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Commit 93b4532

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Balancing tweaks
1 parent 17190e2 commit 93b4532

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8 files changed

+33
-32
lines changed

8 files changed

+33
-32
lines changed

Base.rte/Effects.ini

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -165,7 +165,7 @@ AddEffect = MOPixel
165165
LifeTime = 250
166166
Sharpness = 15
167167
AirResistance = 0.05
168-
WoundDamageMultiplier = 1.3
168+
WoundDamageMultiplier = 1.4
169169
HitsMOs = 1
170170
GetsHitByMOs = 0
171171
Color = Color
@@ -188,7 +188,7 @@ AddEffect = MOPixel
188188
LifeTime = 200
189189
Sharpness = 30
190190
AirResistance = 0.075
191-
WoundDamageMultiplier = 1.15
191+
WoundDamageMultiplier = 1.2
192192
HitsMOs = 1
193193
GetsHitByMOs = 0
194194
Color = Color
@@ -213,7 +213,7 @@ AddEffect = MOPixel
213213
LifeTime = 100
214214
Sharpness = 25
215215
AirResistance = 0.025
216-
WoundDamageMultiplier = 1.15
216+
WoundDamageMultiplier = 1.2
217217
HitsMOs = 0
218218
GetsHitByMOs = 0
219219
Color = Color
@@ -249,7 +249,8 @@ AddEffect = MOPixel
249249
LifeTime = 125
250250
Sharpness = 0
251251
GlobalAccScalar = 0
252-
AirResistance = 0.005
252+
AirResistance = 0.01
253+
AirThreshold = 1
253254
HitsMOs = 1
254255
GetsHitByMOs = 0
255256
Color = Color

Browncoats.rte/Actors/Infantry/BrowncoatHeavy/BrowncoatHeavy.ini

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -361,7 +361,7 @@ AddActor = Arm
361361
ParentOffset = Vector
362362
X = -1
363363
Y = -4
364-
JointStrength = 350
364+
JointStrength = 360
365365
JointStiffness = 0.5
366366
BreakWound = AEmitter
367367
CopyOf = Wound Flesh Body Super
@@ -540,7 +540,7 @@ AddActor = Leg
540540
Resolution = 4
541541
Depth = 0
542542
DeepCheck = 0
543-
JointStrength = 420
543+
JointStrength = 540
544544
JointStiffness = 0.5
545545
BreakWound = AEmitter
546546
CopyOf = Wound Flesh Body

Browncoats.rte/Actors/Infantry/BrowncoatLight/BrowncoatLight.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -967,6 +967,6 @@ AddActor = AHuman
967967
Count = 1
968968
Spread = 0
969969
GibImpulseLimit = 5000
970-
GibWoundLimit = 30
970+
GibWoundLimit = 25
971971
GibSound = SoundContainer
972972
CopyOf = Flesh Torso Gib

Coalition.rte/Actors/Infantry/CoalitionHeavy/CoalitionHeavy.ini

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -94,7 +94,7 @@ AddEffect = Attachable
9494
EntryWound = AEmitter
9595
CopyOf = Wound Flesh Entry Strong
9696
JointStrength = 280
97-
GibWoundLimit = 9
97+
GibWoundLimit = 10
9898

9999

100100
AddActor = Arm
@@ -210,8 +210,8 @@ AddActor = Arm
210210
Offset = Vector
211211
X = -4
212212
Y = 0
213-
GibImpulseLimit = 480
214-
GibWoundLimit = 9
213+
GibImpulseLimit = 540
214+
GibWoundLimit = 10
215215
GibSound = SoundContainer
216216
CopyOf = Flesh Limb Gib
217217

@@ -248,7 +248,7 @@ AddActor = Leg
248248
Resolution = 4
249249
Depth = 0
250250
DeepCheck = 0
251-
JointStrength = 380
251+
JointStrength = 480
252252
JointStiffness = 0.5
253253
BreakWound = AEmitter
254254
CopyOf = Wound Flesh Body Strong
@@ -334,8 +334,8 @@ AddActor = Leg
334334
Offset = Vector
335335
X = 1.5
336336
Y = -4
337-
GibImpulseLimit = 640
338-
GibWoundLimit = 10
337+
GibImpulseLimit = 720
338+
GibWoundLimit = 11
339339
GibSound = SoundContainer
340340
CopyOf = Flesh Limb Gib
341341

