddAmmo = MOSParticle
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AddAmmo = AEmitter
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+ CopyOf = Smoking Large Casing
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PresetName = Smoking Shell
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- Mass = 0.04
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- HitsMOs = 0
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- GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Effects/Casings/Shell000.bmp
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FrameCount = 1
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SpriteOffset = Vector
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X = -2
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Y = -2
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- AtomGroup = AtomGroup
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- AutoGenerate = 1
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- Material = Material
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- CopyOf = Bullet Casing
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- Resolution = 2
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- Depth = 0
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- DeepGroup = AtomGroup
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- AutoGenerate = 1
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- Material = Material
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- CopyOf = Bullet Casing
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- Resolution = 4
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- Depth = 1
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- DeepCheck = 0
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- AngularVel = 6
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EmissionOffset = Vector
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X = 0
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Y = 0
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- AddEmission = Emission
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- EmittedParticle = MOSParticle
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- CopyOf = Tiny Smoke Ball 1
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- ParticlesPerMinute = 2000
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- LifeVariation = 0.30
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- StopTimeMS = 300
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- Spread = 3.1
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- MaxVelocity = 1
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- MinVelocity = 0
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- PushesEmitter = 0
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- AddEmission = Emission
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- EmittedParticle = MOSParticle
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- CopyOf = Tiny Smoke Ball 1
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- ParticlesPerMinute = 500
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- LifeVariation = 0.30
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- StartTimeMS = 300
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- StopTimeMS = 600
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- Spread = 3.1
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- MaxVelocity = 1
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- MinVelocity = 0
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- PushesEmitter = 0
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- EmissionEnabled = 1
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- EmissionsIgnoreThis = 1
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- BurstSize = 1
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AddAmmo = MOSRotating
@@ -215,28 +187,21 @@ AddAmmo = AEmitter
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Depth = 1
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DeepCheck = 0
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EmissionOffset = Vector
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+ X = -2
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+ Y = 0
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+
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+
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+ AddAmmo = AEmitter
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+ CopyOf = Smoking Large Casing
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+ PresetName = Smoking Cannon Casing
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+ Mass = 0.2
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+ SpriteFile = ContentFile
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+ FilePath = Base.rte/Effects/Casings/CannonCasing.bmp
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+ FrameCount = 1
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+ SpriteOffset = Vector
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X = -3
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+ Y = -2
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+ AngularVel = 3
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+ EmissionOffset = Vector
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+ X = -2
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Y = 0
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- AddEmission = Emission
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- EmittedParticle = MOSParticle
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- CopyOf = Tiny Smoke Ball 1
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- ParticlesPerMinute = 2000
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- StopTimeMS = 300
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- BurstSize = 1
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- Spread = 3.1
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- MaxVelocity = 1
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- MinVelocity = 0
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- PushesEmitter = 0
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- AddEmission = Emission
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- EmittedParticle = MOSParticle
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- CopyOf = Tiny Smoke Ball 1
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- ParticlesPerMinute = 500
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- StartTimeMS = 300
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- StopTimeMS = 600
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- BurstSize = 1
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- Spread = 3.1
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- MaxVelocity = 1
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- MinVelocity = 0
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- PushesEmitter = 0
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- EmissionEnabled = 1
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- EmissionsIgnoreThis = 1
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