@@ -32,18 +32,18 @@ AddEffect = MOSRotating
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AddAmmo = Round
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PresetName = Round Light Blast
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- ParticleCount = 4
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+ ParticleCount = 6
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Particle = MOPixel
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PresetName = Particle Light Digger
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Mass = 0.05
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RestThreshold = 500
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LifeTime = 15
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- Sharpness = 12
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+ Sharpness = 13
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HitsMOs = 1
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GetsHitByMOs = 0
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RemoveOrphanTerrainRadius = 5
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RemoveOrphanTerrainMaxArea = 16
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- RemoveOrphanTerrainRate = 0.8
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+ RemoveOrphanTerrainRate = 0.8
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Color = Color
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R = 255
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G = 127
@@ -55,27 +55,26 @@ AddAmmo = Round
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R = 255
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G = 127
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B = 127
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- TrailLength = 10
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+ TrailLength = 11
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Shell = None
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- FireVelocity = 95
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- ShellVelocity = 10
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- Separation = 10
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+ FireVelocity = 100
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+ Separation = 12
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AddAmmo = Round
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PresetName = Round Medium Blast
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- ParticleCount = 3
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+ ParticleCount = 5
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Particle = MOPixel
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PresetName = Particle Medium Digger
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- Mass = 0.06
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+ Mass = 0.07
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RestThreshold = 500
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LifeTime = 15
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- Sharpness = 27
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+ Sharpness = 20
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HitsMOs = 1
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GetsHitByMOs = 0
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RemoveOrphanTerrainRadius = 7
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RemoveOrphanTerrainMaxArea = 32
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- RemoveOrphanTerrainRate = 0.8
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+ RemoveOrphanTerrainRate = 0.8
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Color = Color
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R = 255
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G = 255
@@ -87,75 +86,72 @@ AddAmmo = Round
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R = 255
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G = 255
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B = 159
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- TrailLength = 10
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+ TrailLength = 12
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Shell = None
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FireVelocity = 95
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- ShellVelocity = 10
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- Separation = 10
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+ Separation = 9
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AddAmmo = Round
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PresetName = Round Heavy Blast
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- ParticleCount = 2
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+ ParticleCount = 4
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Particle = MOPixel
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PresetName = Particle Heavy Digger
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- Mass = 0.08
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+ Mass = 0.09
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RestThreshold = 500
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LifeTime = 15
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- Sharpness = 70
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+ Sharpness = 25
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HitsMOs = 1
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GetsHitByMOs = 0
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RemoveOrphanTerrainRadius = 9
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RemoveOrphanTerrainMaxArea = 42
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RemoveOrphanTerrainRate = 0.8
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Color = Color
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- R = 216
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- G = 248
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- B = 240
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+ R = 204
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+ G = 234
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+ B = 234
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Atom = Atom
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Material = Material
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CopyOf = Bullet Metal
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TrailColor = Color
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- R = 216
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- G = 248
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- B = 240
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- TrailLength = 10
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+ R = 204
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+ G = 234
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+ B = 234
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+ TrailLength = 13
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Shell = None
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- FireVelocity = 95
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- ShellVelocity = 10
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- Separation = 10
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+ FireVelocity = 90
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+ Separation = 6
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AddAmmo = Round
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PresetName = Round Very Heavy Blast
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- ParticleCount = 2
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+ ParticleCount = 3
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Particle = MOPixel
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PresetName = Particle Very Heavy Digger
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- Mass = 0.15
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+ Mass = 0.12
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RestThreshold = 500
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LifeTime = 15
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- Sharpness = 85
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+ Sharpness = 40
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HitsMOs = 1
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GetsHitByMOs = 0
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RemoveOrphanTerrainRadius = 9
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RemoveOrphanTerrainMaxArea = 50
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RemoveOrphanTerrainRate = 0.8
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Color = Color
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- R = 255
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- G = 255
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- B = 255
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+ R = 220
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+ G = 249
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+ B = 242
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Atom = Atom
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Material = Material
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CopyOf = Bullet Metal
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TrailColor = Color
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- R = 255
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- G = 255
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- B = 255
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- TrailLength = 10
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+ R = 220