Coalition.rte/Actors/Infantry/CoalitionLight/CoalitionLight.ini

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -117,7 +117,7 @@ AddEffect = Attachable
117117
Resolution = 4
118118
Depth = 0
119119
DeepCheck = 0
120-
JointStrength = 240
120+
JointStrength = 320
121121
JointStiffness = 0.3
122122
BreakWound = AEmitter
123123
CopyOf = Wound Flesh Body
@@ -127,7 +127,7 @@ AddEffect = Attachable
127127
X = -2
128128
Y = 5
129129
GibImpulseLimit = 640
130-
GibWoundLimit = 8
130+
GibWoundLimit = 9
131131
GibSound = SoundContainer
132132
CopyOf = Flesh Head Gib
133133
AddAttachable = Attachable
@@ -256,7 +256,7 @@ AddActor = Arm
256256
ParentOffset = Vector
257257
X = -1
258258
Y = -4
259-
JointStrength = 240
259+
JointStrength = 320
260260
JointStiffness = 0.5
261261
BreakWound = AEmitter
262262
CopyOf = Wound Flesh Body
@@ -348,8 +348,8 @@ AddActor = Arm
348348
Offset = Vector
349349
X = 0
350350
Y = 1
351-
GibImpulseLimit = 320
352-
GibWoundLimit = 7
351+
GibImpulseLimit = 480
352+
GibWoundLimit = 8
353353
GibSound = SoundContainer
354354
CopyOf = Flesh Limb Gib
355355

@@ -435,7 +435,7 @@ AddActor = Leg
435435
Resolution = 4
436436
Depth = 0
437437
DeepCheck = 0
438-
JointStrength = 320
438+
JointStrength = 480
439439
JointStiffness = 0.5
440440
BreakWound = AEmitter
441441
CopyOf = Wound Flesh Body
@@ -509,8 +509,8 @@ AddActor = Leg
509509
Offset = Vector
510510
X = 4
511511
Y = -4
512-
GibImpulseLimit = 480
513-
GibWoundLimit = 9
512+
GibImpulseLimit = 720
513+
GibWoundLimit = 10
514514
GibSound = SoundContainer
515515
CopyOf = Flesh Limb Gib
516516

Ronin.rte/Actors/Brains/Commander/RoninCommander.ini

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ AddActor = Attachable
2323
Y = -6
2424
EntryWound = AEmitter
2525
CopyOf = Wound Flesh Entry
26-
GibWoundLimit = 8
26+
GibWoundLimit = 10
2727

2828

2929
AddActor = AHuman
@@ -278,6 +278,6 @@ AddActor = AHuman
278278
X = -0.5
279279
Y = -5
280280
GibImpulseLimit = 7000
281-
GibWoundLimit = 16
281+
GibWoundLimit = 17
282282
GibSound = SoundContainer
283283
CopyOf = Flesh Torso Gib

Ronin.rte/Actors/Infantry/RoninHeavy/RoninHeavy.ini

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -609,7 +609,7 @@ AddActor = Arm
609609
SpriteOffset = Vector
610610
X = -7
611611
Y = -4
612-
GibWoundLimit = 7
612+
GibWoundLimit = 8
613613
GripStrength = 140
614614
ThrowStrength = 29
615615

@@ -627,7 +627,7 @@ AddActor = Leg
627627
Mass = 13
628628
SpriteFile = ContentFile
629629
FilePath = Ronin.rte/Actors/Infantry/RoninHeavy/LegFGA.png
630-
GibWoundLimit = 9
630+
GibWoundLimit = 10
631631
Foot = Attachable
632632
CopyOf = Ronin Soldier Foot FG A
633633
PresetName = Ronin Heavy Foot FG A
@@ -871,6 +871,6 @@ AddActor = AHuman
871871
X = -0.5
872872
Y = -5
873873
GibImpulseLimit = 6000
874-
GibWoundLimit = 15
874+
GibWoundLimit = 16
875875
GibSound = SoundContainer
876876
CopyOf = Flesh Torso Gib

Ronin.rte/Actors/Infantry/RoninLight/RoninLight.ini

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -101,7 +101,7 @@ AddEffect = Attachable
101101
X = -2
102102
Y = 5
103103
GibImpulseLimit = 480
104-
GibWoundLimit = 7
104+
GibWoundLimit = 8
105105
GibSound = SoundContainer
106106
CopyOf = Flesh Head Gib
107107
AddGib = Gib
@@ -319,7 +319,7 @@ AddActor = Arm
319319
X = 0
320320
Y = 1
321321
GibImpulseLimit = 240
322-
GibWoundLimit = 6
322+
GibWoundLimit = 7
323323
GibSound = SoundContainer
324324
CopyOf = Flesh Limb Gib
325325
@@ -405,7 +405,7 @@ AddActor = Leg
405405
Resolution = 4
406406
Depth = 0
407407
DeepCheck = 0
408-
JointStrength = 240
408+
JointStrength = 360
409409
JointStiffness = 0.5
410410
BreakWound = AEmitter
411411
CopyOf = Wound Flesh Body
@@ -483,8 +483,8 @@ AddActor = Leg
483483
X = 4
484484
Y = -4
485485
Count = 2
486-
GibImpulseLimit = 360
487-
GibWoundLimit = 8
486+
GibImpulseLimit = 480
487+
GibWoundLimit = 9
488488
GibSound = SoundContainer
489489
CopyOf = Flesh Limb Gib
490490

@@ -731,6 +731,6 @@ AddActor = AHuman
731731
X = -0.5
732732
Y = -5
733733
GibImpulseLimit = 5000
734-
GibWoundLimit = 14
734+
GibWoundLimit = 15
735735
GibSound = SoundContainer
736736
CopyOf = Flesh Torso Gib

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