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Browncoats.rte/Actors/Infantry/BrowncoatLight
Ronin.rte/Actors/Infantry/RoninLight Expand file tree Collapse file tree 2 files changed +9
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lines changed Original file line number Diff line number Diff line change @@ -236,7 +236,7 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 225
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+ JointStrength = 280
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JointStiffness = 0.1
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body
@@ -365,7 +365,7 @@ AddActor = Arm
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ParentOffset = Vector
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X = -1
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Y = -4
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- JointStrength = 290
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+ JointStrength = 300
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JointStiffness = 0.5
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body
@@ -561,7 +561,7 @@ AddActor = Leg
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 360
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+ JointStrength = 380
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JointStiffness = 0.5
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body
Original file line number Diff line number Diff line change @@ -94,14 +94,14 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 120
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+ JointStrength = 200
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JointStiffness = 0.1
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body
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JointOffset = Vector
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X = -2
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Y = 5
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- GibImpulseLimit = 250
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+ GibImpulseLimit = 500
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GibWoundLimit = 6
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GibSound = SoundContainer
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CopyOf = Flesh Body Blunt Hit
@@ -227,7 +227,7 @@ AddActor = Arm
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ParentOffset = Vector
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X = -1
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Y = -4
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- JointStrength = 140
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+ JointStrength = 160
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JointStiffness = 0.5
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body
@@ -339,7 +339,7 @@ AddActor = Arm
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Y = 1
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Count = 1
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Spread = 0
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- GibImpulseLimit = 65
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+ GibImpulseLimit = 250
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GibWoundLimit = 5
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GibSound = SoundContainer
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CopyOf = Flesh Body Blunt Hit
@@ -426,7 +426,7 @@ AddActor = Leg
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 185
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+ JointStrength = 200
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JointStiffness = 0.5
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body
@@ -513,7 +513,7 @@ AddActor = Leg
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Y = -4
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Count = 2
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Spread = 0
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- GibImpulseLimit = 115
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+ GibImpulseLimit = 300
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GibWoundLimit = 7
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GibSound = SoundContainer
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CopyOf = Flesh Body Blunt Hit
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