@@ -256,14 +256,7 @@ AddEffect = AEmitter
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MaxVelocity = 10
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MinVelocity = 0
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BurstSound = SoundContainer
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- PresetName = Flesh Impact Exit Sweetener
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- AttenuationStartDistance = 120
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- AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Penetration/Flesh/ExitSweetener1.wav
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- AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Penetration/Flesh/ExitSweetener2.wav
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- AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Penetration/Flesh/ExitSweetener3.wav
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+ CopyOf = Flesh Impact Exit Sweetener
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EmissionCountLimit = 80
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ParticlesPerMinute = 120
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BurstSize = 9
@@ -332,12 +325,13 @@ AddEffect = AEmitter
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Spread = 0.3
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MaxVelocity = 8
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MinVelocity = 2
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+ BurstSound = SoundContainer
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+ CopyOf = Flesh Impact Exit Sweetener
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EmissionCountLimit = 480
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BurstSize = 9
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BurstScale = 3
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- BurstDamage = 25
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- EmissionDamage = 0.12
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- // Note: AHuman BreakWounds are always a static 35 pts of BurstDamage and 0.5 pts of EmissionDamage, with infinite count
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+ BurstDamage = 30
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+ EmissionDamage = 0.25
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AddEffect = AEmitter
@@ -346,6 +340,8 @@ AddEffect = AEmitter
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EmissionCountLimit = 50
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BurstSize = 6
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BurstDamage = 2
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+ BurstSound = SoundContainer
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+ CopyOf = Armored Flesh Limb Impact
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AddEffect = AEmitter
@@ -363,6 +359,8 @@ AddEffect = AEmitter
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AddEffect = AEmitter
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CopyOf = Wound Flesh Entry
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PresetName = Wound Flesh Entry Super
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+ BurstSound = SoundContainer
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+ CopyOf = Armored Flesh Limb Impact
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EmissionCountLimit = 60
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ParticlesPerMinute = 60
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BurstSize = 5
@@ -395,8 +393,6 @@ AddEffect = AEmitter
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BurstDamage = 1
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BurstTriggered = 1
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EmissionDamage = 0.02
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- Flash = None
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- FlashOnlyOnBurst = 0
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AddEffect = AEmitter
@@ -411,8 +407,6 @@ AddEffect = AEmitter
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BurstDamage = 1
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BurstTriggered = 1
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EmissionDamage = 0.04
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- Flash = None
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- FlashOnlyOnBurst = 0
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AddEffect = AEmitter
@@ -427,8 +421,27 @@ AddEffect = AEmitter
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BurstDamage = 1
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BurstTriggered = 1
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EmissionDamage = 0.04
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- Flash = None
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- FlashOnlyOnBurst = 0
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+
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+
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+ AddEffect = AEmitter
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+ CopyOf = Wound Flesh Entry
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+ PresetName = Wound Clothed Flesh Head
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+ BurstSound = SoundContainer
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+ CopyOf = Clothed Flesh Head Impact
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+
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+
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+ AddEffect = AEmitter
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+ CopyOf = Wound Flesh Entry
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+ PresetName = Wound Clothed Flesh Limb
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+ BurstSound = SoundContainer
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+ CopyOf = Clothed Flesh Limb Impact
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+
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+
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+ AddEffect = AEmitter
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+ CopyOf = Wound Flesh Entry
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+ PresetName = Wound Clothed Flesh Torso
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+ BurstSound = SoundContainer
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+ CopyOf = Clothed Flesh Torso Impact
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AddEffect = AEmitter
@@ -610,14 +623,10 @@ AddEffect = AEmitter
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MaxVelocity = 6
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MinVelocity = 3
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// EmissionSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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+ // CopyOf = Brain Pod Leak
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// LoopSetting = -1 // Means loop infinitely until stopped
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BurstSound = SoundContainer
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CopyOf = Brain Pod Hit
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- // EndSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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EmissionEnabled = 1
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EmissionCountLimit = 80
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EmissionsIgnoreThis = 1
@@ -627,8 +636,6 @@ AddEffect = AEmitter
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BurstDamage = 3
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BurstTriggered = 1
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EmissionDamage = 0.005
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- Flash = None
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- FlashOnlyOnBurst = 0
