This repository was archived by the owner on Jan 5, 2024. It is now read-only.
File tree Expand file tree Collapse file tree 8 files changed +33
-32
lines changed
Browncoats.rte/Actors/Infantry
Coalition.rte/Actors/Infantry Expand file tree Collapse file tree 8 files changed +33
-32
lines changed Original file line number Diff line number Diff line change @@ -165,7 +165,7 @@ AddEffect = MOPixel
165
165
LifeTime = 250
166
166
Sharpness = 15
167
167
AirResistance = 0.05
168
- WoundDamageMultiplier = 1.3
168
+ WoundDamageMultiplier = 1.4
169
169
HitsMOs = 1
170
170
GetsHitByMOs = 0
171
171
Color = Color
@@ -188,7 +188,7 @@ AddEffect = MOPixel
188
188
LifeTime = 200
189
189
Sharpness = 30
190
190
AirResistance = 0.075
191
- WoundDamageMultiplier = 1.15
191
+ WoundDamageMultiplier = 1.2
192
192
HitsMOs = 1
193
193
GetsHitByMOs = 0
194
194
Color = Color
@@ -213,7 +213,7 @@ AddEffect = MOPixel
213
213
LifeTime = 100
214
214
Sharpness = 25
215
215
AirResistance = 0.025
216
- WoundDamageMultiplier = 1.15
216
+ WoundDamageMultiplier = 1.2
217
217
HitsMOs = 0
218
218
GetsHitByMOs = 0
219
219
Color = Color
@@ -249,7 +249,8 @@ AddEffect = MOPixel
249
249
LifeTime = 125
250
250
Sharpness = 0
251
251
GlobalAccScalar = 0
252
- AirResistance = 0.005
252
+ AirResistance = 0.01
253
+ AirThreshold = 1
253
254
HitsMOs = 1
254
255
GetsHitByMOs = 0
255
256
Color = Color
Original file line number Diff line number Diff line change @@ -361,7 +361,7 @@ AddActor = Arm
361
361
ParentOffset = Vector
362
362
X = -1
363
363
Y = -4
364
- JointStrength = 350
364
+ JointStrength = 360
365
365
JointStiffness = 0.5
366
366
BreakWound = AEmitter
367
367
CopyOf = Wound Flesh Body Super
@@ -540,7 +540,7 @@ AddActor = Leg
540
540
Resolution = 4
541
541
Depth = 0
542
542
DeepCheck = 0
543
- JointStrength = 420
543
+ JointStrength = 540
544
544
JointStiffness = 0.5
545
545
BreakWound = AEmitter
546
546
CopyOf = Wound Flesh Body
Original file line number Diff line number Diff line change @@ -967,6 +967,6 @@ AddActor = AHuman
967
967
Count = 1
968
968
Spread = 0
969
969
GibImpulseLimit = 5000
970
- GibWoundLimit = 30
970
+ GibWoundLimit = 25
971
971
GibSound = SoundContainer
972
972
CopyOf = Flesh Torso Gib
Original file line number Diff line number Diff line change @@ -94,7 +94,7 @@ AddEffect = Attachable
94
94
EntryWound = AEmitter
95
95
CopyOf = Wound Flesh Entry Strong
96
96
JointStrength = 280
97
- GibWoundLimit = 9
97
+ GibWoundLimit = 10
98
98
99
99
100
100
AddActor = Arm
@@ -210,8 +210,8 @@ AddActor = Arm
210
210
Offset = Vector
211
211
X = -4
212
212
Y = 0
213
- GibImpulseLimit = 480
214
- GibWoundLimit = 9
213
+ GibImpulseLimit = 540
214
+ GibWoundLimit = 10
215
215
GibSound = SoundContainer
216
216
CopyOf = Flesh Limb Gib
217
217
@@ -248,7 +248,7 @@ AddActor = Leg
248
248
Resolution = 4
249
249
Depth = 0
250
250
DeepCheck = 0
251
- JointStrength = 380
251
+ JointStrength = 480
252
252
JointStiffness = 0.5
253
253
BreakWound = AEmitter
254
254
CopyOf = Wound Flesh Body Strong
@@ -334,8 +334,8 @@ AddActor = Leg
334
334
Offset = Vector
335
335
X = 1.5
336
336
Y = -4
337
- GibImpulseLimit = 640
338
- GibWoundLimit = 10
337
+ GibImpulseLimit = 720
338
+ GibWoundLimit = 11
339
339
GibSound = SoundContainer
340
340
CopyOf = Flesh Limb Gib
341
341
Original file line number Diff line number Diff line change @@ -117,7 +117,7 @@ AddEffect = Attachable
117
117
Resolution = 4
118
118
Depth = 0
119
119
DeepCheck = 0
120
- JointStrength = 240
120
+ JointStrength = 320
121
121
JointStiffness = 0.3
122
122
BreakWound = AEmitter
123
123
CopyOf = Wound Flesh Body
@@ -127,7 +127,7 @@ AddEffect = Attachable
127
127
X = -2
128
128
Y = 5
129
129
GibImpulseLimit = 640
130
- GibWoundLimit = 8
