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Commit ad73eba

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JointStrength and ImpulseLimit buffs for Brownies and Ronin
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2 files changed

+9
-9
lines changed

2 files changed

+9
-9
lines changed

Browncoats.rte/Actors/Infantry/BrowncoatLight/BrowncoatLight.ini

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -236,7 +236,7 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
239-
JointStrength = 225
239+
JointStrength = 280
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JointStiffness = 0.1
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body
@@ -365,7 +365,7 @@ AddActor = Arm
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ParentOffset = Vector
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X = -1
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Y = -4
368-
JointStrength = 290
368+
JointStrength = 300
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JointStiffness = 0.5
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body
@@ -561,7 +561,7 @@ AddActor = Leg
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Resolution = 4
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Depth = 0
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DeepCheck = 0
564-
JointStrength = 360
564+
JointStrength = 380
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JointStiffness = 0.5
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body

Ronin.rte/Actors/Infantry/RoninLight/RoninLight.ini

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -94,14 +94,14 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
97-
JointStrength = 120
97+
JointStrength = 200
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JointStiffness = 0.1
9999
BreakWound = AEmitter
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CopyOf = Wound Flesh Body
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JointOffset = Vector
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X = -2
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Y = 5
104-
GibImpulseLimit = 250
104+
GibImpulseLimit = 500
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GibWoundLimit = 6
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GibSound = SoundContainer
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CopyOf = Flesh Body Blunt Hit
@@ -227,7 +227,7 @@ AddActor = Arm
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ParentOffset = Vector
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X = -1
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Y = -4
230-
JointStrength = 140
230+
JointStrength = 160
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JointStiffness = 0.5
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BreakWound = AEmitter
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CopyOf = Wound Flesh Body
@@ -339,7 +339,7 @@ AddActor = Arm
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Y = 1
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Count = 1
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Spread = 0
342-
GibImpulseLimit = 65
342+
GibImpulseLimit = 250
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GibWoundLimit = 5
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GibSound = SoundContainer
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CopyOf = Flesh Body Blunt Hit
@@ -426,7 +426,7 @@ AddActor = Leg
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Resolution = 4
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Depth = 0
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DeepCheck = 0
429-
JointStrength = 185
429+
JointStrength = 200
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JointStiffness = 0.5
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BreakWound = AEmitter
432432
CopyOf = Wound Flesh Body
@@ -513,7 +513,7 @@ AddActor = Leg
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Y = -4
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Count = 2
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Spread = 0
516-
GibImpulseLimit = 115
516+
GibImpulseLimit = 300
517517
GibWoundLimit = 7
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GibSound = SoundContainer
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CopyOf = Flesh Body Blunt Hit

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