Skip to content
This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit a07febd

Browse files
committed
Tweak bullet casings and their piling up behavior by allowing them to penetrate weak terrain slightly better.
1 parent f762e50 commit a07febd

File tree

2 files changed

+12
-24
lines changed

2 files changed

+12
-24
lines changed

Data/Base.rte/Effects/Casings.ini

Lines changed: 11 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -4,8 +4,8 @@
44

55
AddAmmo = MOSParticle
66
PresetName = Casing
7-
Mass = 0.01
8-
Sharpness = 1
7+
Mass = 0.02
8+
Sharpness = 5
99
HitsMOs = 0
1010
GetsHitByMOs = 0
1111
RestThreshold = 1000
@@ -30,11 +30,19 @@ AddAmmo = MOSParticle
3030
AddAmmo = MOSParticle
3131
CopyOf = Casing
3232
PresetName = Casing Long
33-
Mass = 0.02
33+
Mass = 0.04
3434
SpriteFile = ContentFile
3535
FilePath = Base.rte/Effects/Casings/CasingLong.png
3636

3737

38+
AddAmmo = MOSParticle
39+
CopyOf = Casing
40+
PresetName = Shell
41+
Mass = 0.03
42+
SpriteFile = ContentFile
43+
FilePath = Base.rte/Effects/Casings/Shell.png
44+
45+
3846
AddAmmo = AEmitter
3947
PresetName = Smoking Large Casing
4048
Mass = 0.04
@@ -99,26 +107,6 @@ AddAmmo = AEmitter
99107
EmissionsIgnoreThis = 1
100108

101109

102-
AddAmmo = MOSParticle
103-
PresetName = Shell
104-
Mass = 0.01
105-
HitsMOs = 0
106-
GetsHitByMOs = 0
107-
RestThreshold = 1500
108-
SpriteFile = ContentFile
109-
FilePath = Base.rte/Effects/Casings/Shell.png
110-
FrameCount = 8
111-
SpriteAnimMode = 8
112-
SpriteOffset = Vector
113-
X = -3
114-
Y = -3
115-
AngularVel = 5
116-
Atom = Atom
117-
Material = Material
118-
CopyOf = Weak Casing
119-
TrailLength = 0
120-
121-
122110
AddAmmo = AEmitter
123111
CopyOf = Smoking Large Casing
124112
PresetName = Smoking Shell

Data/Base.rte/Materials.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1119,7 +1119,7 @@ AddMaterial = Material
11191119
PresetName = Bullet Casing
11201120
Bounce = 0.75
11211121
Friction = 0.80
1122-
StructuralIntegrity = 5
1122+
StructuralIntegrity = 8
11231123
DensityKGPerVolumeL = 1.0
11241124
GibImpulseLimitPerVolumeL = 15
11251125
GibWoundLimitPerVolumeL = 0.1

0 commit comments

Comments
 (0)