You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jan 5, 2024. It is now read-only.
self:ForceSetTeamAsActive(self.zombieTeam); -- NOTE: This is necessary for the ambusher actors to work properly. Without it, their team is considered inactive, and their AI will be unable to shoot because of the game's spatial partitioning grid.
@@ -546,7 +542,7 @@ function SignalHunt:UpdateScreenTextAndObjectiveArrows(humanActorCount)
546
542
end
547
543
end
548
544
ifself.evacuationRocketand (notself.actorHoldingControlChiporself.actorHoldingControlChip.UniqueID~=self.evacuationRocket.UniqueID) then
549
-
self:AddObjectivePoint("Get the Cloning Control Chip to the rocket!", self.evacuationRocket.AboveHUDPos, self.humanTeam, GameActivity.ARROWDOWN);
545
+
self:AddObjectivePoint(self.secretIndex==niland"Get To The Rocket!!!" or"Get the Cloning Control Chip to the rocket!", self.evacuationRocket.AboveHUDPos, self.humanTeam, GameActivity.ARROWDOWN);
550
546
end
551
547
end
552
548
elseifself.WinnerTeam==self.humanTeamandnotself.screenTextTimer:IsPastSimMS(self.screenTextTimeLimit) then
0 commit comments