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+ G = 249
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+ B = 242
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+ TrailLength = 14
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Shell = None
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- FireVelocity = 95
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- ShellVelocity = 10
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- Separation = 10
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+ FireVelocity = 85
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+ Separation = 3
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////////////////////////////////////////////////////////////////////////
@@ -240,7 +236,7 @@ AddAmmo = Magazine
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X = 0
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Y = -3
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DrawAfterParent = 1
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- RoundCount = 1500
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+ RoundCount = 2000
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RTTRatio = 10
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RegularRound = Round
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CopyOf = Round Medium Blast
@@ -283,8 +279,8 @@ AddAmmo = Magazine
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X = 0
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Y = -3
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DrawAfterParent = 1
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- RoundCount = 180
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- RTTRatio = 12
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+ RoundCount = 1000
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+ RTTRatio = 10
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RegularRound = Round
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CopyOf = Round Heavy Blast
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TracerRound = Round
@@ -313,7 +309,7 @@ AddDevice = HDFirearm
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CopyOf = Dent Metal
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ExitWound = AEmitter
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CopyOf = Dent Metal
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- GoldValue = 10
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+ GoldValue = 20
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -327,7 +323,7 @@ AddDevice = HDFirearm
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Resolution = 4
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Depth = 10
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DeepCheck = 0
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- JointStrength = 75
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+ JointStrength = 100
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JointStiffness = 0.5
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JointOffset = Vector
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X = -4
@@ -363,22 +359,18 @@ AddDevice = HDFirearm
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ReloadEndSound = Sound
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/Devices/ReloadEnd.wav
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- RateOfFire = 5000
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+ RecoilTransmission = 0.5
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+ RateOfFire = 2000
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ReloadTime = 1500
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FullAuto = 1
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FireIgnoresThis = 1
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ShakeRange = 2
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SharpShakeRange = 1
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NoSupportFactor = 2
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ParticleSpreadRange = 50
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- ShellSpreadRange = 0
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- ShellAngVelRange = 0
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MuzzleOffset = Vector
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X = 8
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Y = 0
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- EjectionOffset = Vector
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- X = 1
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- Y = -1
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Spark Yellow 1
@@ -449,7 +441,7 @@ AddDevice = HDFirearm
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CopyOf = Dent Metal
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ExitWound = AEmitter
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CopyOf = Dent Metal
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- GoldValue = 40
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+ GoldValue = 50
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -463,7 +455,7 @@ AddDevice = HDFirearm
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Resolution = 4
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Depth = 10
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DeepCheck = 0
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- JointStrength = 75
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+ JointStrength = 100
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JointStiffness = 0.5
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JointOffset = Vector
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X = -4
@@ -496,22 +488,18 @@ AddDevice = HDFirearm
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ReloadEndSound = Sound
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/Devices/ReloadEnd.wav
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- RateOfFire = 5000
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- ReloadTime = 1500
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+ RecoilTransmission = 0.5
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+ RateOfFire = 2000
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+ ReloadTime = 1600
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FullAuto = 1
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FireIgnoresThis = 1
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ShakeRange = 2
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SharpShakeRange = 1
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NoSupportFactor = 2
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ParticleSpreadRange = 50
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- ShellSpreadRange = 0
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- ShellAngVelRange = 0
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MuzzleOffset = Vector
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X = 9
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Y = -1
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- EjectionOffset = Vector
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- X = 1
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- Y = -1
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Spark Yellow 1
@@ -596,7 +584,7 @@ AddDevice = HDFirearm
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Resolution = 4
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Depth = 10
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DeepCheck = 0
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- JointStrength = 75
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+ JointStrength = 100
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JointStiffness = 0.5
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JointOffset = Vector
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X = -4
@@ -632,22 +620,18 @@ AddDevice = HDFirearm
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ReloadEndSound = Sound
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/Devices/ReloadEnd.wav
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- RateOfFire = 2500
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- ReloadTime = 2200
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+ RecoilTransmission = 0.5
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+ RateOfFire = 2000
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+ ReloadTime = 1700
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FullAuto = 1
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FireIgnoresThis = 1
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ShakeRange = 2
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SharpShakeRange = 1
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NoSupportFactor = 2
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ParticleSpreadRange = 50
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- ShellSpreadRange = 0
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- ShellAngVelRange = 0
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MuzzleOffset = Vector
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X = 10
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Y = 0
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- EjectionOffset = Vector
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- X = 1
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- Y = -1
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AddGib = Gib
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GibParticle = MOPixel
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CopyOf = Spark Yellow 1
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