130
+ GibWoundLimit = 9
131
131
GibSound = SoundContainer
132
132
CopyOf = Flesh Head Gib
133
133
AddAttachable = Attachable
@@ -256,7 +256,7 @@ AddActor = Arm
256
256
ParentOffset = Vector
257
257
X = -1
258
258
Y = -4
259
- JointStrength = 240
259
+ JointStrength = 320
260
260
JointStiffness = 0.5
261
261
BreakWound = AEmitter
262
262
CopyOf = Wound Flesh Body
@@ -348,8 +348,8 @@ AddActor = Arm
348
348
Offset = Vector
349
349
X = 0
350
350
Y = 1
351
- GibImpulseLimit = 320
352
- GibWoundLimit = 7
351
+ GibImpulseLimit = 480
352
+ GibWoundLimit = 8
353
353
GibSound = SoundContainer
354
354
CopyOf = Flesh Limb Gib
355
355
@@ -435,7 +435,7 @@ AddActor = Leg
435
435
Resolution = 4
436
436
Depth = 0
437
437
DeepCheck = 0
438
- JointStrength = 320
438
+ JointStrength = 480
439
439
JointStiffness = 0.5
440
440
BreakWound = AEmitter
441
441
CopyOf = Wound Flesh Body
@@ -509,8 +509,8 @@ AddActor = Leg
509
509
Offset = Vector
510
510
X = 4
511
511
Y = -4
512
- GibImpulseLimit = 480
513
- GibWoundLimit = 9
512
+ GibImpulseLimit = 720
513
+ GibWoundLimit = 10
514
514
GibSound = SoundContainer
515
515
CopyOf = Flesh Limb Gib
516
516
Original file line number Diff line number Diff line change @@ -23,7 +23,7 @@ AddActor = Attachable
23
23
Y = -6
24
24
EntryWound = AEmitter
25
25
CopyOf = Wound Flesh Entry
26
- GibWoundLimit = 8
26
+ GibWoundLimit = 10
27
27
28
28
29
29
AddActor = AHuman
@@ -278,6 +278,6 @@ AddActor = AHuman
278
278
X = -0.5
279
279
Y = -5
280
280
GibImpulseLimit = 7000
281
- GibWoundLimit = 16
281
+ GibWoundLimit = 17
282
282
GibSound = SoundContainer
283
283
CopyOf = Flesh Torso Gib
Original file line number Diff line number Diff line change @@ -609,7 +609,7 @@ AddActor = Arm
609
609
SpriteOffset = Vector
610
610
X = -7
611
611
Y = -4
612
- GibWoundLimit = 7
612
+ GibWoundLimit = 8
613
613
GripStrength = 140
614
614
ThrowStrength = 29
615
615
@@ -627,7 +627,7 @@ AddActor = Leg
627
627
Mass = 13
628
628
SpriteFile = ContentFile
629
629
FilePath = Ronin.rte/Actors/Infantry/RoninHeavy/LegFGA.png
630
- GibWoundLimit = 9
630
+ GibWoundLimit = 10
631
631
Foot = Attachable
632
632
CopyOf = Ronin Soldier Foot FG A
633
633
PresetName = Ronin Heavy Foot FG A
@@ -871,6 +871,6 @@ AddActor = AHuman
871
871
X = -0.5
872
872
Y = -5
873
873
GibImpulseLimit = 6000
874
- GibWoundLimit = 15
874
+ GibWoundLimit = 16
875
875
GibSound = SoundContainer
876
876
CopyOf = Flesh Torso Gib
Original file line number Diff line number Diff line change @@ -101,7 +101,7 @@ AddEffect = Attachable
101
101
X = -2
102
102
Y = 5
103
103
GibImpulseLimit = 480
104
- GibWoundLimit = 7
104
+ GibWoundLimit = 8
105
105
GibSound = SoundContainer
106
106
CopyOf = Flesh Head Gib
107
107
AddGib = Gib
@@ -319,7 +319,7 @@ AddActor = Arm
319
319
X = 0
320
320
Y = 1
321
321
GibImpulseLimit = 240
322
- GibWoundLimit = 6
322
+ GibWoundLimit = 7
323
323
GibSound = SoundContainer
324
324
CopyOf = Flesh Limb Gib
325
325
@@ -405,7 +405,7 @@ AddActor = Leg
405
405
Resolution = 4
406
406
Depth = 0
407
407
DeepCheck = 0
408
- JointStrength = 240
408
+ JointStrength = 360
409
409
JointStiffness = 0.5
410
410
BreakWound = AEmitter
411
411
CopyOf = Wound Flesh Body
@@ -483,8 +483,8 @@ AddActor = Leg
483
483
X = 4
484
484
Y = -4
485
485
Count = 2
486
- GibImpulseLimit = 360
487
- GibWoundLimit = 8
486
+ GibImpulseLimit = 480
487
+ GibWoundLimit = 9
488
488
GibSound = SoundContainer
489
489
CopyOf = Flesh Limb Gib
490
490
@@ -731,6 +731,6 @@ AddActor = AHuman
731
731
X = -0.5
732
732
Y = -5
733
733
GibImpulseLimit = 5000
734
- GibWoundLimit = 14
734
+ GibWoundLimit = 15
735
735
GibSound = SoundContainer
736
736
CopyOf = Flesh Torso Gib
You can’t perform that action at this time.
0 commit comments