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AddEffect = AEmitter
@@ -689,14 +696,10 @@ AddEffect = AEmitter
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MaxVelocity = 6
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MinVelocity = 3
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// EmissionSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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+ // CopyOf = Brain Pod Leak
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// LoopSetting = -1 // Means loop infinitely until stopped
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BurstSound = SoundContainer
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CopyOf = Brain Pod Hit
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- // EndSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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EmissionEnabled = 1
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EmissionCountLimit = 100
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EmissionsIgnoreThis = 1
@@ -706,8 +709,6 @@ AddEffect = AEmitter
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BurstDamage = 4
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BurstTriggered = 1
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EmissionDamage = 0.005
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- Flash = None
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- FlashOnlyOnBurst = 0
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AddEffect = AEmitter
@@ -772,14 +773,10 @@ AddEffect = AEmitter
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MaxVelocity = 4
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MinVelocity = 2
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// EmissionSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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+ // CopyOf = Leaking Machinery
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// LoopSetting = -1 // Means loop infinitely until stopped
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BurstSound = SoundContainer
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CopyOf = Metal Penetration Hit
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- // EndSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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EmissionEnabled = 1
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EmissionCountLimit = 60
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EmissionsIgnoreThis = 1
@@ -789,8 +786,6 @@ AddEffect = AEmitter
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BurstDamage = 2
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BurstTriggered = 1
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EmissionDamage = 0.02
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- Flash = None
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- FlashOnlyOnBurst = 0
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AddEffect = AEmitter
@@ -824,7 +819,7 @@ AddEffect = AEmitter
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Spread = 0.3
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MaxVelocity = 6
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MinVelocity = 3
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- EmissionCountLimit = 160
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+ EmissionCountLimit = 240
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EmissionDamage = 0.08
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BurstDamage = 3
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@@ -901,6 +896,27 @@ AddEffect = AEmitter
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EmissionCountLimit = 4
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+ AddEffect = AEmitter
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+ CopyOf = Dent Metal Light
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+ PresetName = Dent Metal Helmet
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+ BurstSound = SoundContainer
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+ CopyOf = Steel Helmet Impact
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+
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+
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+ AddEffect = AEmitter
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+ CopyOf = Dent Metal Light
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+ PresetName = Dent Metal Chest Plate
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+ BurstSound = SoundContainer
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+ CopyOf = Chest Plate Impact
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+
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+
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+ AddEffect = AEmitter
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+ CopyOf = Dent Metal Light
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+ PresetName = Dent Metal Door
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+ BurstSound = SoundContainer
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+ CopyOf = Metal Door Impact
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+
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+
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AddEffect = AEmitter
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PresetName = Fire Leak
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Mass = 0.0001
@@ -967,14 +983,12 @@ AddEffect = AEmitter
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MinVelocity = 2
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PushesEmitter = 0
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// EmissionSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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+ // CopyOf = Fire Leak Loop
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// LoopSetting = -1 // Means loop infinitely until stopped
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BurstSound = SoundContainer
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- CopyOf = Metal Penetration Hit
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+ CopyOf = Craft Generic Impact
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// EndSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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+ // CopyOf = Fire Leak End
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EmissionEnabled = 1
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EmissionCountLimit = 400
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EmissionsIgnoreThis = 1
@@ -1039,14 +1053,12 @@ AddEffect = AEmitter
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MaxVelocity = 20
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MinVelocity = 10
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// EmissionSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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+ // CopyOf = Gas Leak Loop
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// LoopSetting = -1 // Means loop infinitely until stopped
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BurstSound = SoundContainer
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CopyOf = Metal Penetration Hit
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// EndSound = SoundContainer
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- // AddSound = ContentFile
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- // FilePath = Base.rte/
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+ // CopyOf = Gas Leak End
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EmissionEnabled = 1
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EmissionCountLimit = 400
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EmissionsIgnoreThis = 1
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