@@ -27,8 +27,8 @@ AddEffect = MOSParticle
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FilePath = Base.rte/Effects/Glows/YellowSmaller.png
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EffectStartStrength = 0.5
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EffectStopStrength = 0.0
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-
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-
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+
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+
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AddEffect = AEmitter
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CopyOf = Dent Metal No Spark
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PresetName = Dent Shielder Wall
@@ -53,7 +53,8 @@ AddEffect = AEmitter
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BurstSound = SoundContainer
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PitchVariation = 0.25
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AttenuationStartDistance = 105
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact1.flac
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+ AddSound = ContentFile
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+ FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact1.flac
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EmissionEnabled = 1
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EmissionsIgnoreThis = 1
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ParticlesPerMinute = 0
@@ -80,12 +81,13 @@ AddEffect = MOPixel
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EffectStartStrength = 0.6
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EffectStopStrength = 0.4
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+
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AddSoundContainer = SoundContainer
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PresetName = Shielder Wall Sound
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AttenuationStartDistance = 95
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LoopSetting = -1
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Loop.flac
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-
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+ AddSound = ContentFile
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+ FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/Loop.flac
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AddAmmo = MOSRotating
@@ -216,7 +218,8 @@ AddAmmo = MOSRotating
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GibImpulseLimit = 100000
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GibSound = SoundContainer
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AttenuationStartDistance = 130
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/ShieldGib.flac
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+ AddSound = ContentFile
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+ FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/ShieldGib.flac
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AddAmmo = Round
@@ -337,16 +340,19 @@ AddDevice = HDFirearm
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FireSound = SoundContainer
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AttenuationStartDistance = 130
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PitchVariation = 0.1
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Fire.flac
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+ AddSound = ContentFile
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+ FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/Fire.flac
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EmptySound = SoundContainer
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.flac
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ReloadStartSound = SoundContainer
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AttenuationStartDistance = 120
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/ReloadStart.flac
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+ AddSound = ContentFile
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+ FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/ReloadStart.flac
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ReloadEndSound = SoundContainer
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AttenuationStartDistance = 120
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/ReloadEnd.flac
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+ AddSound = ContentFile
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+ FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/ReloadEnd.flac
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RecoilTransmission = 0
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RateOfFire = 60
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ReloadTime = 4000
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